Download Ambiera CopperCube Studio Edition 6 0

Author: e | 2025-04-24

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CopperCube Professional and Studio Edition - Ambiera

Includes several bug fixes with WebGL CopperCube 2.2 released. Adds new materials (fake reflections), a wireframe mode, support for setting, manipulating and reading variables via actions, and lots of minor improvements and bug fixes. CopperCube 2.0 released. Adds undo and redo to the editor, support for game AI behaviors (for example for creating enemies for games), shooting, timer and other behaviors and actions, update to the latest WebGL specification and a lot more. CopperCube 1.4.1 released. Adds support for character animation in the WebGL target and various other small improvements. CopperCube 1.4.0 released. Includes support for Mac OS X (also on Windows), adds support for 3D Studio Max .ase, Stanford Polygon Lib .ply, AutoCAD .dxf and Truespace .cob and .scn files, improves COLLADA .dae, Lightwave .lwo and 3D Studio .3ds importers. Also, gives the possibility to use own prefabs and adds various other improvements. CopperCube Beta for Mac released. The first beta version of CopperCube for Mac has been released. This version runs on Mac OS X 10.4 and later (intel only) but may contain bugs and errors. CopperCube 1.2.2 released. Added 'On Cursor moved over do something' behavior, multiple sky box support for flash, 'create plane' now with texture repeat option, collision detection for WebGL target, tooltips on texture displays and various bug fixes. CopperCube 1.2.1 released. Fixed WebGL target for MacOSX and a bug with the flash target. CopperCube 1.2.0 released. Added support for WebGL and JavaScript, using CopperLicht. CopperCube 1.1.3 released. Adds the option to open .ccb files with a click in the windows explorer and an .irr scene exporter. CopperCube 1.1.2 released. Adds 2D overlays (to show 2D images, buttons, text displays and similar), transparent background rendering (wmode=transparent), new actions, and more. CopperCube 1.1.0 released. Adds realtime 3D character animation. CopperCube 1.0.6 released. Includes the new Event/Action system and Flash Player 10 3D capabilities. Ambiera CopperCube Studio Edition Activation Key. Ambiera CopperCube Studio Edition Product Key. Ambiera CopperCube Studio Edition 6.5.1 Crack Free. There is no There is now a command to save the texture as file to disk. It's possible to use the mouse wheel in the prefabs window Removed feature: It is no longer possible to target Flash players older than version 11 When switching the perspective, orthogonal views now place the camera more nicely. The path tool new works a bit nicer when adding new path nodes. Lots of updates to the documentation. CopperCube 4.5.1 released This is a small bug fix release, download it here: Fixed a bug causing mouse and key events not to work on the root scene node in WebGL, Flash and Android CopperCube 4.5 released CopperCube has just been released in version 4.5. It is a free update, you can download it from the download page. New features are: Oculus Rift support WebGL and Flash fullscreen mode and mouse pointer locking Touch events for WebGL New internal key and mouse event handling system (much more responsive now) CopperCube Oculus Rift support being tested Additionally, there is a new online demo available, showing the fullscreen and mouse locking in action. You can run it as WebGL and Flash or version directly from this website, using this link. The demo looks like this: Screenhot of the new demo The demo is also available as windows .exe with support for the Oculus Rift, download it here: CopperCube Oculus Rift demo (25 MB) The new Oculus Rift support is basically just an option to enable in the publishing settings of the editor: New option for creating apps with Oculus Rift support Detailed change log for version 4.5: Added support for the Oculus Rift VR device. The professional edition of CopperCube now is able to create apps running with the Oculus Rift, DK1 and probably also newer. Support for this is beta only, but it already works nicely. It only works with the Windows .exe target, though. To use it, simply check the 'Oculus Rift support' checkbox and whereever you are using a first person shooter style camera in your app, the user has full control over it using the Rift. WebGL and Flash fullscreen mode and mouse pointer locking is supported now. This is useful for nice first person shooter cameras, for example. There is a downloadable action for this available from here. But also available as the new JavaScript function ccbSwitchToFullscreen(). Works in Chrome, Firefox and in IE (while only fullscreen is supported in IE) WebGL now supports touch events. Meaning it also works nicely on Firefox and Chrome when using it on a touch screen device. CopperCube now requires minimum Flash Player 11.2 when publishing as hardware accelerated Flash app. (Because that version introduced the now supported mouse pointer locking)

