Nulldc save states

Author: H | 2025-04-24

★★★★☆ (4.8 / 2365 reviews)

BodeTree

Save State Functionality: One of Dreamemu’s notable features is the ability to save and load game states. NullDC. NullDC is a highly regarded Dreamcast emulator that offers exceptional performance and compatibility. It supports a wide range of Dreamcast games and provides accurate emulation of the console’s hardware. With its user is it possible to use save states one downloads from the internet (such as gamefaqs.com) and use them on the NullDC emulator?

eye fi center

using save states on nulldc - DreamCast Saturn Emulators

The emu window on the screen at the same time?I switched over to NullDC because it can display more than one VMU (couldn't figure out how to setup more than one on Demul). So I added bezel support to the NullDC module... Thanks,Ron #4 Re: Question about Sega Dreamcast and Demul.I took a second look at demul after posting the answer here.If I didn't missed anything, the VMU has a fixed resolution on demul (it is always something like 144x96 pixels). So if I used the normal bezel functions the bezel would not be shareable between users with different resolutions. Therefore, there was no way to use the standard bezel functions for supporting this without compromises.So I decided to create special functions only for the demul module to display the VMU with a bezel. Try to test this module to see if it works for you.You can control if you want to display the VMU or not by using the DisplayVMU option. If bezel is enabled and there is a file named "VMU bezel*.*" on your bezel folder, the VMU will be displayed with a bezel around it. Here are the files that you need to test this:View attachment hyperlaunch demul module test.zipI used the module that I had at hand for developing this. I don't know if it is the last version or not.About the NullDC question. Yes, it is possible to support more than one VMU screen. But before I try to do anything with the NullDC module I need to know if the VMU on NUllDC is resizable or not, and if the bezel mode on NullDC is the fixedResMode or if it is the normal bezel mode.Could you send to me the current module that you are using for it? #5 Re: Question about Sega Dreamcast and Demul.Hi rfancella,I added support for the VMU bezels on the demul and NullDC modules that you can find on this zip file:View attachment HyperLaunch VMU changes.zipIf you can, please test to see if things work as they should.On the zip file you will find the edited modules, a updated Is to have VMU only or PURUPURU only.and another thibg : there is absolutely no way to completely hide nulldc during game launch? #13 Re: Question about Sega Dreamcast and Demul.Nice rfancella! Glad that it is finally working as it should. I had to "fight" a little bit with the emu for making this to work. bartmarley, Yeah, sadly demul is slow to me almost always. I am afraid I don't know that much about nulldc to answer you about the control plugins. I only tested things using the logitech friendly control plugin. I don't know if it will work while using the purupuru (the plugin would need to have the VMU creation support on it also).If it doesn't support by its own, there is not much that HyperLaunch can do about it. Maybe a request for the plugin developer is more suitable on this case.I will try to take a look if I can improve in any way the NullDC hiding on load.I will post here if I need any tests from you guys.Thks for the feedback. #14 Re: Question about Sega Dreamcast and Demul. very great !!and no slowdonwns when exiting HP !!hope demul module could be that workable (always have big slowdowns with demul module exiting HP)a quick question to rf : did you manage to have both VMU and RUMBL working with nulldc?i'm using r150 and if i set purupuru plugin (rumble) it always crash demul on exitthe only solution i figured out for now is to have VMU only or PURUPURU only.and another thibg : there is absolutely no way to completely hide nulldc during game launch? BartMarley,I don't have a rumble controller. I chose the purupuru plugin because I like the controller GUI. Nice rfancella! Glad that it is finally working as it should. I had to "fight" a little bit with the emu for making this to work. bartmarley, Yeah, sadly demul is slow to me almost always. I am afraid I don't know that much about nulldc to answer you about the control plugins. I only tested things using the logitech friendly

