D3d9 acceleration

Author: p | 2025-04-24

★★★★☆ (4.6 / 3239 reviews)

hp office jet 4655

Initially I tried using VP MFT with D3D9, where it doesn't enable GPU acceleration. In this case, it was fine for NV12 to I420 conversion. Since D3D9 doesn't make use of GPU acceleration, I am trying migration to D3D11.

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LinuxQuestions.org - D3D9 native acceleration on Slackware64

Successfully set up d3d9 hooks00:05:42: D3D9EndScene called00:05:42: D3D9Present called00:05:42: ---------------------- Cleared D3D9 Capture ----------------------00:05:42: received restart event, capturing00:05:42: DoD3D9GPUHook: success00:05:42: D3D9EndScene called00:05:42: D3D9Present called00:05:42: D3DSURFACE_DESC {00:05:42: Format: D3DFMT_A8R8G8B800:05:42: Type: D3DRTYPE_SURFACE00:05:42: Usage: D3DUSAGE_RENDERTARGET 00:05:42: Pool: D3DPOOL_DEFAULT00:05:42: MultiSampleType: D3DMULTISAMPLE_NONE00:05:42: MultiSampleQuality: 000:05:42: Width: 192000:05:42: Height: 108000:05:42: };00:05:42: successfully capturing d3d9 frames via GPU00:05:51: D3D9Reset called00:05:51: ---------------------- Cleared D3D9 Capture ----------------------00:05:51: successfully set up d3d9 hooks00:05:51: D3D9EndScene called00:05:51: D3D9Present called00:05:51: DoD3D9GPUHook: success00:05:51: D3DSURFACE_DESC {00:05:51: Format: D3DFMT_A8R8G8B800:05:51: Type: D3DRTYPE_SURFACE00:05:51: Usage: D3DUSAGE_RENDERTARGET 00:05:51: Pool: D3DPOOL_DEFAULT00:05:51: MultiSampleType: D3DMULTISAMPLE_NONE00:05:51: MultiSampleQuality: 000:05:51: Width: 192000:05:51: Height: 108000:05:51: };00:05:51: successfully capturing d3d9 frames via GPU00:06:15: D3D9Reset called00:06:15: ---------------------- Cleared D3D9 Capture ----------------------00:06:15: successfully set up d3d9 hooks00:06:15: D3D9EndScene called00:06:15: D3D9Present called00:06:15: DoD3D9GPUHook: success00:06:15: D3DSURFACE_DESC {00:06:15: Format: D3DFMT_A8R8G8B800:06:15: Type: D3DRTYPE_SURFACE00:06:15: Usage: D3DUSAGE_RENDERTARGET 00:06:15: Pool: D3DPOOL_DEFAULT00:06:15: MultiSampleType: D3DMULTISAMPLE_NONE00:06:15: MultiSampleQuality: 000:06:15: Width: 192000:06:15: Height: 108000:06:15: };00:06:15: successfully capturing d3d9 frames via GPU07:07:45: D3D9Reset called07:07:45: ---------------------- Cleared D3D9 Capture ----------------------07:07:45: successfully set up d3d9 hooks07:07:45: D3D9EndScene called07:07:45: D3D9Present called07:07:45: ---------------------- Cleared D3D9 Capture ----------------------07:07:45: D3D9EndScene called07:07:45: D3D9Present called07:08:21: D3D9Reset called07:08:21: ---------------------- Cleared D3D9 Capture ----------------------07:08:21: successfully set up d3d9 hooks07:08:21: D3D9EndScene called07:08:21: D3D9Present called07:09:42: D3D9Reset called07:09:42: ---------------------- Cleared D3D9 Capture ----------------------07:09:42: successfully set up d3d9 hooks07:09:42: D3D9EndScene called07:09:42: D3D9Present called07:13:15: D3D9Reset called07:13:15: ---------------------- Cleared D3D9 Capture ----------------------07:13:15: successfully set up d3d9 hooks07:13:15: D3D9EndScene called07:13:15: D3D9Present called

