Download tweenmaker student version
Author: b | 2025-04-24
Download TweenMaker Student Version 1.2 - TweenMaker is a patent pending vector based cartoon animation system Download TweenMaker latest version for Windows free to try. TweenMaker latest update: J (High Definition). Free educational student version. Limited number of frames and output
TweenMaker Student Version 1.2 - Download
Version--the current beta version--I'll post a thread on the LostMarble Forum.Until then, I guess you can just keep checking or send me an e-mail so I can keep you up-to-date on the latest.Thanks,-Mike kdiddy13 Posts: 381 Joined: Tue Aug 03, 2004 10:26 pm Location: New Zealand Contact: Post by kdiddy13 » Wed Jan 19, 2005 5:15 pm Awesome. Thanks for the update. It really does sound like it could be very useful for the independant. It's too bad that it went to Toon Boom (a bit pricey for independant projects), but we all have to put food on the table (and we tend to be a bit biased here )Definitely keep us posted. Anything that can help me realize the crazy stuff in my head quicker/easier, is always welcome.________oxygen vaporizer Last edited by kdiddy13 on Mon Mar 07, 2011 5:03 am, edited 1 time in total. mdsmith Posts: 12 Joined: Wed Jan 19, 2005 9:36 am Location: Utah Contact: TweenMaker soon to be! Post by mdsmith » Thu Jan 27, 2005 9:30 pm Just got word that ToonBoom has decided not to license TweenMaker. So BYU is looking to get it out as soon as it can to the public! I'll let you know once there is something you can download (most likely a free demo).Thanks!-Mike F.M. Posts: 497 Joined: Thu Nov 04, 2004 4:29 pm Location: Between my ears Post by F.M. » Fri Jan 28, 2005 10:24 pm One of Toonboom's new applications has an example that is very similar to an example done with tweenmaker, If they are not licensing the technology perhaps they will not be offering this feature anymore. mdsmith Posts: 12 Joined: Wed Jan 19, 2005 9:36 am Location: Utah Contact: Toon Boom interpolation Post by mdsmith » Sat Jan 29, 2005 4:33 am F.M. wrote:One of Toonboom's new applications has an example that is very similar to an example done with tweenmaker, If they are not licensing the technology perhaps they will not be offering this feature anymore.Yeah, I actually talked with them about that example. It's just linear interpolation between 3 key frames. The character is made multiple layers that stay in the same order on the inbetweens.... Oh, and it's only included in their $10,000 version.TweenMaker will need a little polishing before release. We don't want it to crash and burn before it gets a chance to fly. Download TweenMaker Student Version 1.2 - TweenMaker is a patent pending vector based cartoon animation system Download TweenMaker latest version for Windows free to try. TweenMaker latest update: J (High Definition). Free educational student version. Limited number of frames and output Wed Aug 04, 2004 2:02 am Post by spasmodic_cheese » Thu Sep 23, 2004 2:26 am Hrmm, a technique to do it traditionally is go through and do all the key poses, then go study real life to see how your object moves, you can use rotoscoping to learn from. and then you have to draw each frame by frame between each keypose. kdiddy13 Posts: 381 Joined: Tue Aug 03, 2004 10:26 pm Location: New Zealand Contact: Post by kdiddy13 » Thu Sep 23, 2004 3:50 pm So how would one do this traditionaly? Is it just imagination and general know how or something??Understanding how things move is a big one. Some imagination doesn't hurt.You really should check out "The Animator's Survival Kit". It focuses on drawn traditional animation but could easily be applied to Moho. Good animation is good animation. The tools are secondary.Also, check out any of Muybridge's photo books. Widely reguarded as the best animation reference to real life (aside from actual real