(Request) Add Save States Issue 238 ericmckean/nulldc

So I can pass these changes to djvj so he can approve them for including on the official release. Bleasby,This is the shizz! The Demul & NullDC module works.The only issue is this. The VMU is displayed behind the bezel. The VMU bezel is drawn on top:Demul: I used a test bezel to see the VMU's: NullDC: & Also, should there be some options added to the isd file to allow you to set the positions, set the hide/show key and for NullDC how many to show??Thanks,Ron #7 Re: Question about Sega Dreamcast and Demul.The options are on the module (showVMU, VMU1Pos, VMU2Pos, VMU3Pos, VMU4Pos, VMUHideKey) but I did not changed any ISD file because we are still testing this stuff.From my tests, the only way to consistently being able to make the VMU window to appear above the bezel on the NullDC module is by making sure that the VMU window does not get near the main game window (including window borders). I don't know if there is a work around for that, but it seams that the emu acts strangely if there is a intersection between these windows and don't let me to set the correct window order to be showed.You could test if the same thing happens to you by using a bezel image that has a smaller gameplay area in the middle. If the VMU shows on that case, I don't know if I am going to be able to find a work around for that except by removing the VMU bezel image borders to make it get closer to the screen borders to allow slightly bigger bezel screens.About how many VMU windows show on the NullDC module, that depends on your controller settings. I auto detect when the emu creates a new window and them create the bezel for it. If you want less VMU windows to be showed, you just need to remove them from the emulator Maple settings. #8 Re: Question about Sega Dreamcast and Demul. The options are on the module (showVMU, VMU1Pos, VMU2Pos, VMU3Pos, VMU4Pos, VMUHideKey) but I did not changed. Save State Functionality: One of Dreamemu’s notable features is the ability to save and load game states. NullDC. NullDC is a highly regarded Dreamcast emulator that offers exceptional performance and compatibility. It supports a wide range of Dreamcast games and provides accurate emulation of the console’s hardware. With its user

(Request) Add Save States Issue 238 Neoshao/nulldc

A intersection between these windows and don't let me to set the correct window order to be showed.You could test if the same thing happens to you by using a bezel image that has a smaller gameplay area in the middle. If the VMU shows on that case, I don't know if I am going to be able to find a work around for that except by removing the VMU bezel image borders to make it get closer to the screen borders to allow slightly bigger bezel screens.About how many VMU windows show on the NullDC module, that depends on your controller settings. I auto detect when the emu creates a new window and them create the bezel for it. If you want less VMU windows to be showed, you just need to remove them from the emulator Maple settings. Man, the only way I can get it to show the VMU's is by setting Always On Top to yes.Then you see the title bar of the VMU window.Anyone else seeing the same??Thanks,Ron #10 Re: Question about Sega Dreamcast and Demul.rfancella, if you have some time please test if the VMU shows as it should on NUllDC and dreamcast with these updated files.Test also if it restores for you after entering and exiting HyperPause.View attachment HyperLaunch VMU.zip #11 Re: Question about Sega Dreamcast and Demul. rfancella, if you have some time please test if the VMU shows as it should on NUllDC and dreamcast with these updated files.Test also if it restores for you after entering and exiting HyperPause.View attachment 291OMG! Yes! Screens below:Before HP (Perfect):During HP:After HP (Perfect still):I can even change bezels with expected results.Works like a treat!Thanks,Ron #12 Re: Question about Sega Dreamcast and Demul.very great !!and no slowdonwns when exiting HP !!hope demul module could be that workable (always have big slowdowns with demul module exiting HP)a quick question to rf : did you manage to have both VMU and RUMBL working with nulldc?i'm using r150 and if i set purupuru plugin (rumble) it always crash demul on exitthe only solution i figured out for now NullDC-PSP is a Sega Dreamcast emulator for PlayStation Portable.This is an experimental release, and many games are not yet playable. Sound is not yet emulated.AuthorshipnullDC-PSP was originally developed by drk||Raziel (currently under the nickname skmp). It was compiled and restored by xiro and hlide in 2021.CompatibilitynullDC-PSP is only compatible with 'slim' models (PSP-2000 and above). It will not boot on the original PSP-1000.See the compatibility list or add a new entry to the list.InstructionsBIOS filesThe following files are needed in the data folder:dc_boot.bindc_flash.binGame filesOnly games in the .gdi format are supported for now. Place the files for each individual game within a separate folder, and move the folder to nullDC-PSP\discs. The list of available games will then appear when you boot the emulator.ControlsIdle time can be adjusted with the L / R buttons.To start the Dreamcast bios, press triangle as the emulator is booting.NotesThe on-screen frame rate is calculated through Vblank - which does not always correspond to the actual frame rate.

