Duckstation bios download

Author: d | 2025-04-24

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Duckstation doesn’t provide BIOS files, you need to download the bios files from elsewhere, then setup Duckstation to use the file (Settings- BIOS- PAL (Europe/Australia). Search for BIOS DuckStation reddit in Google, first result Duckstation doesn’t provide BIOS files, you need to download the bios files from elsewhere, then setup Duckstation to use the file (Settings- BIOS- PAL (Europe/Australia). Search for BIOS DuckStation reddit in Google, first result

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duckstation bios download and tutorial - YouTube

Libwebp libx11 libxrandr lld llvm ninja qt6-base qt6-imageformats qt6-svg qt6-tools wayland zstdBuildingClone the repository: git clone cd duckstation.Build dependencies. You can save these outside of the tree if you like. This will take a while. scripts/deps/build-dependencies-linux.sh deps.Run CMake to configure the build system. Assuming a build subdirectory of build-release, run cmake -B build-release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_EXE_LINKER_FLAGS_INIT="-fuse-ld=lld" -DCMAKE_MODULE_LINKER_FLAGS_INIT="-fuse-ld=lld" -DCMAKE_SHARED_LINKER_FLAGS_INIT="-fuse-ld=lld" -DCMAKE_PREFIX_PATH="$PWD/deps" -G Ninja. If you want a release (optimized) build, include -DCMAKE_BUILD_TYPE=Release -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON.Compile the source code. For the example above, run ninja -C build-releaseRun the binary, located in the build directory under ./build-release/bin/duckstation-qt.macOSRequirements:CMakeXcodeClone the repository: git clone the dependencies. This will take a while. scripts/deps/build-dependencies-mac.sh deps.Run CMake to configure the build system: cmake -Bbuild-release -DCMAKE_BUILD_TYPE=Release -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_PREFIX_PATH="$PWD/deps".Compile the source code: cmake --build build-release --parallel.Run the binary, located in the build directory under bin/DuckStation.app.User DirectoriesThe "User Directory" is where you should place your BIOS images, where settings are saved to, and memory cards/save states are saved by default.An optional SDL game controller database file can be also placed here.This is located in the following places depending on the platform you're using:Windows: My Documents\DuckStationLinux: $XDG_DATA_HOME/duckstation, or ~/.local/share/duckstation.macOS: ~/Library/Application Support/DuckStation.So, if you were using Linux, you would place your BIOS images in ~/.local/share/duckstation/bios. This directory will be created upon running DuckStationfor the first time.If you wish to use a "portable" build, where the user directory is the same as where the executable is located, create an empty file named portable.txtin the same directory as the DuckStation executable.Bindings for Qt frontendYour keyboard or game controller can be used to simulate a variety of PlayStation controllers. Controller input is supported through DInput, XInput, and SDL backends and can be changed through Settings -> Controllers.To bind your input device, go to Settings -> Controllers, and select the virtual controller you want to map. Automatic mapping handles the majority of ocntrollers. However, if you need to manually bind a controller, click the box below the button/axis name, and press the key or button on your input device that you wish to bind to.SDL Game Controller DatabaseDuckStation releases ship with a database of game controller mappings for the SDL controller. Duckstation doesn’t provide BIOS files, you need to download the bios files from elsewhere, then setup Duckstation to use the file (Settings- BIOS- PAL (Europe/Australia). Search for BIOS DuckStation reddit in Google, first result Duckstation doesn’t provide BIOS files, you need to download the bios files from elsewhere, then setup Duckstation to use the file (Settings- BIOS- PAL (Europe/Australia). Search for BIOS DuckStation reddit in Google, first result DuckStation (PlayStation 1) DuckStation (PlayStation 1) DuckStation on SteamOS DuckStation Place your BIOS directly in Emulation bios. Read the Configuration section to learn more It'll look something like This PC Documents Duckstation bios Once you have the BIOS downloaded in the BIOS folder