Arctic combat
Author: n | 2025-04-23
Subscribe for more Arctic Combat videos!Download Arctic Combat for free: Credit: Rec
Arctic Combat is coming back. NO REMAKE! :: Arctic Combat
MMORPG.com: As an introduction to Arctic Combat, what type of game is it, and what is its basic premise or concept? What are its high-level design goals, and what types and balance of gameplay does it aim to provide / emphasize? What does this game offer that differentiates it from other games that seem similar, both current and upcoming? When did commercial service begin, and in what parts of the world is the game currently available? In what languages? Jungseok Park & Sam Oh: Arctic Combat is a free to play online FPS which provides trending themes you would see in current console or PC games. Arctic Combat's concept is about strategic battle where aimed shots are fully supported, meaning you will shoot better with the zoom mode just like in today's console or PC games. We have special weapons and Support package systems to help out in the battlefield. One of key system we have which differentiates our game from others is the gore mode, enemies limbs will fly depends where you shoot to kill him. We introduced this feature in order to provide more realism and greater feedback of shooting. We plan to launch Arctic Combat in 3Q 2012, it will be serviced in English but we hope to support in many other languages as possible since it is a Global Service. Arctic Combat is already launched in Korea as Battery Online and we are looking forward to Thailand and China service in early 2012. MMORPG.com: What do you regard as the main opportunities for and barriers to success here in North America? What kinds of gamers comprise your core target market here? In addition to language, in what ways and to what extent does the version our readers will play differ from the domestic Korean one? Jungseok Park & Sam Oh: Currently in North America's online FPS market, the trend was basically counter-strike style games. We are not saying counter-strike style is bad, there were times CS was dominating on & offline markets. However while the PC & console market was evolving around this FPS genre, online FPS market was still quite the same. That's where Arctic Combat comes in. We do not wish to change the market completely. We only wish to provide our users something different than what the market already has to offer and show them there are actually other choices to enjoy Online Subscribe for more Arctic Combat videos!Download Arctic Combat for free: Credit: Rec Anything is different about this game's version of the cash shop model? Jungseok Park & Sam Oh: As for our revenue model we can proudly say that there will be No Cash Weapons in Arctic Combat. We know there have been a lot of complaints about unfairness with Cash weapons over-powering normal weapon, which makes paying users stronger and non-paying users weak and this is not a true Free to Play model at all. MMORPG.com: Please describe the major features of your game's engine and overall technology, especially any aspects that particularly important due to the nature of the game. What third-party technology are you using, if any, and what factored into this decision? What are the system requirements for good game performance? What about your server technology? What are the significant features? What is your target capacity in terms of simultaneous players per server cluster? Why did you choose this capacity? Jungseok Park & Sam Oh: Arctic Combat is developed with Unreal Engine 2.5. We had choices between UE 3.0 and UE 2.5 but we made our choice with UE 2.5 because we believe for Global Service we could care more users with lower spec PC systems to high spec PC systems. It doesn't mean we have sacrificed a lot on our visual aspects, we still kept our visual qualities high. MMORPG.com: Is there anything else that you'd like to tell our readers (e.g. have any important features or elements not been addressed?), something you'd like to ask them, or any other closing thoughts? Jungseok Park & Sam Oh: We offer one of the greatest AI you will ever find out there in online FPS market. We offer five different settings of difficulty level and if you try our most difficult setting AI mode, you will be very surprised. With these AIs we are currently developing various modes to entertain our users. So please look forward to our future update news. There will be a lot of news from us Webzen.com throughout next year, so stay tuned and Visit our Facebook page ( for the latest info from Arctic Combat, and yes please Like us while you're at it. We will like you too!Comments
MMORPG.com: As an introduction to Arctic Combat, what type of game is it, and what is its basic premise or concept? What are its high-level design goals, and what types and balance of gameplay does it aim to provide / emphasize? What does this game offer that differentiates it from other games that seem similar, both current and upcoming? When did commercial service begin, and in what parts of the world is the game currently available? In what languages? Jungseok Park & Sam Oh: Arctic Combat is a free to play online FPS which provides trending themes you would see in current console or PC games. Arctic Combat's concept is about strategic battle where aimed shots are fully supported, meaning you will shoot better with the zoom mode just like in today's console or PC games. We have special weapons and Support package systems to help out in the battlefield. One of key system we have which differentiates our game from others is the gore mode, enemies limbs will fly depends where you shoot to kill him. We introduced this feature in order to provide more realism and greater feedback of shooting. We plan to launch Arctic Combat in 3Q 2012, it will be serviced in English but we hope to support in many other languages as possible since it is a Global Service. Arctic Combat is already launched in Korea as Battery Online and we are looking forward to Thailand and China service in early 2012. MMORPG.com: What do you regard as the main opportunities for and barriers to success here in North America? What kinds of gamers comprise your core target market here? In addition to language, in what ways and to what extent does the version our readers will play differ from the domestic Korean one? Jungseok Park & Sam Oh: Currently in North America's online FPS market, the trend was basically counter-strike style games. We are not saying counter-strike style is bad, there were times CS was dominating on & offline markets. However while the PC & console market was evolving around this FPS genre, online FPS market was still quite the same. That's where Arctic Combat comes in. We do not wish to change the market completely. We only wish to provide our users something different than what the market already has to offer and show them there are actually other choices to enjoy Online