(Request) Add Save States Issue 238 Dapperduck/nulldc

Bezel.ahk file and the bezel image and ini files needed to use the feature.In order to use this you need to have a valid bezel loaded. Note that on NullDC, due to an emulator limitation, if the bezel does not give enough clearance to show the VMU window at the side of the main window, the VMu will not be showed, so use a bezel with a smaller main screen to avoid this issue.Surely, you need to enable the VMU to show on both modules to see the window and its bezel.I included some extra options:You can align the VMU bezel in different positions by changing the VMUPos options.You can set a key to hide and show the VMU windows by pressing a key (default key is F10). Please let me know if things work as they should so I can pass these changes to djvj so he can approve them for including on the official release. #6 Re: Question about Sega Dreamcast and Demul. Hi rfancella,I added support for the VMU bezels on the demul and NullDC modules that you can find on this zip file:View attachment 234If you can, please test to see if things work as they should.On the zip file you will find the edited modules, a updated bezel.ahk file and the bezel image and ini files needed to use the feature.In order to use this you need to have a valid bezel loaded. Note that on NullDC, due to an emulator limitation, if the bezel does not give enough clearance to show the VMU window at the side of the main window, the VMu will not be showed, so use a bezel with a smaller main screen to avoid this issue.Surely, you need to enable the VMU to show on both modules to see the window and its bezel.I included some extra options:You can align the VMU bezel in different positions by changing the VMUPos options.You can set a key to hide and show the VMU windows by pressing a key (default key is F10). Please let me know if things work as they should

(Request) Add Save States Issue 238 RenatoUtsch/nulldc

Any ISD file because we are still testing this stuff. Got it! From my tests, the only way to consistently being able to make the VMU window to appear above the bezel on the NullDC module is by making sure that the VMU window does not get near the main game window (including window borders). I don't know if there is a work around for that, but it seams that the emu acts strangely if there is a intersection between these windows and don't let me to set the correct window order to be showed.You could test if the same thing happens to you by using a bezel image that has a smaller gameplay area in the middle. If the VMU shows on that case, I don't know if I am going to be able to find a work around for that except by removing the VMU bezel image borders to make it get closer to the screen borders to allow slightly bigger bezel screens. The screens show it clearly away from the borders. I will do some additional testing and play around with the settings. About how many VMU windows show on the NullDC module, that depends on your controller settings. I auto detect when the emu creates a new window and them create the bezel for it. If you want less VMU windows to be showed, you just need to remove them from the emulator Maple settings. Nice! That's much better than having to set it in HLHQ! Thanks,Ron #9 Re: Question about Sega Dreamcast and Demul. The options are on the module (showVMU, VMU1Pos, VMU2Pos, VMU3Pos, VMU4Pos, VMUHideKey) but I did not changed any ISD file because we are still testing this stuff.From my tests, the only way to consistently being able to make the VMU window to appear above the bezel on the NullDC module is by making sure that the VMU window does not get near the main game window (including window borders). I don't know if there is a work around for that, but it seams that the emu acts strangely if there is. Save State Functionality: One of Dreamemu’s notable features is the ability to save and load game states. NullDC. NullDC is a highly regarded Dreamcast emulator that offers exceptional performance and compatibility. It supports a wide range of Dreamcast games and provides accurate emulation of the console’s hardware. With its user

how to save MvsC2 in nullDC?

When you open the emulator for the first time, you will be greeted with a message to load your BIOS. Keep your BIOS ready for loading into the emulator. #Nulldc plugins pack download tv# Two TV composites, VGA and RGB components are supported by the now-defunct emulator. Talking about controllers, you can set upto 4 devices, including Sega controller, light gun, keyboard, and mouse.Īsk for a feature-rich emulator, and DEmul is your answer. You will need plugins for graphics and audio to run, apart from the mandatory BIOS load up. Talking about features, there is an option for multiplayer, all thanks to Netplay support. Similar to nullDC, this Dreamcast emulator also has Maple device manager to manage all the inputs such as controllers, light guns, etc. For the default controller, there is the PAD support whose plugin also needs to be installed.Īpart from being one of the best Dreamcast emulators out there, it also has support for Naomi, Atomiswave, Hikaru, and few other less relevant consoles. Makaron is all about playing your favorite Dreamcast games on PC. There are no fancy shenanigans involved in playing games. Load your BIOS, game, and you are ready to play. Makaron is based on Reicast, so expect a similar level of game compatibility.īefore we move one, we have to tell you about the general support for Xbox 360 controller, as offered by virtually all other Sega console emulators. We can play all around and come back to the king.

