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— default = 128 ; min = 2 ; max = 512blur.vertical.blurSize — default = 8 ; min = 2 ; max = 512blur.vertical.sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.bloom"object.fill.effect.levels.white = 0.8object.fill.effect.levels.black = 0.4object.fill.effect.levels.gamma = 1object.fill.effect.add.alpha = 0.8object.fill.effect.blur.horizontal.blurSize = 20object.fill.effect.blur.horizontal.sigma = 140object.fill.effect.blur.vertical.blurSize = 20object.fill.effect.blur.vertical.sigma = 240filter.blurobject.fill.effect = "filter.blur"filter.blurGaussianhorizontal.blurSize — default = 8 ; min = 2 ; max = 512horizontal.sigma — default = 128 ; min = 2 ; max = 512vertical.blurSize — default = 8 ; min = 2 ; max = 512vertical.sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.blurGaussian"object.fill.effect.horizontal.blurSize = 20object.fill.effect.horizontal.sigma = 140object.fill.effect.vertical.blurSize = 20object.fill.effect.vertical.sigma = 140filter.blurGaussianLinearA lightweight approach to Gaussian blur, as described in this RasterGrid article.horizontal.offset1 — default = 1.3846153846 ; min = 0 ; max = 100horizontal.offset2 — default = 3.2307692308 ; min = 0 ; max = 100vertical.offset1 — default = 1.3846153846 ; min = 0 ; max = 100vertical.offset2 — default = 3.2307692308 ; min = 0 ; max = 100object.fill.effect = "filter.blurGaussianLinear"filter.blurGaussianLinearHorizontaloffset1 — default = 1.3846153846 ; min = 0 ; max = 100offset2 — default = 3.2307692308 ; min = 0 ; max = 100object.fill.effect = "filter.blurGaussianLinearHorizontal"filter.blurGaussianLinearVerticaloffset1 — default = 1.3846153846 ; min = 0 ; max = 100offset2 — default = 3.2307692308 ; min = 0 ; max = 100object.fill.effect = "filter.blurGaussianLinearVertical"filter.blurHorizontalblurSize — default = 8 ; min = 2 ; max = 512sigma — default = 128 ; min = 2 ; max =

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512object.fill.effect = "filter.blurHorizontal"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.blurVerticalblurSize — default = 8 ; min = 2 ; max = 512sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.blurVertical"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.brightnessintensity — default = 0 ; min = 0 ; max = 1object.fill.effect = "filter.brightness"object.fill.effect.intensity = 0.4filter.bulgeProvides the illusion of lens bulging by altering eye-ray direction. Intensity of less than 1 makes the effect bulge inward (concave). Intensity greater than 1 makes the effect bulge outward (convex).intensity — default = 1 ; min = 0 ; max = (none)object.fill.effect = "filter.bulge"object.fill.effect.intensity = 1.8filter.chromaKeysensitivity — default = 0.4 ; min = 0 ; max = 1smoothing — default = 0.1 ; min = 0 ; max = 1color — default = {1,1,1,1} ; min = {0,0,0,0} ; max = {1,1,1,1}object.fill.effect = "filter.chromaKey"object.fill.effect.sensitivity = 0.1object.fill.effect.smoothing = 0.3object.fill.effect.color = { 0.2, 0.2, 0.2, 1 }filter.colorChannelOffsetxTexels — default = 8 ; min = 0 ; max = (none)yTexels — default = 8 ; min = 0 ; max = (none)object.fill.effect = "filter.colorChannelOffset"object.fill.effect.xTexels = 16object.fill.effect.yTexels = 16filter.colorMatrixMultiplies a source color and adds an offset (bias) to each color component of an image.coefficients — a 4×4 matrix of RGB+A coefficients.bias — default = {0,0,0,0} ; min = {-1,-1,-1,-1} ; max = {1,1,1,1}object.fill.effect = "filter.colorMatrix"object.fill.effect.coefficients ={ 1, 0, 0, 0, --red coefficients 0, 1, 0, 0, --green coefficients 0, 0, 1, 0, --blue coefficients 0, 0, 0, 1 --alpha coefficients}object.fill.effect.bias = { 0.6, 0.1, 0, 0 }filter.colorPolynomialApplies a set of cubic

