Fantasy grounds unity download

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For Fantasy Grounds Unity users, Line of Sight is available for all appropriate maps. Adapted for Fantasy Grounds by: Bret Davenport. Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Pathfinder 2.0 ruleset. Compatible with Fantasy Grounds Unity

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Fantasy Grounds Unity Download - GameFabrique

Alone in the Dark Shadowdark RPG Bundle LoS This bundle for the Shandowdark RPG ruleset contains the following items. SOLODARK: SOLO RULES This supplement gives you the resources, roll tables, and alternate rules you need to play Shadowdark RPG by yourself, without a Game Master. SoloDark is intuitive and complements the core Shadowdark RPG rules. Aim to roll high, and keep your d20s handy! Inside, you'll find: An elegant Oracle system to answer yes/no questions. A d100 Prompt table to spark unexpected ideas and twists. A d100 Dungeon Name generator for endless adventuring sites. A list of solo resources by category: NPCs, Dungeons, Monsters, and more! FIVE MINI ADVENTURES These handy adventures give you all you need to run: An antediluvian monolith full of ancient, writhing horrors and sinister beings (received The Best rating from Bryce Lynch, tenfootpole org), 3rd level An opulent prison-palace sinking into the sea where a deadly poison grows, 4th level A temple where cultists of the Elephant God jealously guard a legendary jewel, 6th level A twisted cavern full of pirate treasure and pale, bloodsucking stingbats, 4th level A leprechaun's redoubt where fey trickery hides a fabled pot of gold, 3rd level. Adapted for Fantasy Grounds by: Allen Dodge, Kevin Heffernan Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Shadowdark RPG ruleset. Compatible with Fantasy Grounds Unity Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded. Owned by The Arcane Library. Copyright (C) 2025. Used with permission. All rights reserved. Released on August 06, 2024Designed for Fantasy Grounds version 3.2.1 and higher. Cursed Scroll Zine, Vol. 1: Diablerie! Unnatural Selection: The Untamed and the Underworld Dungeon Crawl Classics #67: Sailors on the Starless Sea For Fantasy Grounds Unity users, Line of Sight is available for all appropriate maps. Adapted for Fantasy Grounds by: Bret Davenport. Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Pathfinder 2.0 ruleset. Compatible with Fantasy Grounds Unity THIS IS A VTT MODULE FOR Fantasy GroundsAaron Gentry, aka VeX PresentsVeX's Random Treasure TablesDo you wish you could quickly roll for random treasure for every encounter, even random encounters? Do you wish you could just go to one place in Fantasy Grounds and click only a single button and not only does it roll for coin treasure, but mundane items, magic items, trinkets, mundane weapons/armor, etc? And that one button push puts it all in a convienient parcel, ready to drop on the Party Sheet and award treasure to your players!?Then this is the module for you!What it included?A set of tables designed for rolling for random treasure in Fantasy Grounds based on encounter Challenge Rating.A set of tables of mundane items, common weapons, uncommon weapons, affordable armors, and expensive armors.(Optional) Integrates with the 5E Random Treasure Generator extension with step-by-step instructions for implementation with that extension. Integrates with VeX's Trinket Hoard so every encounter has a small chance of dropping a random trinket with the treasure parcel.Olog's Random Treasure Generator extension for FG Classic can be found @ mgummelt's FG Unity extension can be found @ does not allow links to other sites, but these extensions are not 'products' and are not for sale. They is free.)I cannot guarantee that these tables will always work with the extensions, but the tables ALWAYS work by rolling manually on the appropriate CR table for the encounter you wish to roll treasure for.* This is a module for Fantasy Grounds and is NOT usable outside of the Fantasy Grounds software. In addition, it also requires two other modules to function properly:The 5th Edition D&D Dungeon Master's Guide module for Fantasy Grounds, which can be purchased here on DMsGuild, directly from Smite Works (Fantasy Grounds), or on Steam.VeX's Trinket Hoard module.Because of these requirements, if you do want to reward my work with some of your hard earned money, please do not go over the suggested price! I did do some work to make this, but it still utilizes tables made by Wizard of the Coast in their DMG module and for the best functionality, Olog's Random Treasure Generator extension does a lot of the work too. For that reason, I really don't want anyone paying more than the suggested price.