yumi 2.0.8.3

- [e10s] Scrolling Facebook with D3D9 acceleration is

Download and conversion - [10.8%] [avg time: 0.335 ms] [children: 5.48%] [unaccounted: 5.32%]07:14:05: | | flush - [4.52%] [avg time: 0.14 ms]07:14:05: | | CopyResource - [0.839%] [avg time: 0.026 ms]07:14:05: | | conversion to 4:2:0 - [0.129%] [avg time: 0.004 ms]07:14:05: Convert444Threads - [100%] [avg time: 1.573 ms] [children: 99.6%] [unaccounted: 0.381%]07:14:05: | Convert444toNV12 - [99.6%] [avg time: 1.567 ms]07:14:05: encoder thread frame - [100%] [avg time: 2.497 ms]07:14:05: ==============================================================07:14:05: 07:14:05: 07:14:05: Profiler CPU results:07:14:05: 07:14:05: ==============================================================07:14:05: video thread frame - [cpu time: avg 1.747 ms, total 20280.1 ms] [avg calls per frame: 1]07:14:05: | scene->Preprocess - [cpu time: avg 1.232 ms, total 14305.3 ms] [avg calls per frame: 1]07:14:05: | GPU download and conversion - [cpu time: avg 0.106 ms, total 1232.41 ms] [avg calls per frame: 1]07:14:05: | | flush - [cpu time: avg 0.037 ms, total 436.805 ms] [avg calls per frame: 1]07:14:05: | | CopyResource - [cpu time: avg 0.028 ms, total 327.604 ms] [avg calls per frame: 1]07:14:05: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 62.401 ms] [avg calls per frame: 1]07:14:05: Convert444Threads - [cpu time: avg 1.542 ms, total 35708.6 ms] [avg calls per frame: 2]07:14:05: | Convert444toNV12 - [cpu time: avg 1.54 ms, total 35677.4 ms] [avg calls per frame: 2]07:14:05: encoder thread frame - [cpu time: avg 1.586 ms, total 18501.7 ms] [avg calls per frame: 1]07:14:05: ==============================================================07:14:05: 07:14:05: =====Stream End: 2014-01-07, 07:14:05=================================================07:18:00: CLR host plugin instance deleted; removing dynamically loaded localization strings07:18:00: Video Source Plugin instance deleted; removing dynamically loaded localization stringsLast game capture log:2014-01-07, 00:04:10: we're booting up: 00:04:10: CaptureThread: attached to process DustAET.exe00:04:10: D3D9 Present00:04:10: (half life scientist) everything.. seems to be in order00:04:12: D3D9EndScene called00:04:12: D3DPRESENT_PARAMETERS {00:04:12: BackBufferWidth: 192000:04:12: BackBufferHeight: 108000:04:12: BackBufferFormat: D3DFMT_A8R8G8B800:04:12: BackBufferCount: 100:04:12: MultiSampleType: D3DMULTISAMPLE_NONE00:04:12: MultiSampleQuality: 000:04:12: SwapEffect: D3DSWAPEFFECT_DISCARD00:04:12: hDeviceWindow: 13261400:04:12: Windowed: false00:04:12: EnableAutoDepthStencil: true00:04:12: AutoDepthStencilFormat: D3DFMT_D24X800:04:12: Flags: None00:04:12: FullScreen_RefreshRateInHz: 12000:04:12: PresentationInterval: 100:04:12: };00:04:12: successfully set up d3d9 hooks00:04:12: D3D9Present called00:04:12: DoD3D9GPUHook: success00:04:13: D3DSURFACE_DESC {00:04:13: Format: D3DFMT_A8R8G8B800:04:13: Type: D3DRTYPE_SURFACE00:04:13: Usage: D3DUSAGE_RENDERTARGET 00:04:13: Pool: D3DPOOL_DEFAULT00:04:13: MultiSampleType: D3DMULTISAMPLE_NONE00:04:13: MultiSampleQuality: 000:04:13: Width: 192000:04:13: Height: 108000:04:13: };00:04:13: successfully capturing d3d9 frames via GPU00:04:39: D3D9Reset called00:04:39: ---------------------- Cleared D3D9 Capture ----------------------00:04:39: successfully set up d3d9 hooks00:04:39: D3D9EndScene called00:04:39: D3D9Present called00:04:39: DoD3D9GPUHook: success00:04:39: D3DSURFACE_DESC {00:04:39: Format: D3DFMT_A8R8G8B800:04:39: Type: D3DRTYPE_SURFACE00:04:39: Usage: D3DUSAGE_RENDERTARGET 00:04:39: Pool: D3DPOOL_DEFAULT00:04:39: MultiSampleType: D3DMULTISAMPLE_NONE00:04:39: MultiSampleQuality: 000:04:39: Width: 192000:04:39: Height: 108000:04:39: };00:04:39: successfully capturing d3d9 frames via GPU00:05:42: D3D9Reset called00:05:42: ---------------------- Cleared D3D9 Capture ----------------------00:05:42:

- D3D9 layer acceleration does not work for - Bugzilla

Range dropdown menu, tick the checkboxes for Browsing history, Cookies and other site data, and Cached images and files, and then click on Clear data.4. Roll back the GPU driverPress Windows + X to open the Power User menu, and select Device Manager from the list of options.Expand the Display adapters entry, right-click on the GPU, and select Properties.Now, go to the Driver tab, and click on Roll Back Driver.Choose a reason for rolling back the update, and click on Yes to confirm the change.If the Opera GX YouTube black screen first appeared after a driver update, it’s time you roll it back. And in case that doesn’t work, verify if there’s a newer version available and update the graphics driver!5. Change the graphics backend for ANGLELaunch Opera, paste the following path in the address bar and hit Enter:opera://flagsSearch for the Choose ANGLE graphics backend flag.Choose D3D9 from the dropdown menu, and then click on Relaunch for the changes to come into effect.If the D3D9 configuration doesn’t work, choose another one. Keep trying with the different choices until one works!6. Reinstall Opera GXPress Windows + R to open Run, type appwiz.cpl in the text field, and hit Enter.Select Opera GX from the list of apps, and click on Uninstall.Follow the on-screen instructions to complete the uninstallation process.Now, go to Opera’s official website, download the installer for Opera GX, run the setup, and perform a fresh install of the browser.If nothing else helps fix the YouTube black screen or white glow in Opera GX, it’s time you reinstall the browser. This way, you can resolve most of the problems, including when Opera GX is not opening.We also have a guide on what to do if a black screen appears in Opera GX, so you might want to check it out for more solutions.In case this too fails, perhaps report the problem to Opera GX support and then switch to another browser, say Opera or Google Chrome, for the time being, until the developers patch the issue in the subsequent updates. Which fix worked for you? Share with us in the comments. Initially I tried using VP MFT with D3D9, where it doesn't enable GPU acceleration. In this case, it was fine for NV12 to I420 conversion. Since D3D9 doesn't make use of GPU acceleration, I am trying migration to D3D11. [e10s] Scrolling Facebook with D3D9 acceleration is worse than without acceleration. Categories (Core :: Graphics, defect, P5) Product:

D3D9 native acceleration on Slackware64 14.1 step by step

Do more on the web, with a fast and secure browser! Download Opera browser with: built-in ad blocker battery saver free VPN Download Opera This topic has been deleted. Only users with topic management privileges can see it. last edited by Hi, want to report a issue with medium to small images blurrysample:opera 89.0.4447.38:brave/chrome/firefox (all up to date, no difference):my first guess was some anti aliasing was filtering the images (but only the small ones? weird).flagging #use-angle to d3d9 "solve" the issue for like 3 days, but now, no even disabling hardware acceleration my previous work around, don't fix it.try:-some others flags (all gpu ones, vulkan, etc), no results.-purging cache (AppData\Local\Opera Software\Opera Stable) and data (AppData\Roaming\Opera Software\Opera Stable), no results.-reinstalling fresh, no data/cache, no extensions, no flags or any other modification, no results.-fiddling with NVidia control panel, no results.-Installing previous versions(83 71 66), no results.-creating a new user profile and Installing, no anti-virus or other programs running, no results.-in other pc (windows 7 home premium, intel graphics) same results.my current OS is Windows 10 pro 21h2 19044.1826 (Nvidia GTX 1080 516.59)Any ideas? Thanks. MrMuFa5a last edited by @mrmufa5a here another sample more easy to spot and link to: Opera:In brave and chrome:re tested on another PC windows 8, same issue. alobpreis @MrMuFa5a last edited by @mrmufa5a said in blurry images:@mrmufa5a here another sample more easy to spot and link to: my Opera (88.0.4412.74) the image appears perfectly fine, like the second one you posted. Which zoom % are you using? I tried different zooms from 100% to 200% and it looked fine all the way.Did you check if the source image used by the browsers is the same in all cases?Here, for HP it uses this one: you try downloading a Opera portable to see how it works there? alobpreis