Comments

User8072

The emu window on the screen at the same time?I switched over to NullDC because it can display more than one VMU (couldn't figure out how to setup more than one on Demul). So I added bezel support to the NullDC module... Thanks,Ron #4 Re: Question about Sega Dreamcast and Demul.I took a second look at demul after posting the answer here.If I didn't missed anything, the VMU has a fixed resolution on demul (it is always something like 144x96 pixels). So if I used the normal bezel functions the bezel would not be shareable between users with different resolutions. Therefore, there was no way to use the standard bezel functions for supporting this without compromises.So I decided to create special functions only for the demul module to display the VMU with a bezel. Try to test this module to see if it works for you.You can control if you want to display the VMU or not by using the DisplayVMU option. If bezel is enabled and there is a file named "VMU bezel*.*" on your bezel folder, the VMU will be displayed with a bezel around it. Here are the files that you need to test this:View attachment hyperlaunch demul module test.zipI used the module that I had at hand for developing this. I don't know if it is the last version or not.About the NullDC question. Yes, it is possible to support more than one VMU screen. But before I try to do anything with the NullDC module I need to know if the VMU on NUllDC is resizable or not, and if the bezel mode on NullDC is the fixedResMode or if it is the normal bezel mode.Could you send to me the current module that you are using for it? #5 Re: Question about Sega Dreamcast and Demul.Hi rfancella,I added support for the VMU bezels on the demul and NullDC modules that you can find on this zip file:View attachment HyperLaunch VMU changes.zipIf you can, please test to see if things work as they should.On the zip file you will find the edited modules, a updated

2025-04-07
User1405

Is to have VMU only or PURUPURU only.and another thibg : there is absolutely no way to completely hide nulldc during game launch? #13 Re: Question about Sega Dreamcast and Demul.Nice rfancella! Glad that it is finally working as it should. I had to "fight" a little bit with the emu for making this to work. bartmarley, Yeah, sadly demul is slow to me almost always. I am afraid I don't know that much about nulldc to answer you about the control plugins. I only tested things using the logitech friendly control plugin. I don't know if it will work while using the purupuru (the plugin would need to have the VMU creation support on it also).If it doesn't support by its own, there is not much that HyperLaunch can do about it. Maybe a request for the plugin developer is more suitable on this case.I will try to take a look if I can improve in any way the NullDC hiding on load.I will post here if I need any tests from you guys.Thks for the feedback. #14 Re: Question about Sega Dreamcast and Demul. very great !!and no slowdonwns when exiting HP !!hope demul module could be that workable (always have big slowdowns with demul module exiting HP)a quick question to rf : did you manage to have both VMU and RUMBL working with nulldc?i'm using r150 and if i set purupuru plugin (rumble) it always crash demul on exitthe only solution i figured out for now is to have VMU only or PURUPURU only.and another thibg : there is absolutely no way to completely hide nulldc during game launch? BartMarley,I don't have a rumble controller. I chose the purupuru plugin because I like the controller GUI. Nice rfancella! Glad that it is finally working as it should. I had to "fight" a little bit with the emu for making this to work. bartmarley, Yeah, sadly demul is slow to me almost always. I am afraid I don't know that much about nulldc to answer you about the control plugins. I only tested things using the logitech friendly

2025-04-24
User8230

So I can pass these changes to djvj so he can approve them for including on the official release. Bleasby,This is the shizz! The Demul & NullDC module works.The only issue is this. The VMU is displayed behind the bezel. The VMU bezel is drawn on top:Demul: I used a test bezel to see the VMU's: NullDC: & Also, should there be some options added to the isd file to allow you to set the positions, set the hide/show key and for NullDC how many to show??Thanks,Ron #7 Re: Question about Sega Dreamcast and Demul.The options are on the module (showVMU, VMU1Pos, VMU2Pos, VMU3Pos, VMU4Pos, VMUHideKey) but I did not changed any ISD file because we are still testing this stuff.From my tests, the only way to consistently being able to make the VMU window to appear above the bezel on the NullDC module is by making sure that the VMU window does not get near the main game window (including window borders). I don't know if there is a work around for that, but it seams that the emu acts strangely if there is a intersection between these windows and don't let me to set the correct window order to be showed.You could test if the same thing happens to you by using a bezel image that has a smaller gameplay area in the middle. If the VMU shows on that case, I don't know if I am going to be able to find a work around for that except by removing the VMU bezel image borders to make it get closer to the screen borders to allow slightly bigger bezel screens.About how many VMU windows show on the NullDC module, that depends on your controller settings. I auto detect when the emu creates a new window and them create the bezel for it. If you want less VMU windows to be showed, you just need to remove them from the emulator Maple settings. #8 Re: Question about Sega Dreamcast and Demul. The options are on the module (showVMU, VMU1Pos, VMU2Pos, VMU3Pos, VMU4Pos, VMUHideKey) but I did not changed

