Mass effect 2 a lot of textures
Author: e | 2025-04-24
Installer for A Lot of Textures for Mass Effect, Mass Effect 2, and Mass Effect 3 - ME3Tweaks/ALOTInstaller CreeperLava has released new versions of the ALOT (A Lot of Textures) 2K/4K texture packs for Mass Effect, Mass Effect 2 and Mass Effect 3. These texture packs are a
Installer for A Lot of Textures for Mass Effect, Mass Effect 2, and
All games Mass Effect Legendary Edition Mods Time Sort by Order Show Display Refine results Found 48 results. 2004 have been filtered out. Currently filtering by: tags. (Clear filters) View mod page View image gallery 6KB 1.1k -- Mass Effect - COLOR (Reshade Overhaul) Mass Effect - Color is a Reshade Preset that seeks to revitalize the visuals of all three Mass Effect games, emulating the aesthetics of a current gen Bioware game.The long awaited MELLO compatibility version has ARRIVED! View mod page View image gallery 145.3MB 618 -- View mod page View image gallery 28.5MB 370 -- View mod page View image gallery Mass Effect HDR and Realism ME 1 2 and 3 Hi! This is a Reshade Preset I made to improve the colors and sharpness for Mass Effect Legendary Edition as well as I could. A lot of the textures for ME1 are still very low resolution, so sharpening them much at all looks awful. I did what I could to improve the color palette and lighting while also boosting texture clarity where I could. 31.2MB 346 -- Mass Effect HDR and Realism ME 1 2 and 3 Hi! This is a Reshade Preset I made to improve the colors and sharpness for Mass Effect Legendary Edition as well as I could. A lot of the textures for ME1 are still very low resolution, so sharpening them much at all looks awful. I did what I could to improve the color palette and lighting while also boosting texture clarity where I could. View mod page View image gallery 2.1MB 255 -- LEGENDARY LIGHT AND COLOURS. A cinematic ReShade overhaul In this complete graphic overhaul, I have made adjustments to the light, shadows, colors and much more, to give "Mass Effect - Legendary Edition" a new cinema-like look.. Installer for A Lot of Textures for Mass Effect, Mass Effect 2, and Mass Effect 3 - ME3Tweaks/ALOTInstaller CreeperLava has released new versions of the ALOT (A Lot of Textures) 2K/4K texture packs for Mass Effect, Mass Effect 2 and Mass Effect 3. These texture packs are a CreeperLava has released new versions of the ALOT (A Lot of Textures) 2K/4K texture packs for Mass Effect, Mass Effect 2 and Mass Effect 3. These texture packs are a Installer for A Lot of Textures for Mass Effect, Mass Effect 2, and Mass Effect 3 - Releases ME3Tweaks/ALOTInstaller Installer for A Lot of Textures for Mass Effect, Mass Effect 2, and Mass Effect 3 - Releases ME3Tweaks/ALOTInstaller CreeperLava has released new versions of the ALOT (A Lot of Textures) 2K/4K texture packs for Mass Effect, Mass Effect 2 and Mass Effect 3. These texture packs are a must-have for everyone wishing CreeperLava has released new versions of the ALOT (A Lot of Textures) 2K/4K texture packs for Mass Effect, Mass Effect 2 and Mass Effect 3. These texture packs are a must-have for everyone wishing A Look at Some Of The New textures For Mass Effect 2. A lot of Textures (ALOT for ME2 Mod) is an improvement of the original Mass Effect series ( ME2, Mass Effect 3.) ( ALOT for ME2 To the current installer (screenshot), but it was a lot easier to use than the previous nonexistent installer. Previously, everything the installer now did automatically had to be done by hand by the users, which led to a lot of user error and contributed to the idea that Mass Effect modding was horrendously difficult. Now you just click the big install red button, and MEM takes care of the rest. Pretty interface for the installer. Prettier than a batch file at least.Among other things, the installer takes care of automatically optimizing the game's graphical settings, present in the GamerSettings.ini file, in "My Documents/BioWare/Mass Effect[ 2, 3]/Config". Through careful in-game testing, we determined the best possible settings to improve the look of the game in general : most importantly higher resolution dynamic shadows and better texture rendering techniques. Before/after comparison of INI settings modificationsThe first thing I then did was to take my TPF collection from the initial release of ALOT, that had grown quite a bit since then, extract it again with MEM, and organize it properly instead of rushing to dupeGuru to remove duplicates. The first time I built ALOT, I rushed through this part, which resulted in many issues down the road with Nexus, especially because I didn't have any way of knowing which texture belonged to which author.So, this time, I sorted the textures by author before