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F A 0 8 | E B 7 D || 8 7 3 5 | 2 4 0 D | C 1 B E | 6 9 F A || B A 6 0 | 7 1 E F | 2 3 D 9 | 4 5 8 C || C D E F | B A 8 9 | 6 7 5 4 | 0 1 2 3 |+---------+---------+---------+---------+| 5 3 C 6 | 1 9 4 2 | B E 7 D | A F 0 8 || 9 8 A B | F E D C | 1 0 2 3 | 7 6 5 4 || D 0 4 2 | 5 3 7 8 | 9 6 F A | 1 C B E || F E 1 7 | 0 6 A B | 5 4 8 C | 3 2 D 9 |+---------+---------+---------+---------+Rank = 18688, 1-ply, aut = 384We can state with some confidence, that the grid above is the maximum minlex grid, since there are no bands, and thus no grids, with a higher rank (18689 to 18694). Mathimagics 2017 Supporter Posts: 1926Joined: 27 May 2015Location: Canberra Reply with quote Re: Sudoku16: Minlex Forms by coloin » Mon Apr 12, 2021 7:48 pm Very good .... consider yourself very much "stabbed in the back" by those sudoku-16 solution grid "gods" !!! But pleasing to have the answer definitively !!! And an automorphic grid did turn out to be the max ..... coloin Posts: 2532Joined: 05 May 2005Location: Devon Reply with quote Re: Sudoku16: Minlex Forms by Mathimagics » Tue Apr 13, 2021 4:24 am coloin wrote:And an automorphic grid did turn out to be the max .....Yes, this set of 7 grids seems functionally "equivalent" to band 416 ... This is also the very first instance of a complete 16x16 ED band enumeration ... Mathimagics 2017 Supporter Posts: 1926Joined: 27 May 2015Location: Canberra Reply with quote Re: Max Rank Found !! by Serg » Tue Apr 13, 2021 12:59 pm Hi, Mathimagics!Mathimagics wrote:Code: Select all+---------+---------+---------+---------+| 0 1 2 3 | 4 5 6 7 | 8 9 A B | C D E F || 4 5 8 C | 9 D 2 3 | E F 1 7 | B A 6 0 || 6 9 F A | E B C 1 | 0 D 4 2 | 8 7. ThinkBox Plugins Pack For 3Ds MAX Crack - [CrackzSoft] 9: 0: Jul. 21st '18: 98.7 MB 9: crackzsoft: Zoom Player MAX 15.5 Build 1550 incl keygen [CrackingPatching] 2: 8: 1: Mar. 19th '21: 31.7 MB 8: CPuploads: ForestPack Pro 5.4.1 for 3ds Max incl Crack CrackingPatching: 8: 0: Feb. 10th '18:

Max Recorder 2 0 - Collection - OpenSea

35 found Blender (2)FBX (16)Cinema 4D (2)3ds Max (29)Maya (2)obj (26)Animated (0)3D Printable (0)Rigged (0)Lowpoly (0)Free 3D Carrara Models (18296) Carrara Bath .max$30 136 Carrara Marble Pedestal .c4d .fbx .ma .obj$5 302 Carrara basins Lusso stone .max$35 5 Canova Ebe .3ds .max .fbx .obj$79 119 marble cube lamp .max .fbx$6 131 Bolier Domicile Round Carrara Marble Dining Table 65009 .max .obj .fbx$9 175 Bowery Chair - Keystone Designer .fbx .obj .max$8 0 Tulip Oval Table Wood(1) .c4d .3ds .fbx .obj$7 1 Restoration Hardware Carrara Marble Bath Accessories .3ds .fbx .max .obj$19 257 Phocee Table by Christian Liaigre .fbx .max .obj$12 193 Focal JMLab Stella Utopia EM Carrara White .3ds .max .obj$20 2 Focal JMLab Diablo Utopia Carrara White .3ds .max .obj$20 0 David - Michelangelo - Low Poly .blend .unitypackage .fbx .obj .max .3ds$12 26 Fireplace .max .obj .ma$49 91 Focal JMLab Grande Utopia EM Carrara White .3ds .max .obj$20 3 Mondo table by Verter Turroni .max$5 117 Fireplace with screen .max .fbx .obj$39 51 Focal JMLab Maestro Utopia Carrara White .3ds .max .obj$20 0 Focal JMLab Scala Utopia Carrara White .3ds .max .obj$20 0 Pythagoras .stl$239 3 Beautiful antique Louis XV style fireplace with flowers decor in white Carrara marble .fbx .max .obj$25 1 Focal JMLab Sub Utopia EM/S Carrara White .3ds .max .obj$20 1 Focal JMLab Sub Utopia EM/T Carrara White .3ds .obj .max$20 0 Colin Chair Set .max .unknown$8 0 Focal JMLab Viva Utopia Carrara White on stand .obj .3ds .max$20 1 Eros Dining Table Set by