2025-04-04
User4606

A intersection between these windows and don't let me to set the correct window order to be showed.You could test if the same thing happens to you by using a bezel image that has a smaller gameplay area in the middle. If the VMU shows on that case, I don't know if I am going to be able to find a work around for that except by removing the VMU bezel image borders to make it get closer to the screen borders to allow slightly bigger bezel screens.About how many VMU windows show on the NullDC module, that depends on your controller settings. I auto detect when the emu creates a new window and them create the bezel for it. If you want less VMU windows to be showed, you just need to remove them from the emulator Maple settings. Man, the only way I can get it to show the VMU's is by setting Always On Top to yes.Then you see the title bar of the VMU window.Anyone else seeing the same??Thanks,Ron #10 Re: Question about Sega Dreamcast and Demul.rfancella, if you have some time please test if the VMU shows as it should on NUllDC and dreamcast with these updated files.Test also if it restores for you after entering and exiting HyperPause.View attachment HyperLaunch VMU.zip #11 Re: Question about Sega Dreamcast and Demul. rfancella, if you have some time please test if the VMU shows as it should on NUllDC and dreamcast with these updated files.Test also if it restores for you after entering and exiting HyperPause.View attachment 291OMG! Yes! Screens below:Before HP (Perfect):During HP:After HP (Perfect still):I can even change bezels with expected results.Works like a treat!Thanks,Ron #12 Re: Question about Sega Dreamcast and Demul.very great !!and no slowdonwns when exiting HP !!hope demul module could be that workable (always have big slowdowns with demul module exiting HP)a quick question to rf : did you manage to have both VMU and RUMBL working with nulldc?i'm using r150 and if i set purupuru plugin (rumble) it always crash demul on exitthe only solution i figured out for now

2025-03-25
User1992

NullDC-PSP is a Sega Dreamcast emulator for PlayStation Portable.This is an experimental release, and many games are not yet playable. Sound is not yet emulated.AuthorshipnullDC-PSP was originally developed by drk||Raziel (currently under the nickname skmp). It was compiled and restored by xiro and hlide in 2021.CompatibilitynullDC-PSP is only compatible with 'slim' models (PSP-2000 and above). It will not boot on the original PSP-1000.See the compatibility list or add a new entry to the list.InstructionsBIOS filesThe following files are needed in the data folder:dc_boot.bindc_flash.binGame filesOnly games in the .gdi format are supported for now. Place the files for each individual game within a separate folder, and move the folder to nullDC-PSP\discs. The list of available games will then appear when you boot the emulator.ControlsIdle time can be adjusted with the L / R buttons.To start the Dreamcast bios, press triangle as the emulator is booting.NotesThe on-screen frame rate is calculated through Vblank - which does not always correspond to the actual frame rate.

2025-04-01
User4094

Bezel.ahk file and the bezel image and ini files needed to use the feature.In order to use this you need to have a valid bezel loaded. Note that on NullDC, due to an emulator limitation, if the bezel does not give enough clearance to show the VMU window at the side of the main window, the VMu will not be showed, so use a bezel with a smaller main screen to avoid this issue.Surely, you need to enable the VMU to show on both modules to see the window and its bezel.I included some extra options:You can align the VMU bezel in different positions by changing the VMUPos options.You can set a key to hide and show the VMU windows by pressing a key (default key is F10). Please let me know if things work as they should so I can pass these changes to djvj so he can approve them for including on the official release. #6 Re: Question about Sega Dreamcast and Demul. Hi rfancella,I added support for the VMU bezels on the demul and NullDC modules that you can find on this zip file:View attachment 234If you can, please test to see if things work as they should.On the zip file you will find the edited modules, a updated bezel.ahk file and the bezel image and ini files needed to use the feature.In order to use this you need to have a valid bezel loaded. Note that on NullDC, due to an emulator limitation, if the bezel does not give enough clearance to show the VMU window at the side of the main window, the VMu will not be showed, so use a bezel with a smaller main screen to avoid this issue.Surely, you need to enable the VMU to show on both modules to see the window and its bezel.I included some extra options:You can align the VMU bezel in different positions by changing the VMUPos options.You can set a key to hide and show the VMU windows by pressing a key (default key is F10). Please let me know if things work as they should

2025-04-07

Add Comment