Battlemetrics rcon

Author: t | 2025-04-24

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Hello and welcome to BattleMetrics RCON! This article contains an overview of BattleMetrics RCON features and the primary benefits to each system. Table of Cont Hello and welcome to BattleMetrics RCON! This article contains an overview of BattleMetrics RCON features and the primary benefits to each system. Table of Cont

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BattleMetrics RCON by BattleMetrics LLC - AppAdvice

We have seen quite a few posts go around here about the how-to's of tracking players, what our system tracks, and more. I thought it might be a good idea to post this as a brief summary of what BattleMetrics is and what it does for any that are curious. What is BattleMetrics? is a server and player tracking service. Many of our tools are geared toward server admins, such as our RCON tool, but we do have features for players, namely our **Player Log**. How does one use BattleMetrics? The primary use for a player is going to focus around the player log. For any server that we list, we track every player that connects or disconnects from that server each time we query the server. Servers are queried anywhere between **once per minute** up to **once per thirty minutes**. Paid users who favorite servers are guaranteed to have those servers queried at least **once every five minutes**. The accuracy of our data depends heavily on the population of the server. Furthermore, we supplement our public pages with data supplied to us over an RCON connection, if one exists. For Official servers, this is simply impossible, as I do not believe Wildcard ever intends to use our RCON service (if RCON is even enabled on those servers). For those unofficial servers that do use RCON with us, the Player Log is extremely accurate, with updates streaming in as we receive them (typically in 15 second intervals). How does BattleMetrics

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Battlemetrics RCON - Rusty In Places

Track players? This is the single most common misconception we see spread around the internet. The short answer is **it depends**. For servers that we do not have an RCON connection with, we are limited to what info we get from the Query, which is **Steam Name Only**. For RCON-enabled servers, we track at the Steam64ID level, meaning that every player profile for that server is a unique person, whether you can see it on the profile or not. What can I use BattleMetrics for? The single most common use for our Player Log service is to determine who raided you and when or to plan a raid of your own depending on when someone is going to be on or offline. For those of you seeking revenge, our system is one of the only tools available that can help you track players *across* servers. There are numerous use cases for the log, and with some clever detective work, you can find out a lot about the people you are playing with. Are there any more features coming for players? Yes. In the not-too-distant-future, we hope to have a fully searchable player database, as we do for servers, so that you can search for any individual player without needing to know what server they are on that moment. Additionally, we hope to increase the accuracy of our tracking, if at all possible, by exploring ways to report the Steam64IDs of individuals connected to any given server. We still do not

Advanced BattleMetrics RCON - Tools - Codefling

.zip file and run ARKon.exeSelect the "Settings" tab.Populate the server settings fields as follows:Config name: Server NameServer IP: Server IPRCON Port: RCon PortPassword: Server's Admin PasswordChat name: Anything you wantIf you are unsure of the RCon information, select the "RCon Info" button in your game panel, and it will tell you.Click "Save" then click "Connect" at the bottom.At the bottom left of the ARKon program, you will see a connection indicator, this should now have turned green and state "connected" if it has successfully connected to your server.If the indicator is still red and states "Not Connected" double-check you have performed all the steps correctly. If you cannot get it working after double-checking, please contact us via support ticket from your client area, and we will investigate further.Due to the way Ark is made, you will not receive any output from the server console when you send an RCon command.Looking for a game server host known for brilliant 24/7 customer support and quality hardware?Try a Pingperfect Ark Survival Evolved server today! Order now - Use code KNOWLEDGE15 for 15% off Was this answer helpful?. Hello and welcome to BattleMetrics RCON! This article contains an overview of BattleMetrics RCON features and the primary benefits to each system. Table of Cont

ArmA 3 RCON Tool - BattleMetrics

Dedicated Server Refusing to Connect Hello everyone, I'm a first time Ark dedicated server owner, and I'm having some issues that I am hoping you can help me solve. The Problem: After setting up the dedicated server (correctly, I believe), it is "timing out" and refusing to allow players to connect. Additional details: The server can be seen (even as 'Online') by Battlemetrics, and ArkServers.net, and I've validated the server install files. I'm using DigitalOcean as my virtual service provider, and the distribution is Ubuntu 16. According to all documentation, my IPTables, UFW, and DigitalOcean firewall policies are all absolutely correct. The server is "started." and running, and netstat -tulpn does show ShooterGame as using the 27015 port. However, external port checking tools are saying the 7777, 7778, 27015, and RCon ports are closed. Things I've tried: Rebuilding the server, multiple times. Manually, and also by using LinuxGSM. Using various distributions (started on Ubuntu 18, then tried on Ubuntu 16.) Disabling ALL firewalls (including UFW, IPTables, and the Digital Oceans web-based firewall.) Triple checked the policies when they were active, but that doesn't matter as I disabled them ultimately anyway, with no change to being able to connect. Connecting to the server through Steam, through the ArkServers website, and through the in-game server list. I've had other people try to connect to the server as well. Always the same issue, with everyone. I will gladly rebuild it again, or give screenshots/readouts of the IPTables/UFW if you request. I'm wondering if it's an issue specific to DigitalOcean, but I have no idea. Don't know what else to try, so I figured I'd post here. Thanks!