running dupeGuru, yet again. This went pretty fast, given that I was already familiar with the textures and authors and knew already which ones were to be favored for squad textures, which for environments, etc...AlvaroMe and I had noticed that many textures were reused between the games. AlvaroMe knows quite a bit about spreadsheets and VBA coding, and was able to automate much of the initial steps. We created a complete database of "portable" textures between the 3 Mass Effect games. A portable texture would be the same or only slightly different from one game to the other. We determined 3 grades for portability: a, b, c. Grade a means the texture is completely identical, b means you need to make minor changes for compatibility, c means major changes.Determining this for all textures meant comparing them through various means :A theoretical comparison of textures, using their names and CRC hashes. This means comparing any textures that share the same name in the game files. Textures that share the same hashComments
All games Mass Effect Legendary Edition Mods Time Sort by Order Show Display Refine results Found 48 results. 2004 have been filtered out. Currently filtering by: tags. (Clear filters) View mod page View image gallery 6KB 1.1k -- Mass Effect - COLOR (Reshade Overhaul) Mass Effect - Color is a Reshade Preset that seeks to revitalize the visuals of all three Mass Effect games, emulating the aesthetics of a current gen Bioware game.The long awaited MELLO compatibility version has ARRIVED! View mod page View image gallery 145.3MB 618 -- View mod page View image gallery 28.5MB 370 -- View mod page View image gallery Mass Effect HDR and Realism ME 1 2 and 3 Hi! This is a Reshade Preset I made to improve the colors and sharpness for Mass Effect Legendary Edition as well as I could. A lot of the textures for ME1 are still very low resolution, so sharpening them much at all looks awful. I did what I could to improve the color palette and lighting while also boosting texture clarity where I could. 31.2MB 346 -- Mass Effect HDR and Realism ME 1 2 and 3 Hi! This is a Reshade Preset I made to improve the colors and sharpness for Mass Effect Legendary Edition as well as I could. A lot of the textures for ME1 are still very low resolution, so sharpening them much at all looks awful. I did what I could to improve the color palette and lighting while also boosting texture clarity where I could. View mod page View image gallery 2.1MB 255 -- LEGENDARY LIGHT AND COLOURS. A cinematic ReShade overhaul In this complete graphic overhaul, I have made adjustments to the light, shadows, colors and much more, to give "Mass Effect - Legendary Edition" a new cinema-like look.
2025-04-15To the current installer (screenshot), but it was a lot easier to use than the previous nonexistent installer. Previously, everything the installer now did automatically had to be done by hand by the users, which led to a lot of user error and contributed to the idea that Mass Effect modding was horrendously difficult. Now you just click the big install red button, and MEM takes care of the rest. Pretty interface for the installer. Prettier than a batch file at least.Among other things, the installer takes care of automatically optimizing the game's graphical settings, present in the GamerSettings.ini file, in "My Documents/BioWare/Mass Effect[ 2, 3]/Config". Through careful in-game testing, we determined the best possible settings to improve the look of the game in general : most importantly higher resolution dynamic shadows and better texture rendering techniques. Before/after comparison of INI settings modificationsThe first thing I then did was to take my TPF collection from the initial release of ALOT, that had grown quite a bit since then, extract it again with MEM, and organize it properly instead of rushing to dupeGuru to remove duplicates. The first time I built ALOT, I rushed through this part, which resulted in many issues down the road with Nexus, especially because I didn't have any way of knowing which texture belonged to which author.So, this time, I sorted the textures by author before running dupeGuru, yet again. This went pretty fast, given that I was already familiar with the textures and authors and knew already which ones were to be favored for squad textures, which for environments, etc...AlvaroMe and I had noticed that many textures were reused between the games. AlvaroMe knows quite a bit about spreadsheets and VBA coding, and was able to automate much of the initial steps. We created a complete database of "portable" textures between the 3 Mass Effect games. A portable texture would be the same or only slightly different from one game to the other. We determined 3 grades for portability: a, b, c. Grade a means the texture is completely identical, b means you need to make minor changes for compatibility, c means major changes.Determining this for all textures meant comparing them through various means :A theoretical comparison of textures, using their names and CRC hashes. This means comparing any textures that share the same name in the game files. Textures that share the same hash
