Arcanum hotkeys
Author: p | 2025-04-25
Terra-Arcanum The World of Troika Games. Home Forums Arcanum: Of Steamworks and Magick Obscura Arcanum Discussion Shift hotkey uses what you for Arcanum: Of Steamworks and Magick Obscura Unoffical Arcanum Patch v -To place an item into a hotkey, drag it from inventory into the two sets of 5 slots
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HP. Cure Potency: 180 Additional Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored Duration: 30s ※This action cannot be assigned to a hotbar. Angel's Whisper Lv. 80 Instant Instant ↔ 0y 15y Gradually restores the HP of all nearby party members. Cure Potency: 80 Duration: 21s ※This action cannot be assigned to a hotbar. Seraphic Illumination Lv. 80 Instant Instant ↔ 0y 30y Increases healing magic potency of nearby party members by 10%, while reducing magic damage taken by nearby party members by 5%. Duration: 20s Effect cannot be stacked with Fey Illumination. ※This action cannot be assigned to a hotbar. Action Name Acquired Effect Enhanced Aethercharge Lv. 15 Grants Ruby Arcanum and Topaz Arcanum upon executing Aethercharge. Maim and Mend Lv. 20 Increases base action damage and HP restoration by 10%. Also increases base damage and HP restoration of your pet by 10%. Enhanced Aethercharge II Lv. 22 Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum upon executing Aethercharge. Corruption Mastery Lv. 26 Upgrades Bio to Bio II. Ruin Mastery Lv. 30 Upgrades Ruin to Ruin II. Maim and Mend II Lv. 40 Increases base action damage and HP restoration by 30%. Also increases base damage and HP restoration of your pet by 30%. Broil Mastery Lv. 54 Upgrades Ruin to Broil and increases the potency of Ruin II to 160, and Art of War to 165. Broil Mastery II Lv. 64 Upgrades Broil to Broil II and increases the potency of Ruin II to 180. Corruption Mastery II Lv. 72 Upgrades Bio II to Biolysis. Broil Mastery III Lv. 72 Upgrades Broil II to Broil III and increases the potency of Ruin II to 200. Enhanced Sacred Soil Lv. 78 Adds an additional effect to Sacred Soil that grants healing over time. For other meanings of Fate, see Fate (disambiguation).FateFate is one of the ten Arcana of Mage: The Awakening, and the Subtle ruling Arcana of Arcadia. Its purview covers all aspects of destiny and probability, though it cannot predict the future; that is the purview of the Gross Arcana of Time. Common uses for Fate are creating good or ill fortune, bestowing blessings and curses, mystically sealing an oath, or predicting or influencing random events. This last effect is not always clear; mages often differ over whether using Fate to predict a coin toss, for example, informs of the outcome or creates it. The Arcanum of Fate grants perception and control over the threads of fate. It deals with the bestowing of blessings or curses, the swearing of inviolable oaths, and the ability to perceive the destinies of others (though not their future). A mage learned in the ways of this Arcanum can level a geas on another, forcing this person to do the mage’s whim. They may increase their luck or that of another to incredible levels, or decrease the fortune of a foe. The control over the strands of fate granted by this Arcanum makes it quite attractive to the Acanthus; they are deeply reliant on fortune in their itinerant lifestyles.Its associated summoning is the Moira, and the Exarch who supervises it is the Ruin. Within Astral Space, Fate is incorporated by the Aeon Medraut.Influences[]Blessings, curses, destiny, fortune, chance, luck, oaths, order, chaos, and probability.Nature and Power[]The Arcanum ofHotkeys - Terra-Arcanum The World of Troika Games
