Chat openal
Author: f | 2025-04-24
Open the Chat Window: To open the chat window, you need to type / in the chat area and press the Enter key. This will open the chat window, which is divided into several
GitHub - open-chat-labs/open-chat: This is the main
OpenAL (Open Audio Library) is free software cross-platform audio API.OpenAL enables a more realistic 3D audio environment (including support for 5.1 and 7.1 surrond) and is required if you want to use the integrated "Voice chat" (VoIP) feature.It is available for various Operating Systems, like Microsoft Windows, GNU/Linux, Mac OS...OpenAL in OpenArena[]OpenArena supports OpenAL, if it is installed in your system. If it is not installed, OpenArena will use its standard "SDL" audio driver.You can enable or disable OpenAL from Setup -> System -> Sound menù. Please notice that you will be able to select this option even if you do not have OpenAL installed (obviously OpenAL will not work in that case, and SDL will be used instead).To check if you have it enabled, go to the "Setup -> System -> Sound" menù, or use the command console and write "/s_useopenal", then hit "enter": if it is set to "1", it is enabled; if it is set to "0", it is disabled. If you change this value, you may need to quit OpenArena and launch it again, to make the change effective (unsure if a /snd_restart command may be enough, but probably yes).To check if you have it installed, when you are sure it is enabled, open OA's command console and scroll it (PagUp/PagDn) looking for OpenAL related errors (you can also close the game and open stderr.txt file with a text editor - see also console log -). For example, with Microsoft Windows the error should look like Failed to load library: "OpenAL32.dll". Under Linux, the message could talk about "libopenal.so.0". If it is correcly installed, you should not find such error.You can use the /s_alDriver command to view/set the name of the OAL library (under Windows, it should be OpenAL32.dll).Notes and tipsProbably, many old mods may not include the OpenAL option in the menu. In this case, you can still control it from the console (\s_useopenal ).OpenArena allows to export demos to .avi movies. If OpenAL sound system is enabled, the video will not contain audio. If you want your video to include audio, you have to disable OpenAL, if you were using it. If you already had /s_useopenal 0, you are okay... if you had it set to 1, instead, you have to set it to 0, then completely close OpenArena, launch the game again and then export your video, complete with sound (alternatively, probably just using /snd_restart command may be enough to make the change effective) . After you finished, if you want, you can enable OpenAL again. See Manual/Demos#Export to a video file for more info.You need to (temporarily) disable OpenAL, in order to use /s_list command to see a list of all the Open the Chat Window: To open the chat window, you need to type / in the chat area and press the Enter key. This will open the chat window, which is divided into several Host EnvironmentOS: Windows 8.1Compiler: Visual Studio Build Tools 2017, cl.exe ver 19.16.27034To ReproduceSteps to reproduce the behavior:Install Windows 8.1 sdk (if not);Install Windows 10 sdk (if not, as payload for Visual Studio Build Tools/ or separately);vcpkg install openal-softIt fails on building file error.cppFailure logsConsole output logThe following packages will be built and installed: openal-soft[core]:x86-windowsStarting package 1/1: openal-soft:x86-windowsBuilding package openal-soft[core]:x86-windows...-- Using cached D:/progs/utils/vcpkg/downloads/kcat-openal-soft-f5e0eef34db3a3ab94b61a2f99f84f078ba947e7.tar.gz-- Using source at D:/progs/utils/vcpkg/buildtrees/openal-soft/src/078ba947e7-94fd0db62c-- Configuring x86-windows-- Building x86-windows-dbgCMake Error at scripts/cmake/vcpkg_execute_build_process.cmake:136 (message): Command failed: D:/progs/CMake/bin/cmake.exe --build . --config Debug --target install -- /p:VCPkgLocalAppDataDisabled=true /p:UseIntelMKL=No /m Working Directory: D:/progs/utils/vcpkg/buildtrees/openal-soft/x86-windows-dbg See logs for more information: D:\progs\utils\vcpkg\buildtrees\openal-soft\install-x86-windows-dbg-out.logCall Stack (most recent call first): scripts/cmake/vcpkg_build_cmake.cmake:91 (vcpkg_execute_build_process) scripts/cmake/vcpkg_install_cmake.cmake:24 (vcpkg_build_cmake) ports/openal-soft/portfile.cmake:62 (vcpkg_install_cmake) scripts/ports.cmake:90 (include)Error: Building package openal-soft:x86-windows failed with: BUILD_FAILEDAdditional failure logs mentioned in the console output:instal-x86-windows-dbg-out.logAdditional log with /showIncludes (sorry for mojibakes, it's known problem for cl/link output and OEM charset, the corrupted text means "note: including file: "): contextIt could be resolved if I drop the Windows 10 sdk from includes path in project settings. Seems that CMake recipe has error with detecting windows sdk.Thank you for your attention!Comments
OpenAL (Open Audio Library) is free software cross-platform audio API.OpenAL enables a more realistic 3D audio environment (including support for 5.1 and 7.1 surrond) and is required if you want to use the integrated "Voice chat" (VoIP) feature.It is available for various Operating Systems, like Microsoft Windows, GNU/Linux, Mac OS...OpenAL in OpenArena[]OpenArena supports OpenAL, if it is installed in your system. If it is not installed, OpenArena will use its standard "SDL" audio driver.You can enable or disable OpenAL from Setup -> System -> Sound menù. Please notice that you will be able to select this option even if you do not have OpenAL installed (obviously OpenAL will not work in that case, and SDL will be used instead).To check if you have it enabled, go to the "Setup -> System -> Sound" menù, or use the command console and write "/s_useopenal", then hit "enter": if it is set to "1", it is enabled; if it is set to "0", it is disabled. If you change this value, you may need to quit OpenArena and launch it again, to make the change effective (unsure if a /snd_restart command may be enough, but probably yes).To check if you have it installed, when you are sure it is enabled, open OA's command console and scroll it (PagUp/PagDn) looking for OpenAL related errors (you can also close the game and open stderr.txt file with a text editor - see also console log -). For example, with Microsoft Windows the error should look like Failed to load library: "OpenAL32.dll". Under Linux, the message could talk about "libopenal.so.0". If it is correcly installed, you should not find such error.You can use the /s_alDriver command to view/set the name of the OAL library (under Windows, it should be OpenAL32.dll).Notes and tipsProbably, many old mods may not include the OpenAL option in the menu. In this case, you can still control it from the console (\s_useopenal ).OpenArena allows to export demos to .avi movies. If OpenAL sound system is enabled, the video will not contain audio. If you want your video to include audio, you have to disable OpenAL, if you were using it. If you already had /s_useopenal 0, you are okay... if you had it set to 1, instead, you have to set it to 0, then completely close OpenArena, launch the game again and then export your video, complete with sound (alternatively, probably just using /snd_restart command may be enough to make the change effective) . After you finished, if you want, you can enable OpenAL again. See Manual/Demos#Export to a video file for more info.You need to (temporarily) disable OpenAL, in order to use /s_list command to see a list of all the
2025-04-21Host EnvironmentOS: Windows 8.1Compiler: Visual Studio Build Tools 2017, cl.exe ver 19.16.27034To ReproduceSteps to reproduce the behavior:Install Windows 8.1 sdk (if not);Install Windows 10 sdk (if not, as payload for Visual Studio Build Tools/ or separately);vcpkg install openal-softIt fails on building file error.cppFailure logsConsole output logThe following packages will be built and installed: openal-soft[core]:x86-windowsStarting package 1/1: openal-soft:x86-windowsBuilding package openal-soft[core]:x86-windows...-- Using cached D:/progs/utils/vcpkg/downloads/kcat-openal-soft-f5e0eef34db3a3ab94b61a2f99f84f078ba947e7.tar.gz-- Using source at D:/progs/utils/vcpkg/buildtrees/openal-soft/src/078ba947e7-94fd0db62c-- Configuring x86-windows-- Building x86-windows-dbgCMake Error at scripts/cmake/vcpkg_execute_build_process.cmake:136 (message): Command failed: D:/progs/CMake/bin/cmake.exe --build . --config Debug --target install -- /p:VCPkgLocalAppDataDisabled=true /p:UseIntelMKL=No /m Working Directory: D:/progs/utils/vcpkg/buildtrees/openal-soft/x86-windows-dbg See logs for more information: D:\progs\utils\vcpkg\buildtrees\openal-soft\install-x86-windows-dbg-out.logCall Stack (most recent call first): scripts/cmake/vcpkg_build_cmake.cmake:91 (vcpkg_execute_build_process) scripts/cmake/vcpkg_install_cmake.cmake:24 (vcpkg_build_cmake) ports/openal-soft/portfile.cmake:62 (vcpkg_install_cmake) scripts/ports.cmake:90 (include)Error: Building package openal-soft:x86-windows failed with: BUILD_FAILEDAdditional failure logs mentioned in the console output:instal-x86-windows-dbg-out.logAdditional log with /showIncludes (sorry for mojibakes, it's known problem for cl/link output and OEM charset, the corrupted text means "note: including file: "): contextIt could be resolved if I drop the Windows 10 sdk from includes path in project settings. Seems that CMake recipe has error with detecting windows sdk.Thank you for your attention!
2025-04-11OpenAL Softmaster branch CI status : OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. It's forked from the open-sourced Windows version available originally from openal.org's SVN repository (now defunct).OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion, and environmental reverb, are available through the EFX extension. It also facilitates streaming audio, multi-channel buffers, and audio capture.More information is available on the official website.Source InstallTo install OpenAL Soft, use your favorite shell to go into the build/directory, and run:Alternatively, you can use any available CMake front-end, like cmake-gui,ccmake, or your preferred IDE's CMake project parser.Assuming configuration went well, you can then build it. The commandcmake --build . will instruct CMake to build the project with the toolchainchosen during configuration (often GNU Make or NMake, although others arepossible).Please Note: Double check that the appropriate backends were detected. Often,complaints of no sound, crashing, and missing devices can be solved by makingsure the correct backends are being used. CMake's output will identify whichbackends were enabled.For most systems, you will likely want to make sure PipeWire, PulseAudio, andALSA were detected (if your target system uses them). For Windows, make sureWASAPI was detected.Building openal-soft - Using vcpkgYou can download and install openal-soft using the vcpkg dependency manager:git clone vcpkg./bootstrap-vcpkg.sh./vcpkg integrate install./vcpkg install openal-softThe openal-soft port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.UtilitiesThe source package comes with an informational utility, openal-info, and isbuilt by default. It prints out information provided by the ALC and AL sub-systems, including discovered devices, version information, and extensions.ConfigurationOpenAL Soft can be configured on a per-user and per-system basis. This allowsusers and sysadmins to control information provided to applications, as wellas application-agnostic behavior of the library. See alsoftrc.sample foravailable settings.Language BindingsAs a C API, OpenAL Soft can be used directly by any language that can usefunctions with
2025-04-18