ArmA 2 RCON Tool - BattleMetrics

Ark Survival Evolved | How to use RCon Ark Survival Evolved How to connect via RCon, Ark Survival Evolved, How to connect via RCon, ark survival evolved, ARK Survival Evolved, rcon, RCon, RCON, Rcon, Ark Survival Evolved How to use RCon, Ark Survival Evolved RCon 0 Print Available RCon Commands: Stage 1 - Readying the serverLog into your server's gamepanel.Make sure you have set an admin password in your GameUserSettings.ini configuration file.If you have also set your admin password in the commandline editor, it will overwrite the admin password set in the config file so you MUST use the commandline editor admin password.Stage 2 - Setting up RConMethod 1: Using our Gamepanel's built-in RCON ClientClick "Current Activity and Stats".Then click "RCON Client".Type in your RCON password in the password field, and type in the command you want to execute.The output will be displayed in the same window.Method 2: Automating RCON Commands using our Gamepanel's Scheduled Tasks systemClick "Scheduled Tasks" in your server's Gamepanel home page.Click "New".Change the "Task Type" to 'Console/RCON Command'Click the blue "New" button to create the task.Type in your RCON Password into the RCON Password field.Type in the command you want to automate in the Command to Execute field.Type a name for the task in the name field.Change Type to the time period you desire the task to run for E.G DailyType or use the calendar/time buttons to set the date/time the task will run at E.G 11:59 PMSave the task in the top left.This task will now run automatically on the time/date set with no further interaction required from you!Method 3: 3rd Party Tool - ARKonThere are various RCon tools available for Ark Survival Evolved, in this guide we will be using the most popular RCon tool "ARKon".Download ARKon from here: DownloadOnce downloaded, extract the ARKon

BattleMetrics RCON for iOS - CNET Download

Far just 'Swamp Fever').?PreventDownloadSurvivors=False?PreventDownloadItems=False?PreventDownloadDinos=False?PreventUploadSurvivors=False?PreventUploadItems=False?PreventUploadDinos=FalsePrevent Cross-ARK Data TransferIntroduced in patch 246.0-PreventHibernationIn both Single Player and Non-Dedicated Servers creatures in inactive zones are in hibernation instead of in stasis. Use this option to prevent hibernation at the cost of performance and memory usage.Introduced in patch 259.0?PreventOfflinePvP=trueUse this to enable the offline raiding prevention option.?PreventOfflinePvPInterval=900That would be a 15 min wait before a tribe/players dinos/structures become invulnerable/inactive after they log off. (if Tribe, requires ALL Tribe members logged off!)?PreventSpawnAnimations=falseSetting to true lets player characters (re)spawn without the wake up animation.Introduced in patch 261.0?PvEAllowStructuresAtSupplyDrops=falseSet to true to allow building near supply drop points in PvE mode.Introduced in patch 247.999?PvEDinoDecayPeriodMultiplier=1.0Dino PvE Auto-Claim time multiplierIntroduced in patch 241.4?PvPDinoDecay=trueSet to true to prevent dinosaurs from decaying while the Offline Raiding Prevention is active.?PvPStructureDecay=trueSet to true to prevent structure from decaying while the Offline Raiding Prevention is active.Introduced in patch 206.0?RCONEnabled=TrueEnables RCON, needs ?RCONPort=32330 and ?ServerAdminPassword=123 to workIntroduced in patch 185.0?RCONPort=32330specifies the connection port for the RCON is needed for RCOn to work, you need to manually enable the specified port, any not used port can be usedIntroduced in patch 185.0?ShowFloatingDamageText=trueUse this to enable RPG-style popup text stat mode.-server???ServerAdminPassword=passwortIf specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server. Also used to log in via RCON.-servergamelogAllEnable Server Admin Logs (including RCON support) use RCON command “getgamelog” to print 100 entries at a time also outputs to dated file in in “\Logs”, adjust max length of RCON buffer with commandline:. Hello and welcome to BattleMetrics RCON! This article contains an overview of BattleMetrics RCON features and the primary benefits to each system. Table of Cont Hello and welcome to BattleMetrics RCON! This article contains an overview of BattleMetrics RCON features and the primary benefits to each system. Table of Cont