Goodreads: Ask the Author Q&A, 8/13/14↑ Annotation Warbreaker Ch. 51↑ Annotation Warbreaker Ch. 35↑ Annotation Warbreaker Ch.55↑ Book signing, San Francisco, CA, 11/15/17↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 21.8 Oathbringer, 92. Water Warm As Blood↑ Book signing, Beaverton, OR, 11/16/17↑ Oathbringer, 117. Champion With Nine Shadows↑ Book signing, Idaho Falls, ID, 7/21/18↑ DragonCon 2019, 8/29/19↑ Book signing, Tel Aviv, Israel, 10/18/19↑ DragonCon 2019, 8/29/19↑ Starsight Release Party, Orem, UT, 11/26/19↑ YouTube Livestream 32, 6/3/21↑ FanX 2021, 9/16/21↑ Dragonsteel Mini-Con 2021, 11/22/21↑ Dragonsteel Mini-Con 2021, 11/22/21↑ YouTube Spoiler Stream 4, 6/16/22↑ Salt Lake City ComicCon 2017, Salt Lake City, UT, 9/21/17↑ Annotation Warbreaker Ch. 26↑ Annotation Warbreaker Ch. 51↑ Warbreaker intro.↑ Warbreaker intro.↑ 39.0 39.1 39.2 Edgedancer, 15. ↑ Edgedancer, 16. ↑ 41.0 41.1 Oathbringer, 98. Loopholes↑ Book signing, Ft. Collins, CO, 11/29/16↑ Oathbringer, 119. Unity↑ Dragonsteel Mini-Con 2021, 11/22/21↑ Annotation Warbreaker Ch.55↑ Arcanum Unbounded release party, Provo, UT, 11/22/16↑ Annotation Warbreaker Ch. 51↑ Annotation Warbreaker Ch. 35↑ Rhythm of War, Inter7. ↑ Annotation Warbreaker, Ch. 35↑ Arcanum Unbounded release party, Provo, UT, 11/22/16↑ Oathbringer release party, Provo, UT, 11/13/17↑ iCon 2019, Tel Aviv, Israel, 10/15/19↑ Book signing, Tel Aviv, Israel, 10/18/19↑ Starsight Release Party, Orem, UT, 11/26/19↑ Starsight Release Party, Orem, UT, 11/26/19↑ Book signing, American Fork, UT, 12/12/19↑ San Diego Comic-Con@Home 2020, 7/23/20↑ YouTube Spoiler Stream 3, 12/16/21↑ YouTube Spoiler Stream 4, 6/16/22↑ Book signing, London, UK, 8/4/14↑ Arcanum Unbounded release party, Provo, UT, 11/22/16↑ Oathbringer release party, Provo, UT, 11/13/17↑ Oathbringer release party, Provo, UT, 11/13/17↑ Michael Moorcock↑ JordanCon 2014, Roswell, GA, 4/16/14↑ Stormlight Three Update #4, /r/Stormlight_Archive, 9/8/16↑ Book signing, London, UK, 11/28/17↑ Book signing, Stuttgart, Germany, 5/17/19↑ Vasher/Shardblades/Nightblood↑ The Dusty Wheel Show, 6/17/21v·t·eCosmereConcepts & EntitiesCosmere • Adonalsium • Shattering • Shards (Honor • Odium • Cultivation) • Splinter • Sliver • Investiture • Connection • Identity • Fortune • WorldhoppingRosharDawn • Surgebinding • Old Magic • Soulcasting • Voidbinding • Nightwatcher • Stormfather • Sibling • Cusicesh the Protector. Terra-Arcanum The World of Troika Games. Home Forums Arcanum: Of Steamworks and Magick Obscura Arcanum Discussion Shift hotkey uses what you for Arcanum: Of Steamworks and Magick Obscura Unoffical Arcanum Patch v -To place an item into a hotkey, drag it from inventory into the two sets of 5 slotsHotkeys not working :: Arcanum General Discussions - Steam
Fate users, or change the appearance of that destiny so it seems to be a different sort of fate. Finally, the mage may bless themselves with incredible luck, gaining the ability to perform feats of amazing luck that defy credulity.Fate - FrayingFate - PerfectingFate - WeavingAdept (●●●●)[]Adepts of Fate, use the fourth level of mastery, which grants them even greater luck than before. The mage may unbind souls chained to a specific place by a wielder of the Arcanum of Death or other supernatural being or power, allowing a soul to be removed from a soul jar or unbound from a creature to which it has been reattached. The mage gains the power to sanctify the oath of another in the place of that person (if said person cannot use the Arcanum of Fate to such a degree). Finally, the mage gains the power to completely annul a magical oath, freeing them or another from the bindings of an unwanted oath or forcibly parting another from an oath they wish to hold up. The mage also gains an increased hardiness against supernatural attempts to control their actions or bind them in oaths. This applies to all supernatural powers of the type, not just Awakened magic. Adepts of Fate are also "Unfettered," gaining a special connection to their own destiny. They are supernaturally aware of being targeted by certain magical effects which would disrupt their destiny, and may instantly attempt to disrupt them with a counterspell.