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In this article, we will show you three ways to generate random integers in a range.java.util.Random.nextIntMath.randomjava.util.Random.ints (Java 8)1. java.util.RandomThis Random().nextInt(int bound) generates a random integer from 0 (inclusive) to bound (exclusive).1.1 Code snippet. For getRandomNumberInRange(5, 10), this will generates a random integer between 5 (inclusive) and 10 (inclusive). private static int getRandomNumberInRange(int min, int max) { if (min >= max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) + min; }1.2 What is (max – min) + 1) + min?Above formula will generates a random integer in a range between min (inclusive) and max (inclusive). //Random().nextInt(int bound) = Random integer from 0 (inclusive) to bound (exclusive) //1. nextInt(range) = nextInt(max - min) new Random().nextInt(5); // [0...4] [min = 0, max = 4] new Random().nextInt(6); // [0...5] new Random().nextInt(7); // [0...6] new Random().nextInt(8); // [0...7] new Random().nextInt(9); // [0...8] new Random().nextInt(10); // [0...9] new Random().nextInt(11); // [0...10] //2. To include the last value (max value) = (range + 1) new Random().nextInt(5 + 1) // [0...5] [min = 0, max = 5] new Random().nextInt(6 + 1) // [0...6] new Random().nextInt(7 + 1) // [0...7] new Random().nextInt(8 + 1) // [0...8] new Random().nextInt(9 + 1) // [0...9] new Random().nextInt(10 + 1) // [0...10] new Random().nextInt(11 + 1) // [0...11] //3. To define a start value (min value) in a range, // For example, the range should start from 10 = (range + 1) + min new Random().nextInt(5 + 1) + 10 // [0...5] + 10 = [10...15] new Random().nextInt(6 + 1) + 10 // [0...6] + 10 = [10...16] new Random().nextInt(7 + 1) + 10 // [0...7] + 10 = [10...17] new Random().nextInt(8 + 1) + 10 // [0...8] + 10 = [10...18] new Random().nextInt(9 + 1) + 10 // [0...9] + 10 = [10...19] new Random().nextInt(10 + 1) + 10 // [0...10] + 10 = [10...20] new Random().nextInt(11 + 1) + 10 // [0...11] + 10 = [10...21] // Range = (max - min) // So, the final formula is ((max - min) + 1) + min //4. Test [10...30] // min = 10 , max = 30, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((30 - 10) + 1) + 10 new Random().nextInt((20) + 1) + 10 new Random().nextInt(21) + 10 //[0...20] + 10 = [10...30] //5. Test [15...99] // min = 15 , max = 99, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((99 - 15) + 1) + 15 new Random().nextInt((84) + 1) + 15 new Random().nextInt(85) + 15 //[0...84] + 15 = [15...99] //Done, understand?1.3 Full examples to generate 10 random integers in a range between 5 (inclusive) and 10 (inclusive).TestRandom.javapackage com.mkyong.example.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1)

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User8072

— default = 128 ; min = 2 ; max = 512blur.vertical.blurSize — default = 8 ; min = 2 ; max = 512blur.vertical.sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.bloom"object.fill.effect.levels.white = 0.8object.fill.effect.levels.black = 0.4object.fill.effect.levels.gamma = 1object.fill.effect.add.alpha = 0.8object.fill.effect.blur.horizontal.blurSize = 20object.fill.effect.blur.horizontal.sigma = 140object.fill.effect.blur.vertical.blurSize = 20object.fill.effect.blur.vertical.sigma = 240filter.blurobject.fill.effect = "filter.blur"filter.blurGaussianhorizontal.blurSize — default = 8 ; min = 2 ; max = 512horizontal.sigma — default = 128 ; min = 2 ; max = 512vertical.blurSize — default = 8 ; min = 2 ; max = 512vertical.sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.blurGaussian"object.fill.effect.horizontal.blurSize = 20object.fill.effect.horizontal.sigma = 140object.fill.effect.vertical.blurSize = 20object.fill.effect.vertical.sigma = 140filter.blurGaussianLinearA lightweight approach to Gaussian blur, as described in this RasterGrid article.horizontal.offset1 — default = 1.3846153846 ; min = 0 ; max = 100horizontal.offset2 — default = 3.2307692308 ; min = 0 ; max = 100vertical.offset1 — default = 1.3846153846 ; min = 0 ; max = 100vertical.offset2 — default = 3.2307692308 ; min = 0 ; max = 100object.fill.effect = "filter.blurGaussianLinear"filter.blurGaussianLinearHorizontaloffset1 — default = 1.3846153846 ; min = 0 ; max = 100offset2 — default = 3.2307692308 ; min = 0 ; max = 100object.fill.effect = "filter.blurGaussianLinearHorizontal"filter.blurGaussianLinearVerticaloffset1 — default = 1.3846153846 ; min = 0 ; max = 100offset2 — default = 3.2307692308 ; min = 0 ; max = 100object.fill.effect = "filter.blurGaussianLinearVertical"filter.blurHorizontalblurSize — default = 8 ; min = 2 ; max = 512sigma — default = 128 ; min = 2 ; max =