life). Definitely worth having in your animation library. That and they make cool coffee table books. ________HONDA AIRWAVE Last edited by kdiddy13 on Thu Feb 24, 2011 9:15 pm, edited 1 time in total. mdsmith Posts: 12 Joined: Wed Jan 19, 2005 9:36 am Location: Utah Contact: More about TweenMaker Post by mdsmith » Wed Jan 19, 2005 10:07 am I know this is an old thread, but I just came across it and thought you might want some more information about TweenMaker.TweenMaker is the result of research I did as a Master of Science student at Brigham Young University. We were looking to develop algorithms that helped the artist make inbetweens with "life". We realized early on that you cannot remove the artist from the inbetweening process, but you can build tools that let them do it quickly and focus on the key artistic aspects of inbetweening while removing much of the redundant work. In practice, we are able to get about a 4 to 1 with TweenMaker over non-autoinbetweening methods.Sadly, I do not own the rights to the technology and it is currently being licensed to Toon Boom. If that falls through, BYU may let me market and distribute or sell TweenMaker on my own. Personally, I don't think there would be any real money in it given the current state of funding for 2D animation projects and the fact that Toon Boom already has a huge market share while other companies like Cambridge animation are dying off. My goal with TweenMaker was to help revitalize 2D animation for the independent animator/small studio as well as make it more cost effective for larger studios.If I ever get permission to release a demoComments
Version--the current beta version--I'll post a thread on the LostMarble Forum.Until then, I guess you can just keep checking or send me an e-mail so I can keep you up-to-date on the latest.Thanks,-Mike kdiddy13 Posts: 381 Joined: Tue Aug 03, 2004 10:26 pm Location: New Zealand Contact: Post by kdiddy13 » Wed Jan 19, 2005 5:15 pm Awesome. Thanks for the update. It really does sound like it could be very useful for the independant. It's too bad that it went to Toon Boom (a bit pricey for independant projects), but we all have to put food on the table (and we tend to be a bit biased here )Definitely keep us posted. Anything that can help me realize the crazy stuff in my head quicker/easier, is always welcome.________oxygen vaporizer Last edited by kdiddy13 on Mon Mar 07, 2011 5:03 am, edited 1 time in total. mdsmith Posts: 12 Joined: Wed Jan 19, 2005 9:36 am Location: Utah Contact: TweenMaker soon to be! Post by mdsmith » Thu Jan 27, 2005 9:30 pm Just got word that ToonBoom has decided not to license TweenMaker. So BYU is looking to get it out as soon as it can to the public! I'll let you know once there is something you can download (most likely a free demo).Thanks!-Mike F.M. Posts: 497 Joined: Thu Nov 04, 2004 4:29 pm Location: Between my ears Post by F.M. » Fri Jan 28, 2005 10:24 pm One of Toonboom's new applications has an example that is very similar to an example done with tweenmaker, If they are not licensing the technology perhaps they will not be offering this feature anymore. mdsmith Posts: 12 Joined: Wed Jan 19, 2005 9:36 am Location: Utah Contact: Toon Boom interpolation Post by mdsmith » Sat Jan 29, 2005 4:33 am F.M. wrote:One of Toonboom's new applications has an example that is very similar to an example done with tweenmaker, If they are not licensing the technology perhaps they will not be offering this feature anymore.Yeah, I actually talked with them about that example. It's just linear interpolation between 3 key frames. The character is made multiple layers that stay in the same order on the inbetweens.... Oh, and it's only included in their $10,000 version.TweenMaker will need a little polishing before release. We don't want it to crash and burn before it gets a chance to fly.