[2]Fate - PatterningFate - UnravelingMaster (●●●●●)[]Masters Fate is the Subtle Arcanum of the Supernal Realm of Arcadia, a realm that also generates the power of Time. Arcadia is a place of chance and risk; taking no risk while in the realm of the Fae will lead to disaster, so will too many leaps into the unknown without looking or thinking about the consequences. There are two things that can be done to ward this off. One is simply to moderate one’s risks, to do what is likely if you’re not certain the consequences of said actions, will go in one’s favor. This works for a time, but eventually random will catch up and something will go wrong, often disastrously. Arcadia teaches one to have faith, but not blind faith. The second and better route is to tip the scales of fate in one’s favor, to increase with magic the odds of success; this can be achieved by the use of the Arcanum of Fate.Within the Fallen World, actions carry less risk, the material realms do not actively seek to foil the works of their inhabitants, and so Fate carries less power. The rise of the Abyss has weakened that power still, but chance still plays its part in the Fallen World.When one takes a good long look at the universe, its easy to see why luck has been so important to us. Conditions on Earth were just right for life to begin, the Earth is on an exacting orbit around the sun, a few thousand milesQuestions about hotkeys and combat icons - Terra-Arcanum
Of Fate can lay Geasae upon others, an unbreakable oath with dire consequences for any who would seek to escape or avoid it. They may also break such compulsions, freeing them or another from service. The mage may create a Doom, a magical object, creature, happenstance, place, or time that gives bad luck to a specific person when that person interacts with it, or may create a Godsend, an article of similar nature that grants protection to them or another when it's near. The mage may bestow incredible bad luck on another person, causing them to fail at everything they try whilst under the power of the spell. The mage can radically alter the fate of another person, changing the course of their life in a severe way, create random happenings of bizarre and unusual things, opening the minds of Sleepers to the impossible for a little while and reducing their ability to generate Paradox. Fate - MakingFate - UnmakingArchmaster and Above (●●●●●●+)[]Archmages are rare but not unheard of. They don’t follow the same rules as the other ranks. Archmages become Avatars of the Arcanum they studied, living embodiments of the Watchtower their power comes from. They become conduits for power and are no longer barred from their power by the Abyss and so aren’t subject to Paradox. They take on the physical characteristics of their Arcanum. Archmages can cast all the spells from Initiate to Master, without using any Mana, and in any preferred duration. They effectively gain thenon obvious hotkeys? - Terra-Arcanum The World of Troika
Spell is simply not worth the training point.FlawlessRequirement: InfallibleThe questionably “upgraded” version of Infallible. Flawless adds 20% accuracy and 15% pierce for 4 rounds. In PvE if you need pierce or accuracy it’s more beneficial to use a treasure card Infallible. The same case goes for PvP. Perhaps we are yet to see a treasure card version of Flawless where it actually goes beyond the benefits of a treasure card Infallible. On the other hand, that worries me for the future of PvP.RenewRequirement: MendLast but not least, Renew. This Star school spell adds 25% outgoing to all heals for 4 rounds. The fact remains that Mend is +20% outgoing which is not that huge a difference. Additionally, there is Cycle of Life from the Aztecan Star School trainer in Three Points that gives +25% outgoing healing, +5% power pip chance, and +10% incoming Death damage which is quite worth it.What do you think of the Level 110 Arcanum Astral Spells?. Terra-Arcanum The World of Troika Games. Home Forums Arcanum: Of Steamworks and Magick Obscura Arcanum Discussion Shift hotkey uses what youWhat is the button to the right of the hotkey slots? - terra-arcanum