of duckstation, go ahead and exit out of the File Manager. Then, enter Duckstation again and head to the settings Go to your Documents DuckStation bios and place the bios inside or go to your duckstation bios settings and choose a folder of your choice. Download the Special Files in the Go to your Documents DuckStation bios and place the bios inside or go to your duckstation bios settings and choose a folder of your choice. Download the Special Files in the Duckstation doesn’t provide BIOS files, you need to download the bios files from elsewhere, then setup Duckstation to use the file (Settings- BIOS- PAL (Europe/Australia). Search for BIOS DuckStation reddit in Google, first result, reddit post has a download link for the BIOS. This game runs well with scph5502.bin BIOS version. Duckstation doesn’t provide BIOS files, you need to download the bios files from elsewhere, then setup Duckstation to use the file (Settings- BIOS- PAL (Europe/Australia). Search for BIOS Fixed a few that have changed with xenia update- FLYCAST : add network features in RetroBat menuOther stuff:- Update WIKI- Add animated bezels for RetroArch (only on few systems)- Add Retroshooters guns detection- Add MAME nvram preconfigured files- Add TEKNOPARROT lightgun games in lightgun collection- Add lowresNX scrapping capability (screenscraper)- French translations rework RetroBat 6.2.1 Stable Click on RetroBat-v6.2.1-stable-win64-setup.exe in the assets section below to download the setup program, then run it to start a new installation of RetroBat.📍To update from previous versionsRun retrobat.exe then open the menu of the EmulationStation interface. Choose Updates & Download, set Update type on stable then wait for the notification showing that an update is available and proceed with Start update.📄Changelog V6.2.1Emulators\cores:- Add SINGE2 emulator for Daphne & ActionMax (SINGE games)- Jgenesis : use -cli executable instead of -gui- Updates : duckstation, JgenesisFixes:- Fix "object reference not set to an instance of an object" error- Fix missing 'reminiscence' and 'devilutionx' rom folders- Fix RetroArch 'video_swap_interval' default value (was 1 instead of 0)- Delete ps3.keys (was assigning R1 button to middle mouse)- Fix TI99/4a information (year + name)- Fix duckstation internal postprocessing filter options- Fix PCSX2 mouse cursor (enable the option to set crosshairs to NONE)- Fix missing END in hypinput.ini- Fix .png extension for pico8 with retroarchFeatures:- Renaming and reorganization of features for Mednafen- Citra/Lime3DS : Add screen layouts + texture filter feature- Add -outputs=win command line option to supermodel (for mamehooker)- FBNEO : add on option to use alternative gamepad indexes if a dolphinbar is connected- FBNEO : if controls mapping is not found for a rom in fbneo.yml, search the parent rom- DUCKSTATION : add option to force BIOS to use- BIGPEMU : add controller autoconfiguration (based on dinput)- SUPERMODEL : add possibility to run in borderless window instead of fullscreen (can be useful for lightgun games)Other:- Add casio loopy to screenscraper- Maj WIKI (teknoparrot + new features)- Align shortcut for MESEN & Ares to take screenshots to hotkey + R3- Updated WIKI for symbian games- Align hotkey + R3 for screenshots in some emulators📄Changelog V6.2.0 folder /roms/devilutionx/ have to be created manually - Add Sonic 3 AIR, sonic-mania and sonic retro (Sonic, Sonic 2 and Sonic CD) engines - Add pocketCDG libretro core for Karaoke system (needs mp3 + CDG files) - Add VC4000 system (MAME)- Add casio loopy (MAME) (requires bios casloopy.zip) - Add Aamber pegasus (MAME) (requires bios pegasus.zip) - Update flycast to v2.3- Update Ares to version 137- Add Demul for cave system- Add symbian games for EKA2L1 (games in .sis format need to be installed first in emulator- Add reminiscence (flashback port) - needs game files > folder /roms/reminiscence/ have to be created manually - Add Mesen for Master System, PC-Engine and Supergrafx- Add jgenesis multi-emulator (nes, snes, gb, gbc, mastersystem, gamegear, megadrive, segacd)- Update BigPemu, Cemu, Flycast & RPCS3**Fixes:**- Disable "rewind" feature with ppsspp libretro core ==> the feature is incompatible and was generating black screen on many games- Fix libretro-ppsspp language feature- Fix FPinball features-