2025-03-28A LOT OF TEXTURES (ALOT)CREDIT : ALOT is a project that was initiated by myself, CreeperLava, but couldn't have come so far without the contributions of many artists, developpers and the input of countless users. A complete list of the textures in ALOT and their respective authors is available here.Many artists contributed to ALOT, namely AlvaroMe, CDAMJC, ClearanceClarence, CreeperLava, Darziak, Ellise, heleuss, JeanLuc761, JimbobJeffers, MaryseDynasty, Mellin, mylastsong18, smarteck, sulezraz, ThinkBlueN7. Special thanks to CDAMJC for sharing his draft of a ME2 MEUITM with the ALOT project.The ALOT team currently consists of three people : myself, aquadran and Mgamerz. AlvaroMe is the honorary fourth member, but he has left the modding scene for now. Mgamerz and aquadran developed and provided vital support for two essential tools used by ALOT, namely MassEffectModder and the ALOT Installer. Thank you also to KFreon for ImageEngine.WHAT IS THIS MOD ?A Lot Of Textures (ALOT) has been endorsed by Bioware as one of the main inspirations and benchmarks behind Mass Effect Legendary Edition.ALOT is a visual upgrade of the Mass Effect trilogy (ME1, ME2, ME3). ALOT for ME2 in particular contains over 2000 high resolution textures. The result is a game that is much more pleasing to look at, and thus more enjoyable to play.Now the long version :ALOT is a project to provide a much needed visual upgrade to the entire Mass Effect trilogy. With over 20,000 high resolution textures and 40GB across all 3 games, it is also the largest modding project of its kind for any game. ALOT provides high resolution textures for squad mates, environments, weapons, armours, enemies, allies... Pretty much everything that is visually distracting due to low resolution has been overhauled.Despite the large number of textures in ALOT, quality primes over quantity. Respect of vanilla (ie unmodded) style is paramount. Every single texture in ALOT was carefully handpicked with that in mind, from the work of many contributing mod authors.Furthermore, ALOT restores a large number of unused, high resolution textures from the vanilla game, that were hidden away in the game files. This to replace the downscaled version of these textures that you see in game.During the installation of ALOT, the installer will also modify the game's INI settings for improved dynamic shadows and texture rendering.We welcome any contributions to the mod, you can come and talk with us on Discord if you're interested :).The ALOT project was featured on
2025-04-24All games Mass Effect Legendary Edition Mods Time Sort by Order Show Display Refine results Found 583 results. 1456 have been filtered out. Currently filtering by: tags. (Clear filters) ME3Tweaks Mod Manager Uploaded: 25 Jun 2021 Last Update: 11 Jul 2024 Mod Manager for Mass Effect Trilogy and Mass Effect Legendary Edition Trilogy Save Editor Uploaded: 14 May 2021 Last Update: 27 Dec 2021 A save editor for Mass Effect Trilogy (and Legendary) LE1 Community Patch Uploaded: 17 Sep 2021 Last Update: 14 Jul 2024 A simple, unopinionated, community bugfix mod for Mass Effect 1 Legendary Edition. Galaxy Map Trackers (LE1) Uploaded: 07 Jul 2021 Last Update: 07 Nov 2024 Tracks active and undiscovered UNC assignments on the galaxy map. A Lot Of Textures (ALOT) Uploaded: 25 Jul 2021 Last Update: 08 Jan 2022 Vanilla-friendly, exhaustive and easy to install graphical overhaul mod for the Mass Effect Trilogy. Charted Worlds (LE1) Uploaded: 22 Jul 2021 Last Update: 02 Nov 2024 Marks the location of mineral deposits and other points of interest on the UNC world maps. View mod page View image gallery A Lot Of Videos (ALOV) Uploaded: 14 Sep 2021 Last Update: 30 Aug 2023 Author: Audemus and ALOV Team ALOV is an exhaustive and comprehensive 4K 60fps video overhaul project powered by AI and augmented with faithful in-game remakes, error corrections and other misc improvements. 