d3d9 hardware acceleration test Issue 93 Feodor2/Mypal68

Giving reduced stuttering in many games. GPL is dxvk feature to reduce stuttering, and this patch enables using both of them with the goal of giving as little stuttering as possible. Download the latest version here --- the archive you should download for the purposes of this guide will be under: "Packages" --- EXAMPLE FILE: "dxvk-gplasync-v2.5.3-1.zip". ‏‏‎ Inside the archive you just downloaded, navigate to the folder \x32. Extract: "d3d9.dll", and: "dxgi.dll" into your The Witcher 2\bin folder. ‏‏‎ Replace All (if asked). ‏‏‎ (Only If You Will Be Using ENB) Rename the newly-created "d3d9.dll" to: "dxvk.dll". ‏‏‎ Download and Install the latest VULKAN runtime (RT) "installer"---> HERE. (image below shows which one in the list of available downloads is the (VulkanRT) "Installer" --- just make sure you download the latest one): ‏‏‎ Now, REBOOT YOUR COMPUTER and run the game (Then exit the game). ‏‏‎ Done. ‏‏‎ [From user MaartenVaanThomm] (If you're on a laptop and have AMD processor and AMD integrated GPU) Go to device manager and turn off integrated GPU and turn it on back. Vulkan libraries have something to do with those two and don't recognize correct entries (?). I'm not that technical, but had the same problem in RDR2, couldn't enable Vulkan API in the game until I restarted integrated GPU. You have to do it after every computer reboot if you want vulkan working.— DXVK(-async) (OLD METHOD)Spoiler: ShowCOLORBLIND USERS: (G R E E N) colored-modA Vulkan-based translation layer for Direct3D 9/10/11; A more efficient translation layer using a more efficient graphics API. The Witcher 2 will run a LOT better and a LOT faster on your system. Download version --- 1.10.3 --- (instructions inside image below): ‏‏‎ Inside the archive you just downloaded, navigate to dxvk-async-1.10.3.tar.gz\dxvk-async-1.10.3.tar\dxvk-async-1.10.3\x32. Extract: "d3d9.dll", and: "dxgi.dll" into your The Witcher 2\bin folder. ‏‏‎ Replace All (if asked). ‏‏‎ (Only If You Will Be Using ENB) Rename the newly-created "d3d9.dll" to: "dxvk.dll". ‏‏‎ Download and Install the latest VULKAN runtime (RT) "installer"---> HERE. (image below shows which one in the list of available downloads is the (VulkanRT) "Installer" --- just make sure you download the latest one): ‏‏‎ Now, REBOOT YOUR COMPUTER and run the game (Then exit the game). ‏‏‎ Done. ‏‏‎ [From user MaartenVaanThomm] (If you're on a laptop and have AMD processor and AMD integrated GPU) Go to device manager and turn off integrated GPU and turn it on back. Vulkan libraries have something to do with those two and don't recognize correct entries (?). I'm not that technical, but had the same problem in RDR2, couldn't enable Vulkan API in the game until I restarted integrated GPU. You have to do it after every computer reboot if you want vulkan working.— ENBSpoiler: ShowCOLORBLIND USERS: (G R E E N) colored-modENBSeries is the project of graphic modifications for games. The main idea is to allow every gamer to configure how game looks like for their own taste, so every player could share settings with others. Many games may