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User7155

Libwebp libx11 libxrandr lld llvm ninja qt6-base qt6-imageformats qt6-svg qt6-tools wayland zstdBuildingClone the repository: git clone cd duckstation.Build dependencies. You can save these outside of the tree if you like. This will take a while. scripts/deps/build-dependencies-linux.sh deps.Run CMake to configure the build system. Assuming a build subdirectory of build-release, run cmake -B build-release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_EXE_LINKER_FLAGS_INIT="-fuse-ld=lld" -DCMAKE_MODULE_LINKER_FLAGS_INIT="-fuse-ld=lld" -DCMAKE_SHARED_LINKER_FLAGS_INIT="-fuse-ld=lld" -DCMAKE_PREFIX_PATH="$PWD/deps" -G Ninja. If you want a release (optimized) build, include -DCMAKE_BUILD_TYPE=Release -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON.Compile the source code. For the example above, run ninja -C build-releaseRun the binary, located in the build directory under ./build-release/bin/duckstation-qt.macOSRequirements:CMakeXcodeClone the repository: git clone the dependencies. This will take a while. scripts/deps/build-dependencies-mac.sh deps.Run CMake to configure the build system: cmake -Bbuild-release -DCMAKE_BUILD_TYPE=Release -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_PREFIX_PATH="$PWD/deps".Compile the source code: cmake --build build-release --parallel.Run the binary, located in the build directory under bin/DuckStation.app.User DirectoriesThe "User Directory" is where you should place your BIOS images, where settings are saved to, and memory cards/save states are saved by default.An optional SDL game controller database file can be also placed here.This is located in the following places depending on the platform you're using:Windows: My Documents\DuckStationLinux: $XDG_DATA_HOME/duckstation, or ~/.local/share/duckstation.macOS: ~/Library/Application Support/DuckStation.So, if you were using Linux, you would place your BIOS images in ~/.local/share/duckstation/bios. This directory will be created upon running DuckStationfor the first time.If you wish to use a "portable" build, where the user directory is the same as where the executable is located, create an empty file named portable.txtin the same directory as the DuckStation executable.Bindings for Qt frontendYour keyboard or game controller can be used to simulate a variety of PlayStation controllers. Controller input is supported through DInput, XInput, and SDL backends and can be changed through Settings -> Controllers.To bind your input device, go to Settings -> Controllers, and select the virtual controller you want to map. Automatic mapping handles the majority of ocntrollers. However, if you need to manually bind a controller, click the box below the button/axis name, and press the key or button on your input device that you wish to bind to.SDL Game Controller DatabaseDuckStation releases ship with a database of game controller mappings for the SDL controller