2.9GB 6.3k -- A Lot Of Videos (ALOV) Uploaded: 14 Sep 2021 Last Update: 30 Aug 2023 ALOV is an exhaustive and comprehensive 4K 60fps video overhaul project powered by AI and augmented with faithful in-game remakes, error corrections and other misc improvements. View mod page View image gallery 5KB 6.0k -- Skip Minigames (LE1) Uploaded: 03 Jul 2021 Last Update: 03 Jul 2021 Skips or lets easily skip the minigames. View mod page View image gallery Saren Stages LE1 Uploaded: 23 Aug 2021 Last Update: 03 Jul 2023 Author: CATACHR1SM This mod aims to both resolve and add to Saren's transformation throughout the game using hand created new meshes and HD textures. It introduces early forms of Saren before his heavy Geth implants. These looks should be less conspicuous and should help explain why the council could see him and still trust him. 260.9MB 4.9k -- Saren Stages LE1 Uploaded: 23 Aug 2021 Last Update: 03 Jul 2023 This mod aims to both resolve and add to Saren's transformation throughout the game using hand created new meshes and HD textures. It introduces early forms of Saren before his heavy Geth implants. These looks should be less conspicuous and should help explain why the council could see him and still trust him. View mod page View image gallery Pinnacle Station DLC Uploaded: 07
2025-04-14File information Last updated 13 November 2024 5:17AM Original upload 07 November 2022 4:03PM Virus scan Description Files 8 Images 115 Videos 5 Posts 556 Bugs 1 Logs Stats About this mod A large-scale overhaul for the faces of human and asari characters in Mass Effect Legendary Edition. Features high quality textures based on Ellise's original trilogy complexions. Requirements Permissions and credits Changelogs Donations Above you can find screenshots showcasing this mod's textures - Though there aren't many at the moment I will try to continue to add more when I have the time. Also please feel free to submit your own images using these textures for others to check out!These screenshots were taken using the Mass Effect - Color Reshade Preset and is highly recommend for best visual quality.~ This project has been a big labor of love of mine for a couple of years now. Back when I first fell in love with the Mass Effect games and their characters, I was so inspired by the amazing complexion mods that I discovered. Although I am still learning, this is essentially a really large compilation of everything I've picked up since I began texture modding!My hope is that this mod might be able to bring a new sense of replayability and life when you play these fantastic games. However, the appearance of characters can be very subjective and these textures were made using my basic abilities and with my personal aesthetics in mind. That being said... I hope that if you give this mod a try, that it adds to your experience playing these games again!This project would have never been possible without the work of Ellise, who has made such amazing facial textures for the Mass Effect games. The characters' complexions in this mod use many of her textures as a baseline for my own edits - so a lot of the credit for their detail and quality belongs to her!If you happen to be unfamiliar with Ellise's work, then please check out her and her mods for amazing retextures of many of your favorite characters! The goal
2025-04-23Directory and redownload it from EA App or Steam or other online storefront. Repairing or uninstalling/reinstalling will not work as it does not remove extra files added by various mods.Note that texture mods cannot be 'uninstalled', simply due to how the game engine works.Mod installation orderMods need to be installed in a specific order in order to properly work.1. Content mods - Mod Manager installs nearly all of these.2. Textures (installed with Mass Effect Modder, or Mod Manager's Batch Installer feature) - These must be installed after all content mods or the texture map will become desynced. You will find it is quite a hassle to reset everything if this step is done out of order. You can stack texture mods on top of each other, as long you only modify files through Mass Effect Modder, aka 'MEM'. Textures cannot be uninstalled once installed, your game will permanently be marked as texture modded until you restore your backup.Content mods should NOT be installed after textures. Mod Manager will not allow install of mods after textures are installed on Original Trilogy versions of games due to empty mips. A lot of things will break if you do this. Doing so for Legendary Edition will put your game into an unsupported state.Tools for mod developersMod Manager includes many tools for developers, accessible by turning on developer mode in the settings. This includes things like DLC mod Starter Kit, mod deployment to 7z (with a whole suite of mod checks), access to many developer tools right in the Tools menu, and more. A note about LE1 Coalesced FilesMod Manager 8.1 supports merging ConfigDelta files together to create a new Coalesced_INT.bin file for LE1. This has a side effect of disabling the ability to manually edit or replace the one used by the game.
2025-04-18