2025-03-31Anything is different about this game's version of the cash shop model? Jungseok Park & Sam Oh: As for our revenue model we can proudly say that there will be No Cash Weapons in Arctic Combat. We know there have been a lot of complaints about unfairness with Cash weapons over-powering normal weapon, which makes paying users stronger and non-paying users weak and this is not a true Free to Play model at all. MMORPG.com: Please describe the major features of your game's engine and overall technology, especially any aspects that particularly important due to the nature of the game. What third-party technology are you using, if any, and what factored into this decision? What are the system requirements for good game performance? What about your server technology? What are the significant features? What is your target capacity in terms of simultaneous players per server cluster? Why did you choose this capacity? Jungseok Park & Sam Oh: Arctic Combat is developed with Unreal Engine 2.5. We had choices between UE 3.0 and UE 2.5 but we made our choice with UE 2.5 because we believe for Global Service we could care more users with lower spec PC systems to high spec PC systems. It doesn't mean we have sacrificed a lot on our visual aspects, we still kept our visual qualities high. MMORPG.com: Is there anything else that you'd like to tell our readers (e.g. have any important features or elements not been addressed?), something you'd like to ask them, or any other closing thoughts? Jungseok Park & Sam Oh: We offer one of the greatest AI you will ever find out there in online FPS market. We offer five different settings of difficulty level and if you try our most difficult setting AI mode, you will be very surprised. With these AIs we are currently developing various modes to entertain our users. So please look forward to our future update news. There will be a lot of news from us Webzen.com throughout next year, so stay tuned and Visit our Facebook page ( for the latest info from Arctic Combat, and yes please Like us while you're at it. We will like you too!
2025-04-07Awesome Tanks 4 takes the explosive tank combat series to new heights with even more refined gameplay mechanics and graphical enhancements. This latest installment introduces players to a host of new environments, ranging from arctic landscapes to war-torn urban settings, each designed to test tactical skills with new obstacles and enemy placements. Players must navigate through these complex maps, utilizing a blend of raw firepower and strategic maneuvering to outwit and overpower their adversaries.Enhancements in Customization and Multiplayer CapabilitiesBuilding on the customization options of its predecessors, Awesome Tanks 4 expands the arsenal available to players with new weapons and defensive systems. New additions such as drone companions, deployable barriers, and EMP blasts allow players to tailor their combat style more precisely. Moreover, the game introduces a multiplayer mode where players can engage in intense PvP battles or cooperate to tackle challenging AI in special co-op missions.Awesome Tanks 4 is a comprehensive upgrade to an already beloved franchise, offering deeper strategic gameplay and more personalization than ever before. The combination of challenging new maps, advanced enemy AI, and expanded multiplayer options ensures that each session is as engaging as it is unpredictable. Players who thrive on high-stakes tactical combat will find this latest version a thrilling and rewarding experience, pushing the limits of their skills and creativity in the art of modern tank warfare.
2025-04-06The Army has been engaged in Arctic training in Alaska, preparing troops to fight in subzero weather.The challenging environment forces soldiers to innovate and adjust in real time while war-gaming.The exercises are unlike anything else in the Army, top generals and commanders said.In the early morning, just as the sun slowly rises up from behind the mountains, gusts of icy wind sweep across the US Army camp, whipping up snow from the ground and the trees in the surrounding forests. It's a bone-chilling cold, one felt even through any protective layers or garments.Soldiers come and go in and out of tents, some surprisingly wearing just T-shirts, seemingly unbothered by the conditions. One sits outside eating breakfast. The temperature of 6 degrees Fahrenheit is practically spring weather, they say. Just a week before, it was minus 40 degrees, a temperature many have never had to endure.Out on the snow-covered Alaskan tundra, US Army Pacific is pushing its soldiers to prepare to fight in subzero temperatures and hostile, unpredictable environments. It's a challenge unlike anything else in the Army, top generals told Business Insider, and a relatively new training experience that tests "the mettle of the human," one brigade-combat-team commander said.Earlier this month, USARPAC held its annual Joint Pacific Multinational Readiness Center training exercise near Fairbanks, Alaska, which BI was able to observe firsthand.Throughout the training, soldiers with the US Army's 11th Airborne Division and troops from over a dozen international allies and partners ran war-games in the Arctic, with one side
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