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User6886

Alone in the Dark Shadowdark RPG Bundle LoS This bundle for the Shandowdark RPG ruleset contains the following items. SOLODARK: SOLO RULES This supplement gives you the resources, roll tables, and alternate rules you need to play Shadowdark RPG by yourself, without a Game Master. SoloDark is intuitive and complements the core Shadowdark RPG rules. Aim to roll high, and keep your d20s handy! Inside, you'll find: An elegant Oracle system to answer yes/no questions. A d100 Prompt table to spark unexpected ideas and twists. A d100 Dungeon Name generator for endless adventuring sites. A list of solo resources by category: NPCs, Dungeons, Monsters, and more! FIVE MINI ADVENTURES These handy adventures give you all you need to run: An antediluvian monolith full of ancient, writhing horrors and sinister beings (received The Best rating from Bryce Lynch, tenfootpole org), 3rd level An opulent prison-palace sinking into the sea where a deadly poison grows, 4th level A temple where cultists of the Elephant God jealously guard a legendary jewel, 6th level A twisted cavern full of pirate treasure and pale, bloodsucking stingbats, 4th level A leprechaun's redoubt where fey trickery hides a fabled pot of gold, 3rd level. Adapted for Fantasy Grounds by: Allen Dodge, Kevin Heffernan Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Shadowdark RPG ruleset. Compatible with Fantasy Grounds Unity Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded. Owned by The Arcane Library. Copyright (C) 2025. Used with permission. All rights reserved. Released on August 06, 2024Designed for Fantasy Grounds version 3.2.1 and higher. Cursed Scroll Zine, Vol. 1: Diablerie! Unnatural Selection: The Untamed and the Underworld Dungeon Crawl Classics #67: Sailors on the Starless Sea

2025-04-09
User2387

THIS IS A VTT MODULE FOR Fantasy GroundsAaron Gentry, aka VeX PresentsVeX's Random Treasure TablesDo you wish you could quickly roll for random treasure for every encounter, even random encounters? Do you wish you could just go to one place in Fantasy Grounds and click only a single button and not only does it roll for coin treasure, but mundane items, magic items, trinkets, mundane weapons/armor, etc? And that one button push puts it all in a convienient parcel, ready to drop on the Party Sheet and award treasure to your players!?Then this is the module for you!What it included?A set of tables designed for rolling for random treasure in Fantasy Grounds based on encounter Challenge Rating.A set of tables of mundane items, common weapons, uncommon weapons, affordable armors, and expensive armors.(Optional) Integrates with the 5E Random Treasure Generator extension with step-by-step instructions for implementation with that extension. Integrates with VeX's Trinket Hoard so every encounter has a small chance of dropping a random trinket with the treasure parcel.Olog's Random Treasure Generator extension for FG Classic can be found @ mgummelt's FG Unity extension can be found @ does not allow links to other sites, but these extensions are not 'products' and are not for sale. They is free.)I cannot guarantee that these tables will always work with the extensions, but the tables ALWAYS work by rolling manually on the appropriate CR table for the encounter you wish to roll treasure for.* This is a module for Fantasy Grounds and is NOT usable outside of the Fantasy Grounds software. In addition, it also requires two other modules to function properly:The 5th Edition D&D Dungeon Master's Guide module for Fantasy Grounds, which can be purchased here on DMsGuild, directly from Smite Works (Fantasy Grounds), or on Steam.VeX's Trinket Hoard module.Because of these requirements, if you do want to reward my work with some of your hard earned money, please do not go over the suggested price! I did do some work to make this, but it still utilizes tables made by Wizard of the Coast in their DMG module and for the best functionality, Olog's Random Treasure Generator extension does a lot of the work too. For that reason, I really don't want anyone paying more than the suggested price.

2025-04-09
User6943

September 20th, 2017, 07:00 #1 40k Multiset Ruleset EDIT: As of June 2024, this ruleset was moved to the Forge and updated to work with the latest core ruleset enhancements. Specific game system functionality has not been changed from the original. MESSAGE:Hello! Releasing a new ruleset to play the line of 40k RPG's.With this ruleset you can play: Dark Hersey v1, Rogue Trader, Deathwatch, Black Crusade, Only War, or Dark Heresy v2.The automation supports system pure games, or the ability to mix and match the rules and character types. I have added support for vehicles, hordes/formations, and Rogue trader ships. To the Party Sheet are tabs for Cohesion and Subtlety. I have added support for more weapon qualities and finally the psychic system for Rogue Trader and up.License: CC-BY-NC-NDPlease do not post or ask for game content, library modules, adventure modules, etc. The copyright to those materials belongs to Games Workshop. Please download the 40k Multiset for Fantasy Grounds 3.2.pdf file included below (in next post). It has some basic information that will be useful, and a guide for the effects included in this ruleset.Link to YouTube tutorials:Basic Tutorial on Options sheet Tutorial Persistent Effects **For the Talents and Gear Effects Only!1. Set up an effect and prefix it "Persistent;" (without quotes)2. Set the Target cycler to "Self"3. Cycle the Action cycler from "All" back to "All". 4. Set the number to 0 5. Set the units to DAY instead of RND When you drop that character into the Combat Tracker these effects will be automatically added to them.Example of a written effect: (for a Space Marine's Power Armor )Persistent: STR:20; STRB:2 ** CT NPC Weapons List **1. The button to indicate a weapon is to be used for a filtered CT list is located on the Weapon Details Window, upper right corner.2. The CT list will have a check box just below the "yellow" offense icon in the CT. No Filter checkbox will appear for ships. Ships use a full list.3. If no weapons are checked for filter use, then all the weapons will be displayed in the CT when the filter checkbox is unchecked.4. If all NPC weapons are checked for filter use, then they will be displayed by the CT when the filter checkbox is checked. 5. If all NPC weapons are unchecked for filter use, and the CT filter box is checked, no weapons will display. --See post#345 for some sample screenshots.Update notes moved to updates.txt file within ruleset package. Last edited by Moon Wizard; June 19th, 2024 at 00:49. September 20th, 2017, 07:03 #2 ***[B]The Fantasy Grounds Unity version is available via the FG Forge subscription on the web site. The files below are only for Fantasy Grounds Classic users.4/21/2018: Added extension that replaces imagebox with a non transparent frame.9/3/2019: Added alternate sidebar button style for readability. **Removed**9/6/19: Fixed incorrectly packaged extensions9/13/20: Moved Ruleset manual to this post4/9/22: Updated Ruleset Manual posted.7/22/22: Removed alt sidebar file. No longer compatible.8/5/22: Added pak file that works with