Man where he agrees to return the following night. However, Kvothe arrives late and comes in during the story of Myr Tariniel. Shortly thereafter Skarpi is arrested for blasphemy by a Telhu Justice named Erlus, whom Skarpi seems to know, and another priest. After Skarpi mocks Erlus, he is assaulted and tells Kvothe to run, which he does. After this occurrence, Kvothe decides to leave Tarbean and seek admittance to the University. He proceeds to pawn what little he has, including his book Rhetoric and Logic, a gift from Abenthy. He retains a receipt for the book so he might purchase it back someday. He then bids farewell to Trapis and secures a place on a caravan led by Roent. While traveling in the caravan, he meets Denna for the first time.The University[]Kvothe is accepted into the University, and manages to enter the Arcanum within three days. He is reunited with Denna, visits Trebon in search of the Chandrian, is raised to Re'lar, and is brought up against the iron law.First Term (Spring)[]Kvothe gains admission to the University under virtually unheard-of circumstances, gaining a tuition of minus three talents (he negotiates being given money to attend) at the young age of fifteen. He is among the youngest students to have ever attended the institution. He meets Simmon, Wilem, Manet, and Sovoy shortly after admissions, becoming fast friends with the group. In his first class, Principles of Sympathy, he finds the course far below his ability level. At the end of the class, he attempts to explain this to Master Hemme but is summarily dismissed. The following day, Hemme attempts to embarrass Kvothe by insisting that he teach the class. Kvothe quickly turns the tables by displaying his prowess as an arcanist, burning Hemme's foot in the process. This leads to Kvothe's first run-in with the University's disciplinary procedure when he is charged with unauthorized use of sympathy and malfeasance. When the circumstances of his actions are uncovered, however, he is spared expulsion and instead receives three lashes as punishment. Surprisingly, he is also granted access to the Arcanum, as he has proven his skill in sympathy by performing a double binding. He is sponsored to E'lir by Master Kilvin and, in exchange, Kvothe begins his study in artificing. Kvothe is publicly whipped, gaining notoriety by neither screaming nor even bleeding—which he accomplishes through the use of nahlrout. He then goes to the Medica for treatment, where he meets Master Arwyl, who invites him to study there. Artificing and medicine become Kvothe's focus for the remainder of the term.Kvothe is immediately drawn to the University's Archives, where he asks the scrivs at the Tomes for texts on the Chandrian and theComments
HP. Cure Potency: 180 Additional Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored Duration: 30s ※This action cannot be assigned to a hotbar. Angel's Whisper Lv. 80 Instant Instant ↔ 0y 15y Gradually restores the HP of all nearby party members. Cure Potency: 80 Duration: 21s ※This action cannot be assigned to a hotbar. Seraphic Illumination Lv. 80 Instant Instant ↔ 0y 30y Increases healing magic potency of nearby party members by 10%, while reducing magic damage taken by nearby party members by 5%. Duration: 20s Effect cannot be stacked with Fey Illumination. ※This action cannot be assigned to a hotbar. Action Name Acquired Effect Enhanced Aethercharge Lv. 15 Grants Ruby Arcanum and Topaz Arcanum upon executing Aethercharge. Maim and Mend Lv. 20 Increases base action damage and HP restoration by 10%. Also increases base damage and HP restoration of your pet by 10%. Enhanced Aethercharge II Lv. 22 Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum upon executing Aethercharge. Corruption Mastery Lv. 26 Upgrades Bio to Bio II. Ruin Mastery Lv. 30 Upgrades Ruin to Ruin II. Maim and Mend II Lv. 40 Increases base action damage and HP restoration by 30%. Also increases base damage and HP restoration of your pet by 30%. Broil Mastery Lv. 54 Upgrades Ruin to Broil and increases the potency of Ruin II to 160, and Art of War to 165. Broil Mastery II Lv. 64 Upgrades Broil to Broil II and increases the potency of Ruin II to 180. Corruption Mastery II Lv. 72 Upgrades Bio II to Biolysis. Broil Mastery III Lv. 72 Upgrades Broil II to Broil III and increases the potency of Ruin II to 200. Enhanced Sacred Soil Lv. 78 Adds an additional effect to Sacred Soil that grants healing over time.