D3D9 Generator AKA D3D9 Reloaded - Nexus Mods

SP3. Just rename the checked D3D9.dll to D3D9D.dll. The checked version of D3D9.dll is available to MSDN subscribers.Control Panel for DirectX 9 Debug Output is Specific to 32-bit or 64-bit ApplicationsIn order to turn DirectX 9 debug output on or off, you must use the DirectX control panel appropriate to the application being debugged. Use the 64-bit DirectX control panel for 64-bit applications and the x86 DirectX control panel for 32-bit applications. D3DCompiler_42.dll and D3DCompiler_43.dll Are in Their Own CabBeginning in the August 2009 DirectX SDK release, D3DCompiler_*.dll has been moved out of the D3DX CAB to a new CAB: D3DCompiler_*_*.CAB. The D3D_Compiler functionality implements the offline HLSL compiler for D3D 9, 10, or 11. This change decouples the compiler from D3DX. New Warning X3206: Implicit Truncation of Vector TypeBeginning in the August 2009 release of the DirectX SDK, the HLSL compiler will warn when an implicit truncation of a vector type occurs. For example, the follow code would elicit the warning.float4 FastShadow ( float3 vLightPos, float4 vDiffColor ) {float2 vLightMax = vLightPos + g_fFilterSize;if ( bTextured ) In.vDiffColor.xyz *= DiffuseTex.Sample ( DiffuseSampler, In.vTCoord );To avoid the warning, swizzle out the vector components as shown below.float4 FastShadow ( float3 vLightPos, float4 vDiffColor ) { float2 vLightMax = vLightPos.xy + g_fFilterSize; if ( bTextured ) In.vDiffColor.xyz *= DiffuseTex.Sample ( DiffuseSampler, In.vTCoord ).xyz; IXACT3Engine::PrepareWave Doesn't Support xWMAIn the March 2008 and later SDKs, the IXACT3Engine::PrepareWave doesn't support xWMA. If you want to use xWMA in XACT, you can prepare those waves by calling one of the following methods: IXACT3WaveBank::Prepare IXACT3SoundBank::Prepare IXACT3Engine::PrepareInMemoryWave IXACT3Engine::PrepareStreamingWave Symbols for DirectXThe latest and most complete source for debugging symbols is the Microsoft Symbol Server. We recommend using the symbol server rather than using the included partial symbols package. For instructions about using the Microsoft Symbol Server, see Notes. Initially I tried using VP MFT with D3D9, where it doesn't enable GPU acceleration. In this case, it was fine for NV12 to I420 conversion. Since D3D9 doesn't make use of GPU acceleration, I am trying migration to D3D11. [e10s] Scrolling Facebook with D3D9 acceleration is worse than without acceleration. Categories (Core :: Graphics, defect, P5) Product:

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User2908

Successfully set up d3d9 hooks00:05:42: D3D9EndScene called00:05:42: D3D9Present called00:05:42: ---------------------- Cleared D3D9 Capture ----------------------00:05:42: received restart event, capturing00:05:42: DoD3D9GPUHook: success00:05:42: D3D9EndScene called00:05:42: D3D9Present called00:05:42: D3DSURFACE_DESC {00:05:42: Format: D3DFMT_A8R8G8B800:05:42: Type: D3DRTYPE_SURFACE00:05:42: Usage: D3DUSAGE_RENDERTARGET 00:05:42: Pool: D3DPOOL_DEFAULT00:05:42: MultiSampleType: D3DMULTISAMPLE_NONE00:05:42: MultiSampleQuality: 000:05:42: Width: 192000:05:42: Height: 108000:05:42: };00:05:42: successfully capturing d3d9 frames via GPU00:05:51: D3D9Reset called00:05:51: ---------------------- Cleared D3D9 Capture ----------------------00:05:51: successfully set up d3d9 hooks00:05:51: D3D9EndScene called00:05:51: D3D9Present called00:05:51: DoD3D9GPUHook: success00:05:51: D3DSURFACE_DESC {00:05:51: Format: D3DFMT_A8R8G8B800:05:51: Type: D3DRTYPE_SURFACE00:05:51: Usage: D3DUSAGE_RENDERTARGET 00:05:51: Pool: D3DPOOL_DEFAULT00:05:51: MultiSampleType: D3DMULTISAMPLE_NONE00:05:51: MultiSampleQuality: 000:05:51: Width: 192000:05:51: Height: 108000:05:51: };00:05:51: successfully capturing d3d9 frames via GPU00:06:15: D3D9Reset called00:06:15: ---------------------- Cleared D3D9 Capture ----------------------00:06:15: successfully set up d3d9 hooks00:06:15: D3D9EndScene called00:06:15: D3D9Present called00:06:15: DoD3D9GPUHook: success00:06:15: D3DSURFACE_DESC {00:06:15: Format: D3DFMT_A8R8G8B800:06:15: Type: D3DRTYPE_SURFACE00:06:15: Usage: D3DUSAGE_RENDERTARGET 00:06:15: Pool: D3DPOOL_DEFAULT00:06:15: MultiSampleType: D3DMULTISAMPLE_NONE00:06:15: MultiSampleQuality: 000:06:15: Width: 192000:06:15: Height: 108000:06:15: };00:06:15: successfully capturing d3d9 frames via GPU07:07:45: D3D9Reset called07:07:45: ---------------------- Cleared D3D9 Capture ----------------------07:07:45: successfully set up d3d9 hooks07:07:45: D3D9EndScene called07:07:45: D3D9Present called07:07:45: ---------------------- Cleared D3D9 Capture ----------------------07:07:45: D3D9EndScene called07:07:45: D3D9Present called07:08:21: D3D9Reset called07:08:21: ---------------------- Cleared D3D9 Capture ----------------------07:08:21: successfully set up d3d9 hooks07:08:21: D3D9EndScene called07:08:21: D3D9Present called07:09:42: D3D9Reset called07:09:42: ---------------------- Cleared D3D9 Capture ----------------------07:09:42: successfully set up d3d9 hooks07:09:42: D3D9EndScene called07:09:42: D3D9Present called07:13:15: D3D9Reset called07:13:15: ---------------------- Cleared D3D9 Capture ----------------------07:13:15: successfully set up d3d9 hooks07:13:15: D3D9EndScene called07:13:15: D3D9Present called