2025-04-19
User6738

512object.fill.effect = "filter.blurHorizontal"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.blurVerticalblurSize — default = 8 ; min = 2 ; max = 512sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.blurVertical"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.brightnessintensity — default = 0 ; min = 0 ; max = 1object.fill.effect = "filter.brightness"object.fill.effect.intensity = 0.4filter.bulgeProvides the illusion of lens bulging by altering eye-ray direction. Intensity of less than 1 makes the effect bulge inward (concave). Intensity greater than 1 makes the effect bulge outward (convex).intensity — default = 1 ; min = 0 ; max = (none)object.fill.effect = "filter.bulge"object.fill.effect.intensity = 1.8filter.chromaKeysensitivity — default = 0.4 ; min = 0 ; max = 1smoothing — default = 0.1 ; min = 0 ; max = 1color — default = {1,1,1,1} ; min = {0,0,0,0} ; max = {1,1,1,1}object.fill.effect = "filter.chromaKey"object.fill.effect.sensitivity = 0.1object.fill.effect.smoothing = 0.3object.fill.effect.color = { 0.2, 0.2, 0.2, 1 }filter.colorChannelOffsetxTexels — default = 8 ; min = 0 ; max = (none)yTexels — default = 8 ; min = 0 ; max = (none)object.fill.effect = "filter.colorChannelOffset"object.fill.effect.xTexels = 16object.fill.effect.yTexels = 16filter.colorMatrixMultiplies a source color and adds an offset (bias) to each color component of an image.coefficients — a 4×4 matrix of RGB+A coefficients.bias — default = {0,0,0,0} ; min = {-1,-1,-1,-1} ; max = {1,1,1,1}object.fill.effect = "filter.colorMatrix"object.fill.effect.coefficients ={ 1, 0, 0, 0, --red coefficients 0, 1, 0, 0, --green coefficients 0, 0, 1, 0, --blue coefficients 0, 0, 0, 1 --alpha coefficients}object.fill.effect.bias = { 0.6, 0.1, 0, 0 }filter.colorPolynomialApplies a set of cubic

2025-04-07
User6883

35 found Blender (2)FBX (16)Cinema 4D (2)3ds Max (29)Maya (2)obj (26)Animated (0)3D Printable (0)Rigged (0)Lowpoly (0)Free 3D Carrara Models (18296) Carrara Bath .max$30 136 Carrara Marble Pedestal .c4d .fbx .ma .obj$5 302 Carrara basins Lusso stone .max$35 5 Canova Ebe .3ds .max .fbx .obj$79 119 marble cube lamp .max .fbx$6 131 Bolier Domicile Round Carrara Marble Dining Table 65009 .max .obj .fbx$9 175 Bowery Chair - Keystone Designer .fbx .obj .max$8 0 Tulip Oval Table Wood(1) .c4d .3ds .fbx .obj$7 1 Restoration Hardware Carrara Marble Bath Accessories .3ds .fbx .max .obj$19 257 Phocee Table by Christian Liaigre .fbx .max .obj$12 193 Focal JMLab Stella Utopia EM Carrara White .3ds .max .obj$20 2 Focal JMLab Diablo Utopia Carrara White .3ds .max .obj$20 0 David - Michelangelo - Low Poly .blend .unitypackage .fbx .obj .max .3ds$12 26 Fireplace .max .obj .ma$49 91 Focal JMLab Grande Utopia EM Carrara White .3ds .max .obj$20 3 Mondo table by Verter Turroni .max$5 117 Fireplace with screen .max .fbx .obj$39 51 Focal JMLab Maestro Utopia Carrara White .3ds .max .obj$20 0 Focal JMLab Scala Utopia Carrara White .3ds .max .obj$20 0 Pythagoras .stl$239 3 Beautiful antique Louis XV style fireplace with flowers decor in white Carrara marble .fbx .max .obj$25 1 Focal JMLab Sub Utopia EM/S Carrara White .3ds .max .obj$20 1 Focal JMLab Sub Utopia EM/T Carrara White .3ds .obj .max$20 0 Colin Chair Set .max .unknown$8 0 Focal JMLab Viva Utopia Carrara White on stand .obj .3ds .max$20 1 Eros Dining Table Set by

