Vjoy driver

Author: f | 2025-04-24

★★★★☆ (4.5 / 895 reviews)

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Vjoy driver download. Driver joystick.exe. Vjoy virtual joystick driver v1.2. Vjoy device. Vjoy device driver 2.0 download. Download vjoy 32 bit. Vjoy windows 10. Vjoy driver Vjoy driver download. Driver joystick.exe. Vjoy virtual joystick driver v1.2. Vjoy device. Vjoy device driver 2.0 download. Download vjoy 32 bit. Vjoy windows 10. Vjoy driver

Download manictime 2023.1.1.0

VJoy Device Driver - reviewpoint.org

Z-) in gameA3Clutch(Axis RX-) in gameD2Coin1(vJoy 1) Coin 1 entryD3Test(vJoy 2) Test button, test menu entryD4Service(vJoy 3) Service buttonD5Start(vJoy 4) Start buttonD6View1(vJoy 5) View 1 (red), or view changeD7View2(vJoy 6) View 2 (blue), or side handbrakeD8View3(vJoy 7) View 3 (yellow)D12View4(vJoy 8) View 4 (green)D38ShiftUp(vJoy 9) Shifter Up, menu up or HShift0D39ShiftDown(vJoy 10) Shifter Down, menu down or HShift1D40Shift2(vJoy 11) HShift2, or optionD41Music(vJoy 12) Music selectionD50Wheel1(vJoy 13) Boost/TurboD51Wheel2(vJoy 14) ItemD52Wheel3(vJoy 15)D53Wheel4(vJoy 16)D30Neutral(vJoy 17) Neutral (no gear)D31Reverse(vJoy 18) Gear ReverseD32Gear1(vJoy 19) Gear 1D33Gear2(vJoy 20) Gear 2D34Gear3(vJoy 21) Gear 3D35Gear4(vJoy 22) Gear 4D36Gear5(vJoy 23) Gear 5D37Gear6(vJoy 24) Gear 6Outputs Summary:Recommended PinsFunctiongame output mappingA9Coin Meter1(1) Coin1A15Option(2) Optional outputA10Start lamp(3) Start gameA11View1 lamp(4) View change 1A12View2 lamp(5) View change 2A13View3 lamp(6) View change 3A14View4 lamp(7) View change 4A8Leader lamp(8) Leader Lamp, attract lampD22-D29TX to driveboard RX(Raw 8bits) driveboard control (Sega)Lindbergh, Ringedge, PC-based Servo Board with Midi, RS422 or RS232:The software supports natively those servoboard and their serial communication protocol.You can use a standard USB to RS232/RS422 converter and wire directly your PC to yourservoboard using the converter.The mode to use is RS_SEGA. If you don't see any initialization of the wheel, check thelog for any error.As an alternative, you can also use Aganyte's FFB Converter board (based on Arduino Mega2560).This FFB Converter board will translate PWM commands from the feeder applicationdirectly to Sega's proprietary protocol without using another Arduino.The system shall be configured with PWM_CENTERED and digital PWM enabled(serial communication).Starting the Feeder applicationIf using the installer, simply runs BackForceFeedeerGUI and go to the hardware pageto configure your setup.If building from Visual Studio, open the solution file BackForceFeedeer.sln.Build the solution in x64, then run it in Debug mode.Go to the Log Window and select "DEBUG" level to see messages from the internalmodules.Check that you got at least these messages (in below example, the ArduinoMega2560 is seen as COM3):10:47:54 | [MANAGER] Program configured for MODEL3_SCUD_DRVBD10:47:54 | [USBSerial] The following serial ports were found:10:47:54 | [USBSerial] COM310:47:54 | [USBSerial] Attempting to connect each with 115200bauds...10:47:57 | [MANAGER] Found io board on COM3 version=1.0.0.0 type=IO BOARD ON MEGA2560Check with vJoy Monitor if something is alive (like wheel position feedback).You can then test the force feedback