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User3394

Includes several bug fixes with WebGL CopperCube 2.2 released. Adds new materials (fake reflections), a wireframe mode, support for setting, manipulating and reading variables via actions, and lots of minor improvements and bug fixes. CopperCube 2.0 released. Adds undo and redo to the editor, support for game AI behaviors (for example for creating enemies for games), shooting, timer and other behaviors and actions, update to the latest WebGL specification and a lot more. CopperCube 1.4.1 released. Adds support for character animation in the WebGL target and various other small improvements. CopperCube 1.4.0 released. Includes support for Mac OS X (also on Windows), adds support for 3D Studio Max .ase, Stanford Polygon Lib .ply, AutoCAD .dxf and Truespace .cob and .scn files, improves COLLADA .dae, Lightwave .lwo and 3D Studio .3ds importers. Also, gives the possibility to use own prefabs and adds various other improvements. CopperCube Beta for Mac released. The first beta version of CopperCube for Mac has been released. This version runs on Mac OS X 10.4 and later (intel only) but may contain bugs and errors. CopperCube 1.2.2 released. Added 'On Cursor moved over do something' behavior, multiple sky box support for flash, 'create plane' now with texture repeat option, collision detection for WebGL target, tooltips on texture displays and various bug fixes. CopperCube 1.2.1 released. Fixed WebGL target for MacOSX and a bug with the flash target. CopperCube 1.2.0 released. Added support for WebGL and JavaScript, using CopperLicht. CopperCube 1.1.3 released. Adds the option to open .ccb files with a click in the windows explorer and an .irr scene exporter. CopperCube 1.1.2 released. Adds 2D overlays (to show 2D images, buttons, text displays and similar), transparent background rendering (wmode=transparent), new actions, and more. CopperCube 1.1.0 released. Adds realtime 3D character animation. CopperCube 1.0.6 released. Includes the new Event/Action system and Flash Player 10 3D capabilities.

2025-04-07
User6138

There is now a command to save the texture as file to disk. It's possible to use the mouse wheel in the prefabs window Removed feature: It is no longer possible to target Flash players older than version 11 When switching the perspective, orthogonal views now place the camera more nicely. The path tool new works a bit nicer when adding new path nodes. Lots of updates to the documentation. CopperCube 4.5.1 released This is a small bug fix release, download it here: Fixed a bug causing mouse and key events not to work on the root scene node in WebGL, Flash and Android CopperCube 4.5 released CopperCube has just been released in version 4.5. It is a free update, you can download it from the download page. New features are: Oculus Rift support WebGL and Flash fullscreen mode and mouse pointer locking Touch events for WebGL New internal key and mouse event handling system (much more responsive now) CopperCube Oculus Rift support being tested Additionally, there is a new online demo available, showing the fullscreen and mouse locking in action. You can run it as WebGL and Flash or version directly from this website, using this link. The demo looks like this: Screenhot of the new demo The demo is also available as windows .exe with support for the Oculus Rift, download it here: CopperCube Oculus Rift demo (25 MB) The new Oculus Rift support is basically just an option to enable in the publishing settings of the editor: New option for creating apps with Oculus Rift support Detailed change log for version 4.5: Added support for the Oculus Rift VR device. The professional edition of CopperCube now is able to create apps running with the Oculus Rift, DK1 and probably also newer. Support for this is beta only, but it already works nicely. It only works with the Windows .exe target, though. To use it, simply check the 'Oculus Rift support' checkbox and whereever you are using a first person shooter style camera in your app, the user has full control over it using the Rift. WebGL and Flash fullscreen mode and mouse pointer locking is supported now. This is useful for nice first person shooter cameras, for example. There is a downloadable action for this available from here. But also available as the new JavaScript function ccbSwitchToFullscreen(). Works in Chrome, Firefox and in IE (while only fullscreen is supported in IE) WebGL now supports touch events. Meaning it also works nicely on Firefox and Chrome when using it on a touch screen device. CopperCube now requires minimum Flash Player 11.2 when publishing as hardware accelerated Flash app. (Because that version introduced the now supported mouse pointer locking)

2025-04-06
User1640

Other, smaller new features and bug fixes: Updated lots of parts of the documentation Added swedish translation Noteable Bug fixes: - Fixed a bug causing trees not to be regenerated when changing the texture in the tree generation dialog - Fixed a problem causing JavaScript's Date() class not to return the correct time anymore after a D3D device reset - Fixed a bug causing tree instances not to be stored on the terrain sometimes CopperCube 5.5 released This is a free update for all existing users, download it here. New in this update: Steam Integration Games created with Coppercube as Windows .exe now automatically have Steam integration built-in. There is support for the Steam-Overlay and an easy way to use Steam Achivements, even without programming. (Note: This of course only works if your game will be published on Steam.) Improved First Person Shooter Controller Several improvements for this behavior where backintegrated from the game 'PostCollapse', including: Repeated jumping is now no longer possible by holding down the space bar Moving and strafing at the same time now longer lets the player move faster that way When the system is hanging shortly (like for example if Windows Defender suddenly causes Windows to slow down), the movement will behave smoothly as before C++ source code Users of the pro edition now have access to the full C++ client source code. It consists of VisualStudio (Windows) and XCode (Mac OS X) projects and can be used to extend your game in any way possible. For details, take a look into the documentation. Flash source code Users of the pro edition now have access to the full Flash client source code. It consists of about 150 .as ActionScript 3 files, and can be used to extend your game in any way possible. For details, take a look into the documentation. Android Multi-Touch support for 2D Overlays It is now possible to use multiple 2D mobile input Overlays at the same time on Android target, making the games there feel more natural. Android First Person Shooter Camera improved The first person shooter camera on Android now is much easier to use. Although first person shooters are more unusual on this platform, it works now much nicer and easier to handle. Scripting extension: ccbGetCurrentNode() The new scripting function ccbGetCurrentNode() returns the current scene node. When running some JavaScript code via an 'execute JavaScript' action, there is always a "current node" set, usually the node in which the action is being run. This function is available on all platforms. Price update CopperCube Basic Edition will from now on cost € 69 (previously: € 99), and the professional edition will now cost 358 € (previously: € 380). other,

2025-03-25

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