2025-04-06
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In this article, we will show you three ways to generate random integers in a range.java.util.Random.nextIntMath.randomjava.util.Random.ints (Java 8)1. java.util.RandomThis Random().nextInt(int bound) generates a random integer from 0 (inclusive) to bound (exclusive).1.1 Code snippet. For getRandomNumberInRange(5, 10), this will generates a random integer between 5 (inclusive) and 10 (inclusive). private static int getRandomNumberInRange(int min, int max) { if (min >= max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) + min; }1.2 What is (max – min) + 1) + min?Above formula will generates a random integer in a range between min (inclusive) and max (inclusive). //Random().nextInt(int bound) = Random integer from 0 (inclusive) to bound (exclusive) //1. nextInt(range) = nextInt(max - min) new Random().nextInt(5); // [0...4] [min = 0, max = 4] new Random().nextInt(6); // [0...5] new Random().nextInt(7); // [0...6] new Random().nextInt(8); // [0...7] new Random().nextInt(9); // [0...8] new Random().nextInt(10); // [0...9] new Random().nextInt(11); // [0...10] //2. To include the last value (max value) = (range + 1) new Random().nextInt(5 + 1) // [0...5] [min = 0, max = 5] new Random().nextInt(6 + 1) // [0...6] new Random().nextInt(7 + 1) // [0...7] new Random().nextInt(8 + 1) // [0...8] new Random().nextInt(9 + 1) // [0...9] new Random().nextInt(10 + 1) // [0...10] new Random().nextInt(11 + 1) // [0...11] //3. To define a start value (min value) in a range, // For example, the range should start from 10 = (range + 1) + min new Random().nextInt(5 + 1) + 10 // [0...5] + 10 = [10...15] new Random().nextInt(6 + 1) + 10 // [0...6] + 10 = [10...16] new Random().nextInt(7 + 1) + 10 // [0...7] + 10 = [10...17] new Random().nextInt(8 + 1) + 10 // [0...8] + 10 = [10...18] new Random().nextInt(9 + 1) + 10 // [0...9] + 10 = [10...19] new Random().nextInt(10 + 1) + 10 // [0...10] + 10 = [10...20] new Random().nextInt(11 + 1) + 10 // [0...11] + 10 = [10...21] // Range = (max - min) // So, the final formula is ((max - min) + 1) + min //4. Test [10...30] // min = 10 , max = 30, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((30 - 10) + 1) + 10 new Random().nextInt((20) + 1) + 10 new Random().nextInt(21) + 10 //[0...20] + 10 = [10...30] //5. Test [15...99] // min = 15 , max = 99, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((99 - 15) + 1) + 15 new Random().nextInt((84) + 1) + 15 new Random().nextInt(85) + 15 //[0...84] + 15 = [15...99] //Done, understand?1.3 Full examples to generate 10 random integers in a range between 5 (inclusive) and 10 (inclusive).TestRandom.javapackage com.mkyong.example.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1)