using tools/fedit.exe and selecting andeffect you would like to try.Mapping buttons, lamps, and defining KeystrokeTo be explained...Configurating the applicationOnce the application is run and then closed, an XML configuration file is created toyour "My Documents" directory (%USERPROFILE%\Documents\BackForceFeeder), which usually maps to :C:\Users\LOGIN\Documents\BackForceFeeder\Frequent questionsThe FAQ Vjoy driver download. Driver joystick.exe. Vjoy virtual joystick driver v1.2. Vjoy device. Vjoy device driver 2.0 download. Download vjoy 32 bit. Vjoy windows 10. Vjoy driver Vjoy driver download. Driver joystick.exe. Vjoy virtual joystick driver v1.2. Vjoy device. Vjoy device driver 2.0 download. Download vjoy 32 bit. Vjoy windows 10. Vjoy driver Inputs (keys)are reported back to the feeder.In order to communicate with the DriveBoard, use Arduino IDE and flash the Mega2560with the common Arduino code here.Recommended hardware to vJoy mappingRecommended inputs wiring for 4-axes and 32 vJoy buttons setup:A0: Steering A, mapped to X in vJoyA1: Accel, mapped to Y in vJoyA2: Brake, mapped to Z in vJoyA3: Clutch (if applicable), mapped to RX in vJoyD2: Coinchute 1 entry or Credit button (European cabinet), mapped to vJoy 1 (COIN1)D3: Test button, mapped to vJoy 2 (TEST)D4: Service button, mapped to vJoy 3 (SERVICE)D5: Start button, mapped to vJoy 4 (START)D6: View button 1, or View Zoom In, or single view change button (SegaRally2, OR2), mapped to vJoy 5 (VIEW1/VIEWCHANGE)D7: View button 2 or View Zoom Out, or side handbrake (SegaRally2), mapped to vJoy 6 (VIEW2/SIDEBRAKE)D8: View button 3, mapped to vJoy 7 (VIEW3)D12:View button 4, mapped to vJoy 8 (VIEW4)D38: U/D-shifter Up or H-shifter 0 (Up row), mapped to vJoy 9 (SHIFTER UP)D39: U/D-shifter Down or H-shifter 1 (Left/Right side), mapped to vJoy 10 (SHIFTER DOWN)D40: H-shifter 2 (Down row), mapped to vJoy 11 (SHIFTER SIDE)D41: Optional music button mapped to vJoy 12 (MUSIC)D50: wheel button 1, mapped to vJoy 13 (WHBTN1)D51: wheel button 2, mapped to vJoy 14 (WHBTN2)D52: wheel button 3, mapped to vJoy 15 (WHBTN3)D53: wheel button 4, mapped to vJoy 16 (WHBTN4)Up/Down or H-shifter decoder output: only map to vJoy buttons 17-18-19-20-21-22-23-24 for gear shift N-R-1-2-3-4-5-6 (neutral is 17)D30-D37: Rx0-7 from driveboard TX pins (no mapping), or H-4 or H-6 shifter gear selection (Delo shifter) mapped to vJoy buttons 17-24 (see decoder above)If using the Keypad decoder with a Mega2560, there are 16 more raw inputs that maps to 12 "hard keys" on the keypad (like Batman cabinet).Those can be safely mapped to vJoy 17 to 32 as no H-Shifter will be used in this case.Outputs:A9: coin meter1, mapped to game output 1A15: coin meter2, mapped to game output 2A10: Start lamp, mapped to game output 3A11: View lamp1, mapped to game output 4A12: View lamp2, mapped to game output 5A13: View lamp3, mapped to game output 6A14: View lamp4, mapped to game output 7A8: Leader Lamp, mapped to game output 8D22-D29: TX0-7 to driveboard RX pins (no mapping), mapped to game outputs 9-16. This is used to perform "raw" control of Sega driveboards.Inputs Summary:Recommended PinsFunctionvJoy mapping (emulator configuration)A0Steering(Axis X+) in game, menu left/rightA1Accel(Axis Y-) in gameA2Brake(Axis