2025-04-15For other meanings of Fate, see Fate (disambiguation).FateFate is one of the ten Arcana of Mage: The Awakening, and the Subtle ruling Arcana of Arcadia. Its purview covers all aspects of destiny and probability, though it cannot predict the future; that is the purview of the Gross Arcana of Time. Common uses for Fate are creating good or ill fortune, bestowing blessings and curses, mystically sealing an oath, or predicting or influencing random events. This last effect is not always clear; mages often differ over whether using Fate to predict a coin toss, for example, informs of the outcome or creates it. The Arcanum of Fate grants perception and control over the threads of fate. It deals with the bestowing of blessings or curses, the swearing of inviolable oaths, and the ability to perceive the destinies of others (though not their future). A mage learned in the ways of this Arcanum can level a geas on another, forcing this person to do the mage’s whim. They may increase their luck or that of another to incredible levels, or decrease the fortune of a foe. The control over the strands of fate granted by this Arcanum makes it quite attractive to the Acanthus; they are deeply reliant on fortune in their itinerant lifestyles.Its associated summoning is the Moira, and the Exarch who supervises it is the Ruin. Within Astral Space, Fate is incorporated by the Aeon Medraut.Influences[]Blessings, curses, destiny, fortune, chance, luck, oaths, order, chaos, and probability.Nature and Power[]The Arcanum of
2025-04-10Goodreads: Ask the Author Q&A, 8/13/14↑ Annotation Warbreaker Ch. 51↑ Annotation Warbreaker Ch. 35↑ Annotation Warbreaker Ch.55↑ Book signing, San Francisco, CA, 11/15/17↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 21.8 Oathbringer, 92. Water Warm As Blood↑ Book signing, Beaverton, OR, 11/16/17↑ Oathbringer, 117. Champion With Nine Shadows↑ Book signing, Idaho Falls, ID, 7/21/18↑ DragonCon 2019, 8/29/19↑ Book signing, Tel Aviv, Israel, 10/18/19↑ DragonCon 2019, 8/29/19↑ Starsight Release Party, Orem, UT, 11/26/19↑ YouTube Livestream 32, 6/3/21↑ FanX 2021, 9/16/21↑ Dragonsteel Mini-Con 2021, 11/22/21↑ Dragonsteel Mini-Con 2021, 11/22/21↑ YouTube Spoiler Stream 4, 6/16/22↑ Salt Lake City ComicCon 2017, Salt Lake City, UT, 9/21/17↑ Annotation Warbreaker Ch. 26↑ Annotation Warbreaker Ch. 51↑ Warbreaker intro.↑ Warbreaker intro.↑ 39.0 39.1 39.2 Edgedancer, 15. ↑ Edgedancer, 16. ↑ 41.0 41.1 Oathbringer, 98. Loopholes↑ Book signing, Ft. Collins, CO, 11/29/16↑ Oathbringer, 119. Unity↑ Dragonsteel Mini-Con 2021, 11/22/21↑ Annotation Warbreaker Ch.55↑ Arcanum Unbounded release party, Provo, UT, 11/22/16↑ Annotation Warbreaker Ch. 51↑ Annotation Warbreaker Ch. 35↑ Rhythm of War, Inter7. ↑ Annotation Warbreaker, Ch. 35↑ Arcanum Unbounded release party, Provo, UT, 11/22/16↑ Oathbringer release party, Provo, UT, 11/13/17↑ iCon 2019, Tel Aviv, Israel, 10/15/19↑ Book signing, Tel Aviv, Israel, 10/18/19↑ Starsight Release Party, Orem, UT, 11/26/19↑ Starsight Release Party, Orem, UT, 11/26/19↑ Book signing, American Fork, UT, 12/12/19↑ San Diego Comic-Con@Home 2020, 7/23/20↑ YouTube Spoiler Stream 3, 12/16/21↑ YouTube Spoiler Stream 4, 6/16/22↑ Book signing, London, UK, 8/4/14↑ Arcanum Unbounded release party, Provo, UT, 11/22/16↑ Oathbringer release party, Provo, UT, 11/13/17↑ Oathbringer release party, Provo, UT, 11/13/17↑ Michael Moorcock↑ JordanCon 2014, Roswell, GA, 4/16/14↑ Stormlight Three Update #4, /r/Stormlight_Archive, 9/8/16↑ Book signing, London, UK, 11/28/17↑ Book signing, Stuttgart, Germany, 5/17/19↑ Vasher/Shardblades/Nightblood↑ The Dusty Wheel Show, 6/17/21v·t·eCosmereConcepts & EntitiesCosmere • Adonalsium • Shattering • Shards (Honor • Odium • Cultivation) • Splinter • Sliver • Investiture • Connection • Identity • Fortune • WorldhoppingRosharDawn • Surgebinding • Old Magic • Soulcasting • Voidbinding • Nightwatcher • Stormfather • Sibling • Cusicesh the Protector
2025-04-06Fate users, or change the appearance of that destiny so it seems to be a different sort of fate. Finally, the mage may bless themselves with incredible luck, gaining the ability to perform feats of amazing luck that defy credulity.Fate - FrayingFate - PerfectingFate - WeavingAdept (●●●●)[]Adepts of Fate, use the fourth level of mastery, which grants them even greater luck than before. The mage may unbind souls chained to a specific place by a wielder of the Arcanum of Death or other supernatural being or power, allowing a soul to be removed from a soul jar or unbound from a creature to which it has been reattached. The mage gains the power to sanctify the oath of another in the place of that person (if said person cannot use the Arcanum of Fate to such a degree). Finally, the mage gains the power to completely annul a magical oath, freeing them or another from the bindings of an unwanted oath or forcibly parting another from an oath they wish to hold up. The mage also gains an increased hardiness against supernatural attempts to control their actions or bind them in oaths. This applies to all supernatural powers of the type, not just Awakened magic. Adepts of Fate are also "Unfettered," gaining a special connection to their own destiny. They are supernaturally aware of being targeted by certain magical effects which would disrupt their destiny, and may instantly attempt to disrupt them with a counterspell.[2]Fate - PatterningFate - UnravelingMaster (●●●●●)[]Masters
2025-04-14Fate is the Subtle Arcanum of the Supernal Realm of Arcadia, a realm that also generates the power of Time. Arcadia is a place of chance and risk; taking no risk while in the realm of the Fae will lead to disaster, so will too many leaps into the unknown without looking or thinking about the consequences. There are two things that can be done to ward this off. One is simply to moderate one’s risks, to do what is likely if you’re not certain the consequences of said actions, will go in one’s favor. This works for a time, but eventually random will catch up and something will go wrong, often disastrously. Arcadia teaches one to have faith, but not blind faith. The second and better route is to tip the scales of fate in one’s favor, to increase with magic the odds of success; this can be achieved by the use of the Arcanum of Fate.Within the Fallen World, actions carry less risk, the material realms do not actively seek to foil the works of their inhabitants, and so Fate carries less power. The rise of the Abyss has weakened that power still, but chance still plays its part in the Fallen World.When one takes a good long look at the universe, its easy to see why luck has been so important to us. Conditions on Earth were just right for life to begin, the Earth is on an exacting orbit around the sun, a few thousand miles
2025-04-17