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User3291

We have seen quite a few posts go around here about the how-to's of tracking players, what our system tracks, and more. I thought it might be a good idea to post this as a brief summary of what BattleMetrics is and what it does for any that are curious. What is BattleMetrics? is a server and player tracking service. Many of our tools are geared toward server admins, such as our RCON tool, but we do have features for players, namely our **Player Log**. How does one use BattleMetrics? The primary use for a player is going to focus around the player log. For any server that we list, we track every player that connects or disconnects from that server each time we query the server. Servers are queried anywhere between **once per minute** up to **once per thirty minutes**. Paid users who favorite servers are guaranteed to have those servers queried at least **once every five minutes**. The accuracy of our data depends heavily on the population of the server. Furthermore, we supplement our public pages with data supplied to us over an RCON connection, if one exists. For Official servers, this is simply impossible, as I do not believe Wildcard ever intends to use our RCON service (if RCON is even enabled on those servers). For those unofficial servers that do use RCON with us, the Player Log is extremely accurate, with updates streaming in as we receive them (typically in 15 second intervals). How does BattleMetrics

2025-04-04
User3362

Track players? This is the single most common misconception we see spread around the internet. The short answer is **it depends**. For servers that we do not have an RCON connection with, we are limited to what info we get from the Query, which is **Steam Name Only**. For RCON-enabled servers, we track at the Steam64ID level, meaning that every player profile for that server is a unique person, whether you can see it on the profile or not. What can I use BattleMetrics for? The single most common use for our Player Log service is to determine who raided you and when or to plan a raid of your own depending on when someone is going to be on or offline. For those of you seeking revenge, our system is one of the only tools available that can help you track players *across* servers. There are numerous use cases for the log, and with some clever detective work, you can find out a lot about the people you are playing with. Are there any more features coming for players? Yes. In the not-too-distant-future, we hope to have a fully searchable player database, as we do for servers, so that you can search for any individual player without needing to know what server they are on that moment. Additionally, we hope to increase the accuracy of our tracking, if at all possible, by exploring ways to report the Steam64IDs of individuals connected to any given server. We still do not

2025-03-25
User2239

Dedicated Server Refusing to Connect Hello everyone, I'm a first time Ark dedicated server owner, and I'm having some issues that I am hoping you can help me solve. The Problem: After setting up the dedicated server (correctly, I believe), it is "timing out" and refusing to allow players to connect. Additional details: The server can be seen (even as 'Online') by Battlemetrics, and ArkServers.net, and I've validated the server install files. I'm using DigitalOcean as my virtual service provider, and the distribution is Ubuntu 16. According to all documentation, my IPTables, UFW, and DigitalOcean firewall policies are all absolutely correct. The server is "started." and running, and netstat -tulpn does show ShooterGame as using the 27015 port. However, external port checking tools are saying the 7777, 7778, 27015, and RCon ports are closed. Things I've tried: Rebuilding the server, multiple times. Manually, and also by using LinuxGSM. Using various distributions (started on Ubuntu 18, then tried on Ubuntu 16.) Disabling ALL firewalls (including UFW, IPTables, and the Digital Oceans web-based firewall.) Triple checked the policies when they were active, but that doesn't matter as I disabled them ultimately anyway, with no change to being able to connect. Connecting to the server through Steam, through the ArkServers website, and through the in-game server list. I've had other people try to connect to the server as well. Always the same issue, with everyone. I will gladly rebuild it again, or give screenshots/readouts of the IPTables/UFW if you request. I'm wondering if it's an issue specific to DigitalOcean, but I have no idea. Don't know what else to try, so I figured I'd post here. Thanks!

2025-04-16
User1558

Ark Survival Evolved | How to use RCon Ark Survival Evolved How to connect via RCon, Ark Survival Evolved, How to connect via RCon, ark survival evolved, ARK Survival Evolved, rcon, RCon, RCON, Rcon, Ark Survival Evolved How to use RCon, Ark Survival Evolved RCon 0 Print Available RCon Commands: Stage 1 - Readying the serverLog into your server's gamepanel.Make sure you have set an admin password in your GameUserSettings.ini configuration file.If you have also set your admin password in the commandline editor, it will overwrite the admin password set in the config file so you MUST use the commandline editor admin password.Stage 2 - Setting up RConMethod 1: Using our Gamepanel's built-in RCON ClientClick "Current Activity and Stats".Then click "RCON Client".Type in your RCON password in the password field, and type in the command you want to execute.The output will be displayed in the same window.Method 2: Automating RCON Commands using our Gamepanel's Scheduled Tasks systemClick "Scheduled Tasks" in your server's Gamepanel home page.Click "New".Change the "Task Type" to 'Console/RCON Command'Click the blue "New" button to create the task.Type in your RCON Password into the RCON Password field.Type in the command you want to automate in the Command to Execute field.Type a name for the task in the name field.Change Type to the time period you desire the task to run for E.G DailyType or use the calendar/time buttons to set the date/time the task will run at E.G 11:59 PMSave the task in the top left.This task will now run automatically on the time/date set with no further interaction required from you!Method 3: 3rd Party Tool - ARKonThere are various RCon tools available for Ark Survival Evolved, in this guide we will be using the most popular RCon tool "ARKon".Download ARKon from here: DownloadOnce downloaded, extract the ARKon

2025-03-27

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