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User8119

Z-) in gameA3Clutch(Axis RX-) in gameD2Coin1(vJoy 1) Coin 1 entryD3Test(vJoy 2) Test button, test menu entryD4Service(vJoy 3) Service buttonD5Start(vJoy 4) Start buttonD6View1(vJoy 5) View 1 (red), or view changeD7View2(vJoy 6) View 2 (blue), or side handbrakeD8View3(vJoy 7) View 3 (yellow)D12View4(vJoy 8) View 4 (green)D38ShiftUp(vJoy 9) Shifter Up, menu up or HShift0D39ShiftDown(vJoy 10) Shifter Down, menu down or HShift1D40Shift2(vJoy 11) HShift2, or optionD41Music(vJoy 12) Music selectionD50Wheel1(vJoy 13) Boost/TurboD51Wheel2(vJoy 14) ItemD52Wheel3(vJoy 15)D53Wheel4(vJoy 16)D30Neutral(vJoy 17) Neutral (no gear)D31Reverse(vJoy 18) Gear ReverseD32Gear1(vJoy 19) Gear 1D33Gear2(vJoy 20) Gear 2D34Gear3(vJoy 21) Gear 3D35Gear4(vJoy 22) Gear 4D36Gear5(vJoy 23) Gear 5D37Gear6(vJoy 24) Gear 6Outputs Summary:Recommended PinsFunctiongame output mappingA9Coin Meter1(1) Coin1A15Option(2) Optional outputA10Start lamp(3) Start gameA11View1 lamp(4) View change 1A12View2 lamp(5) View change 2A13View3 lamp(6) View change 3A14View4 lamp(7) View change 4A8Leader lamp(8) Leader Lamp, attract lampD22-D29TX to driveboard RX(Raw 8bits) driveboard control (Sega)Lindbergh, Ringedge, PC-based Servo Board with Midi, RS422 or RS232:The software supports natively those servoboard and their serial communication protocol.You can use a standard USB to RS232/RS422 converter and wire directly your PC to yourservoboard using the converter.The mode to use is RS_SEGA. If you don't see any initialization of the wheel, check thelog for any error.As an alternative, you can also use Aganyte's FFB Converter board (based on Arduino Mega2560).This FFB Converter board will translate PWM commands from the feeder applicationdirectly to Sega's proprietary protocol without using another Arduino.The system shall be configured with PWM_CENTERED and digital PWM enabled(serial communication).Starting the Feeder applicationIf using the installer, simply runs BackForceFeedeerGUI and go to the hardware pageto configure your setup.If building from Visual Studio, open the solution file BackForceFeedeer.sln.Build the solution in x64, then run it in Debug mode.Go to the Log Window and select "DEBUG" level to see messages from the internalmodules.Check that you got at least these messages (in below example, the ArduinoMega2560 is seen as COM3):10:47:54 | [MANAGER] Program configured for MODEL3_SCUD_DRVBD10:47:54 | [USBSerial] The following serial ports were found:10:47:54 | [USBSerial] COM310:47:54 | [USBSerial] Attempting to connect each with 115200bauds...10:47:57 | [MANAGER] Found io board on COM3 version=1.0.0.0 type=IO BOARD ON MEGA2560Check with vJoy Monitor if something is alive (like wheel position feedback).You can then test the force feedback using tools/fedit.exe and selecting andeffect you would like to try.Mapping buttons, lamps, and defining KeystrokeTo be explained...Configurating the applicationOnce the application is run and then closed, an XML configuration file is created toyour "My Documents" directory (%USERPROFILE%\Documents\BackForceFeeder), which usually maps to :C:\Users\LOGIN\Documents\BackForceFeeder\Frequent questionsThe FAQ