2025-04-02
User4340

Fixed a few that have changed with xenia update- FLYCAST : add network features in RetroBat menuOther stuff:- Update WIKI- Add animated bezels for RetroArch (only on few systems)- Add Retroshooters guns detection- Add MAME nvram preconfigured files- Add TEKNOPARROT lightgun games in lightgun collection- Add lowresNX scrapping capability (screenscraper)- French translations rework RetroBat 6.2.1 Stable Click on RetroBat-v6.2.1-stable-win64-setup.exe in the assets section below to download the setup program, then run it to start a new installation of RetroBat.📍To update from previous versionsRun retrobat.exe then open the menu of the EmulationStation interface. Choose Updates & Download, set Update type on stable then wait for the notification showing that an update is available and proceed with Start update.📄Changelog V6.2.1Emulators\cores:- Add SINGE2 emulator for Daphne & ActionMax (SINGE games)- Jgenesis : use -cli executable instead of -gui- Updates : duckstation, JgenesisFixes:- Fix "object reference not set to an instance of an object" error- Fix missing 'reminiscence' and 'devilutionx' rom folders- Fix RetroArch 'video_swap_interval' default value (was 1 instead of 0)- Delete ps3.keys (was assigning R1 button to middle mouse)- Fix TI99/4a information (year + name)- Fix duckstation internal postprocessing filter options- Fix PCSX2 mouse cursor (enable the option to set crosshairs to NONE)- Fix missing END in hypinput.ini- Fix .png extension for pico8 with retroarchFeatures:- Renaming and reorganization of features for Mednafen- Citra/Lime3DS : Add screen layouts + texture filter feature- Add -outputs=win command line option to supermodel (for mamehooker)- FBNEO : add on option to use alternative gamepad indexes if a dolphinbar is connected- FBNEO : if controls mapping is not found for a rom in fbneo.yml, search the parent rom- DUCKSTATION : add option to force BIOS to use- BIGPEMU : add controller autoconfiguration (based on dinput)- SUPERMODEL : add possibility to run in borderless window instead of fullscreen (can be useful for lightgun games)Other:- Add casio loopy to screenscraper- Maj WIKI (teknoparrot + new features)- Align shortcut for MESEN & Ares to take screenshots to hotkey + R3- Updated WIKI for symbian games- Align hotkey + R3 for screenshots in some emulators📄Changelog V6.2.0 folder /roms/devilutionx/ have to be created manually - Add Sonic 3 AIR, sonic-mania and sonic retro (Sonic, Sonic 2 and Sonic CD) engines - Add pocketCDG libretro core for Karaoke system (needs mp3 + CDG files) - Add VC4000 system (MAME)- Add casio loopy (MAME) (requires bios casloopy.zip) - Add Aamber pegasus (MAME) (requires bios pegasus.zip) - Update flycast to v2.3- Update Ares to version 137- Add Demul for cave system- Add symbian games for EKA2L1 (games in .sis format need to be installed first in emulator- Add reminiscence (flashback port) - needs game files > folder /roms/reminiscence/ have to be created manually - Add Mesen for Master System, PC-Engine and Supergrafx- Add jgenesis multi-emulator (nes, snes, gb, gbc, mastersystem, gamegear, megadrive, segacd)- Update BigPemu, Cemu, Flycast & RPCS3**Fixes:**- Disable "rewind" feature with ppsspp libretro core ==> the feature is incompatible and was generating black screen on many games- Fix libretro-ppsspp language feature- Fix FPinball features-

2025-04-14
User3868

-DCMAKE_BUILD_TYPE=Release -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON.Compile the source code. For the example above, run ninja -C build-releaseRun the binary, located in the build directory under ./build-release/bin/duckstation-qt.macOSRequirements:CMakeXcodeClone the repository: git clone the dependencies. This will take a while. scripts/deps/build-dependencies-mac.sh deps.Run CMake to configure the build system: cmake -Bbuild-release -DCMAKE_BUILD_TYPE=Release -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_PREFIX_PATH="$PWD/deps".Compile the source code: cmake --build build-release --parallel.Run the binary, located in the build directory under bin/DuckStation.app.User DirectoriesThe "User Directory" is where you should place your BIOS images, where settings are saved to, and memory cards/save states are saved by default.An optional SDL game controller database file can be also placed here.This is located in the following places depending on the platform you're using:Windows: My Documents\DuckStationLinux: $XDG_DATA_HOME/duckstation, or ~/.local/share/duckstation.macOS: ~/Library/Application Support/DuckStation.So, if you were using Linux, you would place your BIOS images in ~/.local/share/duckstation/bios. This directory will be created upon running DuckStationfor the first time.If you wish to use a "portable" build, where the user directory is the same as where the executable is located, create an empty file named portable.txtin the same directory as the DuckStation executable.Bindings for Qt frontendYour keyboard or game controller can be used to simulate a variety of PlayStation controllers. Controller input is supported through DInput, XInput, and SDL backends and can be changed through Settings -> Controllers.To bind your input device, go to Settings -> Controllers, and select the virtual controller you want to map. Automatic mapping handles the majority of ocntrollers. However, if you need to manually bind a controller, click the box below the button/axis name, and press the key or button on your input device that you wish to bind to.SDL Game Controller DatabaseDuckStation releases ship with a database of game controller mappings for the SDL controller backend, courtesy of The included gamecontrollerdb.txt file can be found in the resources subdirectory of the DuckStation program directory.If you are experiencing issues binding your controller with the SDL controller backend, you may need to add a custom mapping to the database file. Make a copy of gamecontrollerdb.txt and place it in your user directory (or directly in the program directory, if running in portable mode) and then follow the instructions in the SDL_GameControllerDB repository for creating a new mapping. Add this mapping to the new copy of gamecontrollerdb.txt and your controller should then be recognized properly.Default bindingsBindings for controllers and hotkeys can be changed in Settings -> Controllers.Controller 1:Left Stick: W/A/S/DRight Stick: T/F/G/HD-Pad: Up/Left/Down/RightTriangle/Square/Circle/Cross: I/J/L/KL1/R1: Q/EL2/R2: 1/3L3/R3: 2/4Start: EnterSelect: BackspaceHotkeys:Escape: Open Pause MenuF1: Load StateF2: Save StateF3: Select Previous Save StateF4: Select Next Save StateF10: Save ScreenshotF11: Toggle FullscreenTab: Temporarily Disable Speed LimiterSpace: Pause/Resume EmulationDisclaimersIcon by icons8: and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This project is not affiliated in any way with Sony Interactive Entertainment.