2025-04-16
User6603

Download and conversion - [10.8%] [avg time: 0.335 ms] [children: 5.48%] [unaccounted: 5.32%]07:14:05: | | flush - [4.52%] [avg time: 0.14 ms]07:14:05: | | CopyResource - [0.839%] [avg time: 0.026 ms]07:14:05: | | conversion to 4:2:0 - [0.129%] [avg time: 0.004 ms]07:14:05: Convert444Threads - [100%] [avg time: 1.573 ms] [children: 99.6%] [unaccounted: 0.381%]07:14:05: | Convert444toNV12 - [99.6%] [avg time: 1.567 ms]07:14:05: encoder thread frame - [100%] [avg time: 2.497 ms]07:14:05: ==============================================================07:14:05: 07:14:05: 07:14:05: Profiler CPU results:07:14:05: 07:14:05: ==============================================================07:14:05: video thread frame - [cpu time: avg 1.747 ms, total 20280.1 ms] [avg calls per frame: 1]07:14:05: | scene->Preprocess - [cpu time: avg 1.232 ms, total 14305.3 ms] [avg calls per frame: 1]07:14:05: | GPU download and conversion - [cpu time: avg 0.106 ms, total 1232.41 ms] [avg calls per frame: 1]07:14:05: | | flush - [cpu time: avg 0.037 ms, total 436.805 ms] [avg calls per frame: 1]07:14:05: | | CopyResource - [cpu time: avg 0.028 ms, total 327.604 ms] [avg calls per frame: 1]07:14:05: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 62.401 ms] [avg calls per frame: 1]07:14:05: Convert444Threads - [cpu time: avg 1.542 ms, total 35708.6 ms] [avg calls per frame: 2]07:14:05: | Convert444toNV12 - [cpu time: avg 1.54 ms, total 35677.4 ms] [avg calls per frame: 2]07:14:05: encoder thread frame - [cpu time: avg 1.586 ms, total 18501.7 ms] [avg calls per frame: 1]07:14:05: ==============================================================07:14:05: 07:14:05: =====Stream End: 2014-01-07, 07:14:05=================================================07:18:00: CLR host plugin instance deleted; removing dynamically loaded localization strings07:18:00: Video Source Plugin instance deleted; removing dynamically loaded localization stringsLast game capture log:2014-01-07, 00:04:10: we're booting up: 00:04:10: CaptureThread: attached to process DustAET.exe00:04:10: D3D9 Present00:04:10: (half life scientist) everything.. seems to be in order00:04:12: D3D9EndScene called00:04:12: D3DPRESENT_PARAMETERS {00:04:12: BackBufferWidth: 192000:04:12: BackBufferHeight: 108000:04:12: BackBufferFormat: D3DFMT_A8R8G8B800:04:12: BackBufferCount: 100:04:12: MultiSampleType: D3DMULTISAMPLE_NONE00:04:12: MultiSampleQuality: 000:04:12: SwapEffect: D3DSWAPEFFECT_DISCARD00:04:12: hDeviceWindow: 13261400:04:12: Windowed: false00:04:12: EnableAutoDepthStencil: true00:04:12: AutoDepthStencilFormat: D3DFMT_D24X800:04:12: Flags: None00:04:12: FullScreen_RefreshRateInHz: 12000:04:12: PresentationInterval: 100:04:12: };00:04:12: successfully set up d3d9 hooks00:04:12: D3D9Present called00:04:12: DoD3D9GPUHook: success00:04:13: D3DSURFACE_DESC {00:04:13: Format: D3DFMT_A8R8G8B800:04:13: Type: D3DRTYPE_SURFACE00:04:13: Usage: D3DUSAGE_RENDERTARGET 00:04:13: Pool: D3DPOOL_DEFAULT00:04:13: MultiSampleType: D3DMULTISAMPLE_NONE00:04:13: MultiSampleQuality: 000:04:13: Width: 192000:04:13: Height: 108000:04:13: };00:04:13: successfully capturing d3d9 frames via GPU00:04:39: D3D9Reset called00:04:39: ---------------------- Cleared D3D9 Capture ----------------------00:04:39: successfully set up d3d9 hooks00:04:39: D3D9EndScene called00:04:39: D3D9Present called00:04:39: DoD3D9GPUHook: success00:04:39: D3DSURFACE_DESC {00:04:39: Format: D3DFMT_A8R8G8B800:04:39: Type: D3DRTYPE_SURFACE00:04:39: Usage: D3DUSAGE_RENDERTARGET 00:04:39: Pool: D3DPOOL_DEFAULT00:04:39: MultiSampleType: D3DMULTISAMPLE_NONE00:04:39: MultiSampleQuality: 000:04:39: Width: 192000:04:39: Height: 108000:04:39: };00:04:39: successfully capturing d3d9 frames via GPU00:05:42: D3D9Reset called00:05:42: ---------------------- Cleared D3D9 Capture ----------------------00:05:42:

2025-04-09
User1752

Do more on the web, with a fast and secure browser! Download Opera browser with: built-in ad blocker battery saver free VPN Download Opera This topic has been deleted. Only users with topic management privileges can see it. last edited by Hi, want to report a issue with medium to small images blurrysample:opera 89.0.4447.38:brave/chrome/firefox (all up to date, no difference):my first guess was some anti aliasing was filtering the images (but only the small ones? weird).flagging #use-angle to d3d9 "solve" the issue for like 3 days, but now, no even disabling hardware acceleration my previous work around, don't fix it.try:-some others flags (all gpu ones, vulkan, etc), no results.-purging cache (AppData\Local\Opera Software\Opera Stable) and data (AppData\Roaming\Opera Software\Opera Stable), no results.-reinstalling fresh, no data/cache, no extensions, no flags or any other modification, no results.-fiddling with NVidia control panel, no results.-Installing previous versions(83 71 66), no results.-creating a new user profile and Installing, no anti-virus or other programs running, no results.-in other pc (windows 7 home premium, intel graphics) same results.my current OS is Windows 10 pro 21h2 19044.1826 (Nvidia GTX 1080 516.59)Any ideas? Thanks. MrMuFa5a last edited by @mrmufa5a here another sample more easy to spot and link to: Opera:In brave and chrome:re tested on another PC windows 8, same issue. alobpreis @MrMuFa5a last edited by @mrmufa5a said in blurry images:@mrmufa5a here another sample more easy to spot and link to: my Opera (88.0.4412.74) the image appears perfectly fine, like the second one you posted. Which zoom % are you using? I tried different zooms from 100% to 200% and it looked fine all the way.Did you check if the source image used by the browsers is the same in all cases?Here, for HP it uses this one: you try downloading a Opera portable to see how it works there? alobpreis