2025-04-08
User9921

Inputs (keys)are reported back to the feeder.In order to communicate with the DriveBoard, use Arduino IDE and flash the Mega2560with the common Arduino code here.Recommended hardware to vJoy mappingRecommended inputs wiring for 4-axes and 32 vJoy buttons setup:A0: Steering A, mapped to X in vJoyA1: Accel, mapped to Y in vJoyA2: Brake, mapped to Z in vJoyA3: Clutch (if applicable), mapped to RX in vJoyD2: Coinchute 1 entry or Credit button (European cabinet), mapped to vJoy 1 (COIN1)D3: Test button, mapped to vJoy 2 (TEST)D4: Service button, mapped to vJoy 3 (SERVICE)D5: Start button, mapped to vJoy 4 (START)D6: View button 1, or View Zoom In, or single view change button (SegaRally2, OR2), mapped to vJoy 5 (VIEW1/VIEWCHANGE)D7: View button 2 or View Zoom Out, or side handbrake (SegaRally2), mapped to vJoy 6 (VIEW2/SIDEBRAKE)D8: View button 3, mapped to vJoy 7 (VIEW3)D12:View button 4, mapped to vJoy 8 (VIEW4)D38: U/D-shifter Up or H-shifter 0 (Up row), mapped to vJoy 9 (SHIFTER UP)D39: U/D-shifter Down or H-shifter 1 (Left/Right side), mapped to vJoy 10 (SHIFTER DOWN)D40: H-shifter 2 (Down row), mapped to vJoy 11 (SHIFTER SIDE)D41: Optional music button mapped to vJoy 12 (MUSIC)D50: wheel button 1, mapped to vJoy 13 (WHBTN1)D51: wheel button 2, mapped to vJoy 14 (WHBTN2)D52: wheel button 3, mapped to vJoy 15 (WHBTN3)D53: wheel button 4, mapped to vJoy 16 (WHBTN4)Up/Down or H-shifter decoder output: only map to vJoy buttons 17-18-19-20-21-22-23-24 for gear shift N-R-1-2-3-4-5-6 (neutral is 17)D30-D37: Rx0-7 from driveboard TX pins (no mapping), or H-4 or H-6 shifter gear selection (Delo shifter) mapped to vJoy buttons 17-24 (see decoder above)If using the Keypad decoder with a Mega2560, there are 16 more raw inputs that maps to 12 "hard keys" on the keypad (like Batman cabinet).Those can be safely mapped to vJoy 17 to 32 as no H-Shifter will be used in this case.Outputs:A9: coin meter1, mapped to game output 1A15: coin meter2, mapped to game output 2A10: Start lamp, mapped to game output 3A11: View lamp1, mapped to game output 4A12: View lamp2, mapped to game output 5A13: View lamp3, mapped to game output 6A14: View lamp4, mapped to game output 7A8: Leader Lamp, mapped to game output 8D22-D29: TX0-7 to driveboard RX pins (no mapping), mapped to game outputs 9-16. This is used to perform "raw" control of Sega driveboards.Inputs Summary:Recommended PinsFunctionvJoy mapping (emulator configuration)A0Steering(Axis X+) in game, menu left/rightA1Accel(Axis Y-) in gameA2Brake(Axis

2025-04-03
User1550

So.. I love VJoy for what it is, however some games/programs hate it. The usual undesirable behavior I run into is the game detecting a joystick giving "UP" or "LEFT" constantly, disallowing menu navigation, controller re-mapping, etc.. I was trying to configure some PC games this morning (Crawl and Guilty Gear Xrd) and finally got FED UP with it.After doing some research, I found a solution. DEVCON (Windows Device Console) is a tool out of some Windows SDK kit (read more here if you're interested). I peeled out just the necessary EXE file (devcon.exe) and have written a bat file that will disable/enable VJoy. "vjoy disable.bat" - Calls devcon to disable vjoy devices in windows device manager"vjoy enable.bat" - Calls devcon to enable vjoy devices in windows device managerYou'll need to right-click devcon.exe and set to "Run this program as an administrator". Run the bat files with windows device manager open a few times and make sure the VJoy device enable/disable files are working as intended. If they're working you should see the icon for the VJoy device change when disabled and go-back when re-enabled.You can set these BAT files to run on launch and upon exit of a given game within PC launcher. Depending on what state you want VJoy in by default will determine which order you run them in.Here's how I run mine on games that freak out when VJoy is enabled:PreLaunch: "vjoy disable.bat"PostExit: "vjoy enable.bat"Download devcon with vjoy bat files HEREI know I can't be the

2025-04-11

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