2025-04-17Wed Aug 04, 2004 2:02 am Post by spasmodic_cheese » Thu Sep 23, 2004 2:26 am Hrmm, a technique to do it traditionally is go through and do all the key poses, then go study real life to see how your object moves, you can use rotoscoping to learn from. and then you have to draw each frame by frame between each keypose. kdiddy13 Posts: 381 Joined: Tue Aug 03, 2004 10:26 pm Location: New Zealand Contact: Post by kdiddy13 » Thu Sep 23, 2004 3:50 pm So how would one do this traditionaly? Is it just imagination and general know how or something??Understanding how things move is a big one. Some imagination doesn't hurt.You really should check out "The Animator's Survival Kit". It focuses on drawn traditional animation but could easily be applied to Moho. Good animation is good animation. The tools are secondary.Also, check out any of Muybridge's photo books. Widely reguarded as the best animation reference to real life (aside from actual real life). Definitely worth having in your animation library. That and they make cool coffee table books. ________HONDA AIRWAVE Last edited by kdiddy13 on Thu Feb 24, 2011 9:15 pm, edited 1 time in total. mdsmith Posts: 12 Joined: Wed Jan 19, 2005 9:36 am Location: Utah Contact: More about TweenMaker Post by mdsmith » Wed Jan 19, 2005 10:07 am I know this is an old thread, but I just came across it and thought you might want some more information about TweenMaker.TweenMaker is the result of research I did as a Master of Science student at Brigham Young University. We were looking to develop algorithms that helped the artist make inbetweens with "life". We realized early on that you cannot remove the artist from the inbetweening process, but you can build tools that let them do it quickly and focus on the key artistic aspects of inbetweening while removing much of the redundant work. In practice, we are able to get about a 4 to 1 with TweenMaker over non-autoinbetweening methods.Sadly, I do not own the rights to the technology and it is currently being licensed to Toon Boom. If that falls through, BYU may let me market and distribute or sell TweenMaker on my own. Personally, I don't think there would be any real money in it given the current state of funding for 2D animation projects and the fact that Toon Boom already has a huge market share while other companies like Cambridge animation are dying off. My goal with TweenMaker was to help revitalize 2D animation for the independent animator/small studio as well as make it more cost effective for larger studios.If I ever get permission to release a demo
2025-04-02To the full Sibelius | Ultimate product from Sibelius (formerly Sibelius | First). Get special pricing when you move up from any old version of Sibelius | First, Sibelius Student, Sibelius G7, or Sibelius Instrumental Teacher Edition to the latest version of Sibelius. Check out the main differences between Sibelius | Ultimate, Sibelius and Sibelius | First here. Trade-up to Sibelius | Ultimate now » Option 2: Upgrade to Sibelius Upgrade to the latest version of Sibelius and also enjoy a year of upgrades. Buy now » Option 3: Download a Sibelius First update The latest version of Sibelius 6 First is version 6.2. Sibelius First 6.2 full download (updated 27 April 2010) This new version of Sibelius First fixes a number of bugs and includes a number of small improvements. It is available free of charge for registered Sibelius 6 First users, and can only be downloaded by Sibelius 6 First users. [ Back to top ] Sibelius 5 First Option 1: Trade-up to Sibelius now » Option 2: Upgrade to Sibelius First 8 Upgrade to the latest version of Sibelius First and also enjoy a year of upgrades. Buy now » Option 3: Download an update If you have lost your Sibelius 5 First CD-ROM, or originally purchased the download version, and need to reinstall, you can download the installers here: Windows: SibeliusFirst525English.exe Mac: SibeliusFirst525English.dmg Mac OS X 10.6 users only: Sibelius First 5.4 update Sibelius First 5.4 provides compatibility for Mac OS X 10.6 users, and is available to download free of charge for registered Sibelius First users. This update is not required if you are not running Mac OS X 10.6. [ Back to top ] Sibelius 6 Student Option 1: Trade-up to Sibelius now » Option 2: Upgrade to Sibelius First 8 Upgrade to the latest version of Sibelius First and also enjoy a year of upgrades. Buy now » Option 3: Download a Sibelius Student update The latest version of Sibelius Student is Sibelius Student 6.2. Sibelius Student 6.2 full download (updated 27 April 2010) This new version of Sibelius Student fixes a number of bugs and includes a number of small improvements. It is available free of charge for registered Sibelius 6 Student users, and can only be downloaded by Sibelius 6 Student users. [ Back to top ] Sibelius 5 Student Option 1: Trade-up to Sibelius now » Option 2: Upgrade to Sibelius First 8 Upgrade to the latest version of Sibelius First and also enjoy a year of upgrades. Buy now » Option 3: Download a Sibelius Student update Mac OS X 10.6 users only: Sibelius Student 5.4 update Sibelius Student 5.4 provides compatibility for Mac OS X 10.6 users, and
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