2025-04-10
User9304

Photos Today's most popular New Registrations Recently added Aircraft near me --> Upload photos Photo albums Photographer stats Spotting groups Badges About Contact About Privacy policy Terms of service Upload guidelines Social Forum Facebook Twitter Log in Profile Photos Change password Log out Log in Photos Today's most popular New Registrations Recently added Upload photos Photo albums Photographer stats Spotting groups Badges About Contact About Upload guidelines Privacy policy Terms of service Social Forum Facebook Twitter Aircraft Airline Country / Airport Photographer / Group Category Keywords Photo year Dimensions Multi-select search Aircraft Airline Airport Photographer Photo date Accepted date From Date To Date From Date To Date Advanced Search Photo was successfully added to album Tomas Cibulka Robert Dumitrescu Mohammad Rozve Joshua Bully | DOMINICA AVIATION Yura Eric Graf Daniyar Atadjanov Album Like Aircraft: Reg: OK-BOB photos Serial #: FL-322 Airline: Private Photo Date: May 03, 2022 Uploaded: May 04, 2022 Prague Vaclav Havel Int'l - LKPR, Czech Republic Photographer by Milan Cibulka : Photos | Profile | Contact Contact photographer for terms of use. Use this photo Aircraft Kris Van Craenenbroeck OK-BOB 614 1 0 Beechcraft B300 King Air 350 Radim Koblizka OK-BOB 2,133 2 0 Beechcraft B300 King Air 350 Lukasz Stawiarz OK-BOB 1,893 1 0 Beechcraft B300 King Air 350 Photo location Tomas Cibulka LZ-DDA 220 0 0 Boeing 737-8 MAX Tomas Cibulka LZ-DDB 521 7 0 Boeing 737-8 MAX Milan Cibulka LZ-DDA 981 14 0 Boeing 737-8 MAX Photographer Milan Cibulka LZ-DDA 981 14 0 Boeing 737-8 MAX Milan Cibulka EI-RZA 159 1 0 Boeing 737-8 MAX Milan Cibulka N311UP 117 2 0 Boeing 767-34AF(ER) Registration OK-BOB Photo Date May 03, 2022 Uploaded May 04, 2022 Views 2,327 Likes 7 Tomas Cibulka Robert Dumitrescu Mohammad Rozve Joshua Bully | DOMINICA AVIATION Yura Eric Graf Daniyar Atadjanov Badges Notes None Camera Nikon D7100 | Sigma 17-70mm F2.8-4 DC Macro Aircraft Reg: OK-BOB photos Aircraft: Beechcraft B300 King Air 350 Airline: Private Serial #: FL-322 Photo Location Prague Vaclav Havel Int'l - LKPR Czech Republic Photographer Milan Cibulka Photos | Profile | Contact Kris Van Craenenbroeck OK-BOB 614 1 0 Beechcraft B300 King Air 350 Radim Koblizka OK-BOB 2,133 2 0 Beechcraft B300 King Air 350 Lukasz Stawiarz OK-BOB 1,893 1 0 Beechcraft B300 King Air 350 Tomas Cibulka LZ-DDA 220 0 0 Boeing 737-8 MAX Tomas Cibulka LZ-DDB 521 7 0 Boeing 737-8 MAX Milan Cibulka LZ-DDA

2025-03-28
User9269

.obj .fbx .3ds .max$3 6,827 .lwo .dae .fbx .obj .unknown$149 7 .3ds .c4d .dae .dxf .fbx .obj$6 1,693 .fbx .lwo .3ds .obj$10 1,202 .obj .lwo .fbx .c4d .3ds$49 194 .fbx .obj .unknown .max$20 2 .dwg .dxf .3ds .fbx .max .obj$8 180 .3ds .blend .c4d .fbx .ma .obj .max$9 29 .obj .ma .max .c4d .fbx .blend$39 210 .3ds .blend .dae .fbx .obj$4 2 .stl .obj .fbx .c4d .3ds$6 386 .obj .fbx .dae .blend .3ds$19 207 .3ds .blend .c4d .fbx .ma .obj .max$9 41 .c4d .obj .fbx .3ds$29 592 .max .c4d .fbx .obj .stl$23 5 .max .c4d .fbx .obj .stl$25 3 .3ds .blend .c4d .fbx .max .ma .lxo .obj$24 0 .unknown .blend .dae .fbx .obj .stl$5 19 .unknown .obj .ma .ztl$79 0 .3ds .c4d .fbx .obj .stl$6 556 .stl .obj .fbx .c4d .max$20 1 .stl .obj .ma .max .fbx$10 22 .3ds .blend .c4d .fbx .max .ma .lxo .obj$11 0 .max .fbx .obj .ma .c4d$9 190 .3ds .blend .obj .fbx .dae$15 3 .obj .fbx .3ds .c4d$29 225 .3ds .blend .c4d .fbx .ma .obj .max$9 22 .max .skp .fbx .unknown$8 3 .3ds .blend .dae .fbx .obj$15 13 .3ds .blend .c4d .fbx .max .ma .lxo .obj$11 0

2025-04-17

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