2025-04-15
User4557

Gb, gbc, sgb and snes)- OpenMSX- PCSX2- PPSSPP to 1.6 (with RetroAchievements)- RPCS3- scummvm to 2.7.1- SNES9x- Triforce (updated to Dolphin 5)- Vita3K- VPinball- Xenia & Xenia-CanaryGuns:Fix guns for the following emulators/cores:- libretro:mednafen_psx_hw- Duckstation (one player only)- PCSX2 (one player only)- Flycast standalone (except atomiswave)- Supermodel- Enhance Sinden Border automationFeatures:- Add MAME for AppleII & AppleIIGS system (additional BIOS required)- Mega-bezels : sonkun, cyberlab, Duimon updated & koko-aio- Add audio features to dolphin- Add Apple2 controller type for MAME- Add deekay palette to vice cores- Add multi-disc (2 discs) management to AppleIIGS and apple2- Add features for snes9x- Add preemptive frames feature for supported cores- Add MAME standalone controller configuration- Add RPCS3 features (CPU Blit, trophies, guns)- Add features to PCSX2 : start in PS2 bios, choice of USB port for guncon- Move xenia and xenia-canary saves folder to retrobat\saves\xbox360 folder- Add .zip extension to psp (libretro)- Add .woz extension for apple2gs & apple2- Add dolphin post-processing filter option- Add bezels and shader for solarus, redream, raine, mednafen- Add additional TATE mode to FBNEO and TATE mode to libretro:mame- Add features to PinballFX3 (nb of players, classic mode)- Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection- Dolphin: add vertex rounding feature- libretro_mednafen_psx_hw : add overclock feature- mednafen standalone controller autoconfiguration & other features- mesen controller autoconfiguration- Add controller type choice to ryujinx (joycon, handheld, pro controller...)- Controller autoconfiguration for CXBX- Add reshade to duckstation- Add shader "sindenborder" for standalone controllers using reshade- Add controller button inversion features for dolphin (core & standalone)- Add features for m2emulator- libretro:mame - add padtokey buttons to access to mame menu and to service menu- Add automation of high scores for libretro:mame and mame64- Add .prg extension for C64- Add Xenia features for Forza Motorsport 4- Add bezels to Xemu- Add Duimon MBZ shaders to Bigpemu- Add redream features + controller autoconfiguration- Add possibility to run dsi nand (.bin) files with MelonDS (multiple nand images can be managed)- Add retroarch video filters- Add retroachievements to PPSSPP standalone- Add motion to simulate Wii movements for controllers with motion (Dualshock / Switch Pro)- Add .ipf file support for AMIGA (you need to add the "capsimg.dll" file)- PPSSPP controller autoconfiguration- Add savestates management in interface for some standalone emulators (dolphin, pcsx2, ppsspp, duckstation)- Add crosshair option to pcsx_rearmed- Add some libretro hatari & hatarib featuresInterface:- Add possibility to use video splashscreen in EmulationStation- Fix missing "hardware" tag for Switch console- Fix year tag for WiiU was 2010 instead of 2012)- Clean up bios check for gameboy systems- Aligned names for some features- Add detection of sinden guns in emulationstation- Add ability to use post-processing shaders in themesFixes:- Fix some issues with guns on Swanstation, Mednafen_psx and flycast- Fix Model3 (supermodel) controller injection- Fix hotkeys injection for pcsx2, dolphin and duckstation- Fix camputers lynx autoboot command not working for libretro:mame (has been removed, command must be typed manually, refer to wiki)- Fix controllers injection on yuzu- Fix features not appearing