2025-04-06
User6646

Giving reduced stuttering in many games. GPL is dxvk feature to reduce stuttering, and this patch enables using both of them with the goal of giving as little stuttering as possible. Download the latest version here --- the archive you should download for the purposes of this guide will be under: "Packages" --- EXAMPLE FILE: "dxvk-gplasync-v2.5.3-1.zip". ‏‏‎ Inside the archive you just downloaded, navigate to the folder \x32. Extract: "d3d9.dll", and: "dxgi.dll" into your The Witcher 2\bin folder. ‏‏‎ Replace All (if asked). ‏‏‎ (Only If You Will Be Using ENB) Rename the newly-created "d3d9.dll" to: "dxvk.dll". ‏‏‎ Download and Install the latest VULKAN runtime (RT) "installer"---> HERE. (image below shows which one in the list of available downloads is the (VulkanRT) "Installer" --- just make sure you download the latest one): ‏‏‎ Now, REBOOT YOUR COMPUTER and run the game (Then exit the game). ‏‏‎ Done. ‏‏‎ [From user MaartenVaanThomm] (If you're on a laptop and have AMD processor and AMD integrated GPU) Go to device manager and turn off integrated GPU and turn it on back. Vulkan libraries have something to do with those two and don't recognize correct entries (?). I'm not that technical, but had the same problem in RDR2, couldn't enable Vulkan API in the game until I restarted integrated GPU. You have to do it after every computer reboot if you want vulkan working.— DXVK(-async) (OLD METHOD)Spoiler: ShowCOLORBLIND USERS: (G R E E N) colored-modA Vulkan-based translation layer for Direct3D 9/10/11; A more efficient translation layer using a more efficient graphics API. The Witcher 2 will run a LOT better and a LOT faster on your system. Download version --- 1.10.3 --- (instructions inside image below): ‏‏‎ Inside the archive you just downloaded, navigate to dxvk-async-1.10.3.tar.gz\dxvk-async-1.10.3.tar\dxvk-async-1.10.3\x32. Extract: "d3d9.dll", and: "dxgi.dll" into your The Witcher 2\bin folder. ‏‏‎ Replace All (if asked). ‏‏‎ (Only If You Will Be Using ENB) Rename the newly-created "d3d9.dll" to: "dxvk.dll". ‏‏‎ Download and Install the latest VULKAN runtime (RT) "installer"---> HERE. (image below shows which one in the list of available downloads is the (VulkanRT) "Installer" --- just make sure you download the latest one): ‏‏‎ Now, REBOOT YOUR COMPUTER and run the game (Then exit the game). ‏‏‎ Done. ‏‏‎ [From user MaartenVaanThomm] (If you're on a laptop and have AMD processor and AMD integrated GPU) Go to device manager and turn off integrated GPU and turn it on back. Vulkan libraries have something to do with those two and don't recognize correct entries (?). I'm not that technical, but had the same problem in RDR2, couldn't enable Vulkan API in the game until I restarted integrated GPU. You have to do it after every computer reboot if you want vulkan working.— ENBSpoiler: ShowCOLORBLIND USERS: (G R E E N) colored-modENBSeries is the project of graphic modifications for games. The main idea is to allow every gamer to configure how game looks like for their own taste, so every player could share settings with others. Many games may

2025-04-04

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