2025-04-14
User1121

Forum Archived The House of Healing - Classic Windows file access issues - can't update, campaigns not saving, etc. Fix options. If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. March 29th, 2016, 18:25 #1 Windows file access issues - can't update, campaigns not saving, etc. Fix options. With a number of users experiencing changes/issues with Windows file permissions it sometimes becomes necessary for a change to make sure that Fantasy Grounds can update correctly, save campaign data, characters and player caches OK. The following info provides three separate fixes to file access problems on Windows PCs.From Moon Wizards (FG developer) posted here:There are 3 fixes to this issue:[BEST LONG TERM FIX] Launch FG and click on Settings. Change the Data Directory to a folder other than "C:\ProgramData\Fantasy Grounds", where your currently logged in user has full read/write permissions. (Such as "C:\Users\\AppData\Roaming\Fantasy Grounds") Then re-run a Check for Update. You may need to move any campaigns from the old location to the new location after a change.Change the permissions on the C:\ProgramData\Fantasy Grounds folder to allow read & write access to the currently logged in user (or the Everyone group).Change FG shortcut link to Run as Administrator. (Last resort if all else fails - but be aware that this might mean FG overrides other app functionality - like push-to-talk in TeamSpeak).This [v3.1.7] update adjusts the installer to prevent the majority of the situations that would cause this error, but does not fix previous installations.Regards,JPGCloud Sync solutionsIn addition to fixing file access issues mentioned above, *DO NOT* sync your FG

2025-03-27
User1312

FGC.***[B]The Fantasy Grounds Unity version is available via the FG Forge subscription on the web site. The files below are only for Fantasy Grounds Classic users. Last edited by Moon Wizard; June 19th, 2024 at 00:24. Reason: 8/5/22: Added pak file that works with FGC. September 23rd, 2017, 08:26 #3 Crusader Hi paul and thank you for this new ruleset !First my option configuration for your ruleset: every option Deathwatch except degree of success and righteous fury which are on only war. My Character sheet is a Deathwatch oneHere's some question and suggestions:1.I tried to drag and drop some skills from the skill library to the advanced skills: it work fine but when i try to drop into the basic skills tab it doesn't work.2.Is there a way to deactivate or modify the auto creation of the skills ? I'm using this ruleset in another language so when i create my skills in another language or modify one existing, when i cycle through the character tab, when i come back to the skill tab, i have two time the same skill: one in each language3.Always on the skills: is there a particular way to create a skill in the skill library so when we drag and drop it on the character sheet the stat (WS,BS ...) is already choose or do we have to cycle through it for each skill ?4.Can you make the reference guide table choosable or editable because a house rule i use is to use the action rules of only war for dw (half action for burst/full auto)5.How do you manage the +20 str of the power armor that add after the unnatural strength calculation ? Usable gear maybe ?6.I also noted a little bug on the skill tab but i will try to reproduce it to explain it to you clearlyThank you again,Manuel September 23rd, 2017, 08:44 #4 Manuel,Let me answer these in the order you posted:1. The original intent was to make the basic skills unmodifiable by requests from others. I have decided against this and will be posting an update that will allow you to drop skills into the basic tab.2. There is no way to stop the auto generation of skills, however, I think in your case, you could modify one file and translate the skills.3. When you create a skill in the library and drag and drop, the Stat should set to the one you typed out. I will be posting a video tutorial for Library use. There are particular methods of using them to have things set correctly. Essentially, in the case of skill make sure you use Weapon, Ballistic, Strength, Toughness, Agility, Intelligence, Perception, Willpower, Fellowship. WS, BS, etc will not work.4. Let me look into this. I originally wanted the ref guide to be player selectable, but had many who thought it should match the character sheet.5. I would place an effect in the combat tracker STR:20 on all the marines. Or, hold ctrl + middle mouse wheel

2025-04-14

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