2025-04-10
User6972

: duckstation, JgenesisFixes:- Fix "object reference not set to an instance of an object" error- Fix missing 'reminiscence' and 'devilutionx' rom folders- Fix RetroArch 'video_swap_interval' default value (was 1 instead of 0)- Delete ps3.keys (was assigning R1 button to middle mouse)- Fix TI99/4a information (year + name)- Fix duckstation internal postprocessing filter options- Fix PCSX2 mouse cursor (enable the option to set crosshairs to NONE)- Fix missing END in hypinput.ini- Fix .png extension for pico8 with retroarchFeatures:- Renaming and reorganization of features for Mednafen- Citra/Lime3DS : Add screen layouts + texture filter feature- Add -outputs=win command line option to supermodel (for mamehooker)- FBNEO : add on option to use alternative gamepad indexes if a dolphinbar is connected- FBNEO : if controls mapping is not found for a rom in fbneo.yml, search the parent rom- DUCKSTATION : add option to force BIOS to use- BIGPEMU : add controller autoconfiguration (based on dinput)- SUPERMODEL : add possibility to run in borderless window instead of fullscreen (can be useful for lightgun games)Other:- Add casio loopy to screenscraper- Maj WIKI (teknoparrot + new features)- Align shortcut for MESEN & Ares to take screenshots to hotkey + R3- Updated WIKI for symbian games- Align hotkey + R3 for screenshots in some emulators📄Changelog V6.2.0 folder /roms/devilutionx/ have to be created manually - Add Sonic 3 AIR, sonic-mania and sonic retro (Sonic, Sonic 2 and Sonic CD) engines - Add pocketCDG libretro core for Karaoke system (needs mp3 + CDG files) - Add VC4000 system (MAME)- Add casio loopy (MAME) (requires bios casloopy.zip) - Add Aamber pegasus (MAME) (requires bios pegasus.zip) - Update flycast to v2.3- Update Ares to version 137- Add Demul for cave system- Add symbian games for EKA2L1 (games in .sis format need to be installed first in emulator- Add reminiscence (flashback port) - needs game files > folder /roms/reminiscence/ have to be created manually - Add Mesen for Master System, PC-Engine and Supergrafx- Add jgenesis multi-emulator (nes, snes, gb, gbc, mastersystem, gamegear, megadrive, segacd)- Update BigPemu, Cemu, Flycast & RPCS3**Fixes:**- Disable "rewind" feature with ppsspp libretro core ==> the feature is incompatible and was generating black screen on many games- Fix libretro-ppsspp language feature- Fix FPinball features- Fix Cemu and Ryujinx autoconfig for new XBOX controllers with updated firmware- Fix Mame64 controller index autoconfiguration- Fix openBor custom version exit error message- Fix Mame2016 corrupted cheat.zip file- Fix Dolphin borderless fullscreen being always overwritten- Update MAME hash files with 0.264 files- Fix citra controllers autoconfiguration- Add option to disable controller auto-configuration to demul-old- Switch : fix handheld mode- lr-opera : fix BIOS selection- lr-swanstation : fix ratio setting- libretro-fbneo : fix overclock feature- MAME : do not delete default.cfg anymore- Fix keyboard auto-configuration for Mesen standalone- RPCS3 : align features with latest version from 04/05/2024**Features:**- lr-citra : add "virtual SD card" and option to disable hardware renderer- lr-ppsspp : remove deprecated features- Add Chihiro CXBX features- Add pad2key to VPinball- RPCS3 add option to force SDL driver for Xinput controllers- Add shaders to Ares-

2025-04-20
User3602

Recompression feature & controller applet deactivation & option to disable fully retrobat settings injection- Dolphin: add vertex rounding feature- libretro_mednafen_psx_hw : add overclock feature- mednafen standalone controller autoconfiguration & features- mesen controller autoconfiguration- Add controller type choice to ryujinx (joycon, handheld, pro controller…)- Controller autoconfiguration for CXBX- Add reshade to duckstation- Add shader "sindenborder" for standalone controllers using reshade- Add controller button inversion features for dolphin (core & standalone)- Add features for m2emulator- libretro:mame - add padtokey buttons to access to mame menu and to service menu- Add automation of high scores for libretro:mame and mame64- Add .prg extension for C64- Add Xenia features for Forza Motorsport 4- Add bezels to Xemu- Add Duimon MBZ shaders to Bigpemu- Add redream features + controller autoconfiguration- Add possibility to run dsi nand (.bin) files with MelonDS (multiple nand images can be managed)- Add retroarch video filters- Add retroachievements to PPSSPP standalone- Add motion to simulate Wii movements for controllers with motion (Dualshock / Switch Pro)- Add .ipf file support for AMIGA (you need to add the "capsimg.dll" file)- Added management of .url game shortcuts for EPIC Game Launcher and Amazon Launcher (meaning RetroBat will find out the executable name and wait for it to close)- PPSSPP standalone emulator controller autoconfiguration- Add savestates management in interface for some standalone emulators (dolphin, pcsx2, ppsspp, duckstation)- Add some libretro hatari & hatarib features- Add PGXP feature for compatible psx cores/emulators- Use MAME bezels for FBNEO when mame bezel-project is installedInterface:- Many fixes (memory leaks, crashes, performance issues) : overall the fluidity and performance of the interface should increase- Add new views in EmulationStation interface and ability to use post-processing shaders in themes (included already some effects in Carbon theme)- Add possibility to use video splashscreen in EmulationStation- Fix missing "hardware" tag for Switch console- Fix year tag for WiiU was 2010 instead of 2012)- Clean up bios check for numerous systems- Aligned names for some featuresFixes:- Fix Retroachievements error- Fix controller injection in supermodel and yuzu- Fix hotkeys injection for pcsx2, dolphin, duckstation and mesen- Fix camputers lynx autoboot command not working for libretro:mame (has been removed, command must be typed manually, refer to wiki)- Fix features not appearing for some MESS systems- Alignment of hotkeys for some emulators (refer to wiki)- Fix Gamecube controller mapping for wii games supporting GC controller- Fix using "Guide" button (PS on playstation controllers, Xbox button or Home on NINTENDO) as hotkey on rpcs3, pcsx2 and duckstation- Fix CEMU & Dolphin vsync feature- Citra & xemu : fix screenshotpath- Fix Handheld mode on yuzu- Fix some controller mapping on Dolphin- Fix px68k cpu speed feature- fix beetle_psx analog/digital switch messing with hotkey- Fix fbneo neogeo_mode value injection- Fix Retroarch hard sync option- Fix pcsx2 & duckstation when playing with more than 4 players with only xinput controllers- Fix libretro:mame autodetection of vertical games- Tentative to fix XInput controllers order- Aligned tos folder between libretro:hatari and hatari- Fix Teknoparrot regression with newer TP version (gameprofiles issue)- Fix crashes happening with

2025-04-08

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